Download presentation
Presentation is loading. Please wait.
Published byWesley Barton Modified over 8 years ago
1
(c) 2007 McGraw-Hill Higher Education. All rights reserved. Instructional Styles and Strategies Chapter 9
2
(c) 2007 McGraw-Hill Higher Education. All rights reserved. Teaching Styles No teaching strategy enhances learning for all students Good teachers develop a repertoire of styles and strategies Styles range from direct instruction (teacher- centered) to indirect instruction (student-centered) Direct instruction styles aid learning of basic skills Indirect instruction styles enhance creativity and independence and affect attitudes
3
(c) 2007 McGraw-Hill Higher Education. All rights reserved. Selecting a Teaching Style Total educational needs of students Subject matter content Teacher Learning environment Time
4
(c) 2007 McGraw-Hill Higher Education. All rights reserved. Educational needs of students Physical, intellectual, emotional, and social Different personalities, aptitudes, experiences and interests combine to make each learner unique in the way he or she responds to a given style of teaching Use a variety of teaching styles to match learning styles and motivate students to achieve class goals
5
(c) 2007 McGraw-Hill Higher Education. All rights reserved. Subject matter content Some methods work best for some activities while others prove better with others
6
(c) 2007 McGraw-Hill Higher Education. All rights reserved. Teacher A comfortable teaching style A wide range of styles from which to choose Use of feedback from students and the learning environment to modify teaching behavior
7
(c) 2007 McGraw-Hill Higher Education. All rights reserved. Learning environment A direct instructional style for basic skills Social system a part of the learning experience Teaching style influences student reactions
8
(c) 2007 McGraw-Hill Higher Education. All rights reserved. Time More structured teaching early in the year or unit Increased learning when students have more time to practice the criterion skill
9
(c) 2007 McGraw-Hill Higher Education. All rights reserved. Mosston’s Spectrum of Teaching Styles Alternative teaching styles A chain of decision-making Each teaching style creates different learning conditions Styles A through E represent reproduction styles Styles A through E represent reproduction styles Styles F through H represent discovery and production of the unknown Styles F through H represent discovery and production of the unknown Research validating specific application of the Spectrum is sparse and conflicting
10
(c) 2007 McGraw-Hill Higher Education. All rights reserved. Command Style (A) The teacher decides what, where, when, and how to teach and how to evaluate and provide feedback Capitalizes on teacher expertise in lecture, demonstration and drill Especially applicable when safety, efficient use of class time, and teacher control are essential
11
(c) 2007 McGraw-Hill Higher Education. All rights reserved. Practice Style (B) Teacher decides what to teach and how to evaluate the activity Students decide when to do the task Teacher offers feedback to individuals Style used most often by physical educators Skill checklists, study guides, workbooks, journals, and progress charts used
12
(c) 2007 McGraw-Hill Higher Education. All rights reserved. Reciprocal Style (C) Students provide feedback for each other Teacher decides what tasks to do, designs criteria to guide observer, helps observers improve ability to observe and communicate with partner Socialization is inherent in this style
13
(c) 2007 McGraw-Hill Higher Education. All rights reserved. Self-check Style (D) Feedback provided by the individual learner Teacher helps students become better self- evaluators Can increase student self-esteem Student interaction with peer group and teacher is minimal Examples: testing activities as learning activities, individualized learning packets, and contract learning
14
(c) 2007 McGraw-Hill Higher Education. All rights reserved. Inclusion Style (E) Teacher selects the task and the task levels Learner selects the level of difficulty Purpose is for all students to be successful An inclusion skill checklist has multiple levels of performance available for student choice
15
(c) 2007 McGraw-Hill Higher Education. All rights reserved. Guided Discovery Style (F) Purpose is to lead learners in a process of discovery Teacher determines the concepts and principles to be taught and the sequence for guiding students to the specific response Through questions and/or experiences the teacher guides the learner to discover previously unknown knowledge/skill Requires a warm, accepting environment Can help students understand basic concepts Success depends upon ability of teacher to ask appropriate questions.
