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INSTRUCTIONS FOR MAKING THE GAME BOARD. Cut two pieces of plywood of same size and paint them white.

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Presentation on theme: "INSTRUCTIONS FOR MAKING THE GAME BOARD. Cut two pieces of plywood of same size and paint them white."— Presentation transcript:

1 INSTRUCTIONS FOR MAKING THE GAME BOARD

2 Cut two pieces of plywood of same size and paint them white

3 DRAW LIGHTLY THE LINES BETWEEN THE COUNTRIES WITH PENCIL

4 Use masking tape to protect the white areas when painting

5 PAINT THE COLOURFUL AREAS

6 HIGHLIGHT THE BORDERS WITH BLACK MARKER PEN

7 DRAW THE JOURNEY ON THE BOARD FIRST WITH PENCIL THEN WITH PAINT

8 PREPARE THE STOPS

9 LAMINATE THE STOPMARKS AND PLAN THE PLACES FOR THE STOPS CAREFULLY

10 Glue and paint the stops on right places

11 USE EITHER CLOTH OR STRONG TAPE OR LEATHER TO ATTACH THE TWO PIECES

12 A MODEL FOR THE EARTH STOP

13 PREPARE THE MONSTER CARDS

14 PREPARE THE EARTH CARDS

15 PREPARE THE FLAGS (the amount of flags depends on the number of players)

16 PLAY AND ENJOY!

17 SUSTAINABLE PURSUIT GAME ” Flag Hunt” By Lauttasaari Primary School

18 ”FLAG HUNT” What do you need to produce: The game board (see the separate powerpoint) The game board (see the separate powerpoint) Monster Cards (small cards with the image of the monster and writings on the back of it) Monster Cards (small cards with the image of the monster and writings on the back of it) Earth Cards (small cards with the picture of the earth and writings on the back of it) Earth Cards (small cards with the picture of the earth and writings on the back of it) Flag Cards (small cards with the picture of all the flags of the countries involved in our project) Flag Cards (small cards with the picture of all the flags of the countries involved in our project) Pursuit Question Cards Pursuit Question Cards To play you need: a dice and buttons for each player to play with a dice and buttons for each player to play with

19 The aim of the game The aim is to collect the flag of each country and arrive to the final stop after the Cypriot flag. The aim is to collect the flag of each country and arrive to the final stop after the Cypriot flag. You must make the whole journey on the game board. The journey starts from the Portuguese flag and ends to Cypriot flag. You must make the whole journey on the game board. The journey starts from the Portuguese flag and ends to Cypriot flag. You advance on the board according to the number of the dice and to the orders that you get from different cards. You advance on the board according to the number of the dice and to the orders that you get from different cards.>>>

20 Stopping on a question mark: You must always stop on it! Answer to the question represented in the pursuit card. If your answer is correct you will get the flag of the country. If the answer is wrong you must wait for the next turn and take a new card from the pursuit card pile. Answer to the question represented in the pursuit card. If your answer is correct you will get the flag of the country. If the answer is wrong you must wait for the next turn and take a new card from the pursuit card pile. If you fail again, after trying three times to answer to the questions, you are allowed to continue your journey even if you don’t get the right answer. But you will not get the flag. If you fail again, after trying three times to answer to the questions, you are allowed to continue your journey even if you don’t get the right answer. But you will not get the flag. The winner is the one who has collected all the flags and arrives first to the final stop ”finish”. The winner is the one who has collected all the flags and arrives first to the final stop ”finish”. If the first arrival doesn’t have all the flags he must wait on the last question mark for as many turns as missing flags and answer to one pursuit question per turn before announced to be the winner. If the first arrival doesn’t have all the flags he must wait on the last question mark for as many turns as missing flags and answer to one pursuit question per turn before announced to be the winner.

21 Stopping on the Monster or on the Earth: Take a card from the Monster/Earth pile. Take a card from the Monster/Earth pile. Read out loud the things said on the card and do what is ordered. Read out loud the things said on the card and do what is ordered.

22 Monster Cards:. -Each card includes a phrase or two which is/are taken from the environmental problems caused by the monster of the Fairy Tale. -If you like, these can be other problems as well, not only from the Fairy Tale. -The amount of the cards is open but there should be a good pile of them. -The player reads the text from the card out loud and then takes three steps back. -Example: -The waterdropstealer monster has stolen almost all water and you have used too much water in the shower so take three steps back. -You threw a used battery in the dustbin, present your apologies to your partners and take three steps back.

23 Earth Cards The player receives credit to have done good environmental things. The player receives credit to have done good environmental things. Each card includes a phrase or two about good environmental/sustainable action. Example: Example: -You walked to school instead of taking a lift on your dad’s car. Take two steps forward. -You didn’t throw any food away from your lunch plate. Take two steps forward. -You gave your good old toys to your little neighbours instead of throwing them into the dustbin. Take two steps forward.

24 Sustainable Questions Question cards of the project Question cards of the project You must always stop on a question mark You must always stop on a question mark (= pursuit questions) and when you have a right answer you will get the flag of the country (= pursuit questions) and when you have a right answer you will get the flag of the country You must stay on the question mark as long as you will get the right answer but after three turns you must continue You must stay on the question mark as long as you will get the right answer but after three turns you must continue If you step on the same question mark a second time, you don’t have to take a question card. Continue your journey on next turn. If you step on the same question mark a second time, you don’t have to take a question card. Continue your journey on next turn.

25 Some details On the game board you will put three piles of cards: monster, earth and pursuit question. On the game board you will put three piles of cards: monster, earth and pursuit question. When you step on the board either on the Monster or on the Earth you will have to take the equivalent card from the pile and read it out and do what it says. When you step on the board either on the Monster or on the Earth you will have to take the equivalent card from the pile and read it out and do what it says. When you step on a question mark you must take a card from the pursuit question pile and answer to the question. When you step on a question mark you must take a card from the pursuit question pile and answer to the question. The journey starts from Portugal and ends to Cyprus The journey starts from Portugal and ends to Cyprus


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