16
(c) 2007 McGraw-Hill Higher Education. All rights reserved. Convergent Discovery Style (G) Teacher presents questions or problem Infinite number of possible responses Student uses logic, reasoning, critical thinking and trial-and-error to find answer Student creates one response to the problem
17
(c) 2007 McGraw-Hill Higher Education. All rights reserved. Divergent Production Style (H) Teacher selects the subject and designs the problem Infinite number of solutions possible Student comes up with multiple solutions to the problem Requires an environment in which the teacher feels secure enough to accept a wide variety of alternative solutions Students have time and support for working out solutions Can help develop creativity
18
(c) 2007 McGraw-Hill Higher Education. All rights reserved. Learner’s Individual Designed Program (I) Teacher selects the general subject matter area Learner designs, develops, and performs a series of tasks in consultation with teacher Example: fitness unit in which students design, conduct, and evaluate own fitness programs
19
(c) 2007 McGraw-Hill Higher Education. All rights reserved. Learner-initiated Style (J) Can occur when student has a schedule conflict with physical education class Student requests an alternative experience Learner selects activity, designs experiences, performs, and evaluates experiences with teacher’s assistance
20
(c) 2007 McGraw-Hill Higher Education. All rights reserved. Self-teaching Style (K) Rarely used in school Learner takes full responsibility for learning process without input or consultation with teacher Example: Student goes to golf course and learns to play golf from the local teaching professional
21
(c) 2007 McGraw-Hill Higher Education. All rights reserved. Teaching Strategies Particular arrangement of the teacher, learner, and environment to produce desired learning outcomes A plan of action aimed at students achieving and demonstrating mastery of a specific goal or objective
22
(c) 2007 McGraw-Hill Higher Education. All rights reserved. Selecting a Teaching Strategy No one best strategy for any teaching style on the Spectrum Strategies should be selected for the situation and adapted to the particular style Selected strategies should have high engaged time and large numbers of correct learning trials for students
23
(c) 2007 McGraw-Hill Higher Education. All rights reserved. Strategies to Use in Physical Education Lecture Individualized instruction Cooperative learning Simulation Problem solving strategies Affective learning strategies Summarizing and reviewing lessons
24
(c) 2007 McGraw-Hill Higher Education. All rights reserved. Lecture Verbal presentation of a defined segment of information Can introduce, summarize, explain, create interest, and impart information to large groups in a short time span
25
(c) 2007 McGraw-Hill Higher Education. All rights reserved. Individualized Instruction Allows learners to progress at own pace Assumes students are capable of independent learning Teachers are free to act as consultants to students who need or desire assistance Examples: mastery learning, task sheets, contract learning, computer-assisted instruction
26
(c) 2007 McGraw-Hill Higher Education. All rights reserved. Mastery Learning (Bloom) Group-based, teacher-paced approach to learning based on the premise that most students can learn if given sufficient time and help Includes: Performance objectives Performance objectives Instructional activities Instructional activities Diagnostic assessment (formative or summative) Diagnostic assessment (formative or summative) Feedback Feedback Prescription Prescription
27
(c) 2007 McGraw-Hill Higher Education. All rights reserved. Mastery Learning - Prescription Correctives Activities engaged in by students who did not attain mastery Activities engaged in by students who did not attain mastery Enrichment activities Activities for students who achieved mastery Activities for students who achieved mastery
28
(c) 2007 McGraw-Hill Higher Education. All rights reserved. Mastery Learning cont. Students engage in learning activities until about 80-95 % attain mastery, then move to new task More time is need in initial instruction 1 to 2 week units are not sufficient Research on mastery learning has produced an impressive legacy of positive results Task sheets can be used to monitor progress
29
(c) 2007 McGraw-Hill Higher Education. All rights reserved. Rewards of Mastery Learning Individual student success Willingness by students to practice Progress easily identified High levels of achievement
30
(c) 2007 McGraw-Hill Higher Education. All rights reserved. Tasks Sheets Used to motivate students to practice tasks and to record learning activities Include performance instructions for tasks Time is needed for creating task sheets Tasks can be checked off by partners, team captains, student assistants, or the teacher Task sheets may form part of a unit grade
31
(c) 2007 McGraw-Hill Higher Education. All rights reserved. Contract Learning Involves an individual learning packet in which student contracts with the teacher to complete specified objectives in order to receive a specified grade Students take responsibility for their learning and assessment and work at their own pace Can be time-consuming
32
(c) 2007 McGraw-Hill Higher Education. All rights reserved. Quests Individual learning activities in which students write objectives and learning activities, subject to teacher approval Allow students to set and pursue goals at own pace Encourage initiative and creativity Can be difficult to state or measure quality of project
33
(c) 2007 McGraw-Hill Higher Education. All rights reserved. Computer-assisted Instruction (CAI) Used to learn, review, or test learning in the cognitive domain Computers encourage student responsibility for learning and result in motivation and confidence Can also keep a record of student progress
34
(c) 2007 McGraw-Hill Higher Education. All rights reserved. Characteristics of CAI Content is divided into small steps and organized into a logical sequence with each step building on the preceding step Student presented with and actively responds to one question at a time Receive immediate knowledge of results Can progress at own rate Programs written or created to insure a minimum of error
35
(c) 2007 McGraw-Hill Higher Education. All rights reserved. Cooperative Learning Team of students work together to achieve a certain goal, progressing only as fast as all members learn each skill or pass each quiz Based on philosophy that students make no effort to learn unless schools satisfy student need to belong Helps students internalize and apply physical education principles
36
(c) 2007 McGraw-Hill Higher Education. All rights reserved. Cooperative Learning Places responsibility for learning on students Improves student behavior, academic performance, social interaction, communication, and leadership Motives slower learners to improve Reinforces the learning of faster learners
37
(c) 2007 McGraw-Hill Higher Education. All rights reserved. Cooperative Learning Students need time to learn how to work together, communicate effectively, and take responsibility for learning Must be taught cooperation skills by modeling, practice, and feedback
38
(c) 2007 McGraw-Hill Higher Education. All rights reserved. Simulation Selective simplifications or representations of real-life situations in game or laboratory settings Used to promote the learning of skills knowledge, attitudes, strategies, and social skills Disadvantages are increased time needed for preparation and learning and the expense involved in providing equipment
39
(c) 2007 McGraw-Hill Higher Education. All rights reserved. Problem Solving Strategies Used to encourage use of cognitive processes, increase retention, develop ability to solve problems, and apply concepts More time-consuming that teacher-dominated instruction Can reduce practice of motor skills Includes: questioning strategies, inquiry learning, brainstorming and buzz sessions
40
(c) 2007 McGraw-Hill Higher Education. All rights reserved. Questioning Strategies Used to arouse interest, hold attention, help learners discover a specific relationship or principle, stimulate thought, develop understanding, apply information, develop appreciations and attitudes, emphasize a point, clarify a misconception, or evaluate student understanding and learning
41
(c) 2007 McGraw-Hill Higher Education. All rights reserved. Inquiry Learning Process through which students learn to seek answers scientifically by asking thought-provoking questions Helps students learn how to learn
42
(c) 2007 McGraw-Hill Higher Education. All rights reserved. Brainstorming and Buzz Sessions Generating solutions to a defined problem by stating any idea relevant to the subject matter that comes to mind In a buzz session, a large group is divided into small groups which generate ways to solve a case-study or problem. Can increase creativity and group participation
43
(c) 2007 McGraw-Hill Higher Education. All rights reserved. Affective Learning Strategies Can reduce time in physical activity Affective behaviors can be learned in situations arising from classroom interaction, during planned activities, on rainy days, or when time does not permit dressing for activity Pairing a new skill or idea with a valued activity may increase liking for the new skill or idea Includes reaction and opinion papers, goal setting, discussion, and role playing
44
(c) 2007 McGraw-Hill Higher Education. All rights reserved. Reaction and Opinion Papers Papers submitted by students expressing feelings, opinions, or reactions Used to increase student awareness of feelings and teacher awareness of student feelings
45
(c) 2007 McGraw-Hill Higher Education. All rights reserved. Goal Setting Students should be helped to set goals that are challenging, yet realistic
46
(c) 2007 McGraw-Hill Higher Education. All rights reserved. Discussion Group consideration of a question or real- life problem situation Helps students clarify values and concepts
47
(c) 2007 McGraw-Hill Higher Education. All rights reserved. Role Playing Exploration of interpersonal relations problems by re-creating or acting out and discussing real-life situations
48
(c) 2007 McGraw-Hill Higher Education. All rights reserved. Summarizing and Reviewing Lessons Ties together loose ends Highlights important points Gives students an opportunity to ask questions Provides teacher with an opportunity to correct inaccuracies
49
(c) 2007 McGraw-Hill Higher Education. All rights reserved. Instructional Styles and Strategies Chapter 9
Similar presentations
© 2025 SlidePlayer.com. Inc.
All rights reserved.