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Archetypal Elements Ms. Spivey 8 th Grade ELA Kleb Intermediate Ms. Spivey 8 th Grade ELA Kleb Intermediate
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Prototype
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ARCHETYPE an original pattern or model on which all other of the same type are based.
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Archetypal Characters The mentor-teacher teaches the hero/heroine; gives valuable gifts; is older, wiser, can serve as the hero/heroine’s conscience The shadow worthy opponent with whom the hero/heroine might struggle in a fight to the end or must be destroyed, neutralized, or assimilated The mentor-teacher teaches the hero/heroine; gives valuable gifts; is older, wiser, can serve as the hero/heroine’s conscience The shadow worthy opponent with whom the hero/heroine might struggle in a fight to the end or must be destroyed, neutralized, or assimilated
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Archetypal Characters The witch the scary or angry aspect of women The old crone, wise woman, potion-maker may represent the frightening knowledge and wisdom of experience and age The damsel in distress women who need to be rescued The witch the scary or angry aspect of women The old crone, wise woman, potion-maker may represent the frightening knowledge and wisdom of experience and age The damsel in distress women who need to be rescued
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Archetypal Hero Is inexperienced and gullible. Meets monsters or horrible, monstrous people. Has a strange or wise Mentor-Teacher Loses his/her parents at a young age, being raised by a wise guardian or another adult figure. Is inexperienced and gullible. Meets monsters or horrible, monstrous people. Has a strange or wise Mentor-Teacher Loses his/her parents at a young age, being raised by a wise guardian or another adult figure.
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Archetypal Hero Is tested in various ways to determine strength, persistence, and character. Faces danger at the hands of another or endures pain and suffering caused by those around him/her. Is tested in various ways to determine strength, persistence, and character. Faces danger at the hands of another or endures pain and suffering caused by those around him/her.
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The hero’s journey is a universal human archetype.
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Examples of common archetypal stories Rags to riches story Country vs. city person Cinderella story Forbidden love story Rags to riches story Country vs. city person Cinderella story Forbidden love story
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The Hero’s Journey is found throughout the world in many forms Odysseus (Epic Poetry) Huck Finn (Novel) Shrek (Fairy Tale) Luke Skywalker (Film )
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Common Archetypal Journeys The quest to know who you are The quest to find knowledge The warrior’s quest to save the people The quest to know who you are The quest to find knowledge The warrior’s quest to save the people
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Stages of The Heroic Journey Archetype:
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Stage 1: Departure The hero’s journey always begins in the everyday world Often times the hero is an everyday man -- just a regular person The hero is called to adventure, although he is reluctant to accept. The hero’s journey always begins in the everyday world Often times the hero is an everyday man -- just a regular person The hero is called to adventure, although he is reluctant to accept.
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departure includes: The call to adventure Sometimes the hero initially refuses The hero meets a supernatural aide or mentor They begin their adventure by entering the void The call to adventure Sometimes the hero initially refuses The hero meets a supernatural aide or mentor They begin their adventure by entering the void
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Stage 2: Initiation The hero’s journey begins with a move away from the innocent world He crosses a threshold into a new, more dangerous world, gaining a more mature perspective. The hero’s journey begins with a move away from the innocent world He crosses a threshold into a new, more dangerous world, gaining a more mature perspective.
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Stage 3: The road of Trials: The hero is met with a series of obstacles and enemies. He may be given supernatural aid, undergo tests of strength, show resourcefulness, and demonstrate great endurance. The hero is met with a series of obstacles and enemies. He may be given supernatural aid, undergo tests of strength, show resourcefulness, and demonstrate great endurance.
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Stage 4: The Innermost Cave The hero enters into a place of great trial. Sometimes this place can be within the hero’s own mind. Because of this trial the hero gains knowledge and changes in some way. In this stage the hero gains a set of skills or learns something about themselves that helps them. They will often fight a battle or overcome an enemy with this knowledge. The hero enters into a place of great trial. Sometimes this place can be within the hero’s own mind. Because of this trial the hero gains knowledge and changes in some way. In this stage the hero gains a set of skills or learns something about themselves that helps them. They will often fight a battle or overcome an enemy with this knowledge.
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Stage 5: The Return and Reintegration with Society This leads to a final battle where evil is overcome. the hero recognizes an important truth or receives a reward. they return to their world with a new sense of themselves. the hero uses his new wisdom to restore order in the everyday world. This leads to a final battle where evil is overcome. the hero recognizes an important truth or receives a reward. they return to their world with a new sense of themselves. the hero uses his new wisdom to restore order in the everyday world.
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Archetypal Settings The threshold a gateway to a new world— the hero must enter to change and grow The underworld the place where the hero encounters fear or death The wilderness/forest the place where rules don’t apply—people and things run wild The river the place representing the passage of time The threshold a gateway to a new world— the hero must enter to change and grow The underworld the place where the hero encounters fear or death The wilderness/forest the place where rules don’t apply—people and things run wild The river the place representing the passage of time
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Archetypal Settings The crossroads the place of suffering and decision The castle the strong place of safety—holds the treasure or the princess—may be bewitched or enchanted— may represent home or some other safe place The tower the strong place where evil resides or where the hero / treasure / princess is locked away from society The crossroads the place of suffering and decision The castle the strong place of safety—holds the treasure or the princess—may be bewitched or enchanted— may represent home or some other safe place The tower the strong place where evil resides or where the hero / treasure / princess is locked away from society
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Symbolic Archetypes Light vs. Darkness Light usually suggests hope, renewal or intellectual illumination. Darkness implies the unknown, ignorance, or despair. Water vs. Desert Water is necessary to life and growth, and it commonly appears as a birth or rebirth (baptisms), which symbolize spiritual birth. The desert represents alienation, loneliness, desolation, and near starvation (both physically & spiritually) Light vs. Darkness Light usually suggests hope, renewal or intellectual illumination. Darkness implies the unknown, ignorance, or despair. Water vs. Desert Water is necessary to life and growth, and it commonly appears as a birth or rebirth (baptisms), which symbolize spiritual birth. The desert represents alienation, loneliness, desolation, and near starvation (both physically & spiritually)
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Symbolic archetypes Fire vs. Ice Fire represents knowledge, light, life and rebirth. Fire is usually present when these forces are affecting the hero. Ice (like the desert) represents ignorance, darkness, desolation, sterility, or death. Ice could be present when these forces are affecting the hero or another character. Good vs. Evil The battle between two primal forces. Mankind shows eternal optimism in the continual portrayal of good triumphing over evil despite enormous odds. The ritual Actual ceremonies that initiate experiences. They are the rites of passage into the next level of character’s journey into adulthood. Fire vs. Ice Fire represents knowledge, light, life and rebirth. Fire is usually present when these forces are affecting the hero. Ice (like the desert) represents ignorance, darkness, desolation, sterility, or death. Ice could be present when these forces are affecting the hero or another character. Good vs. Evil The battle between two primal forces. Mankind shows eternal optimism in the continual portrayal of good triumphing over evil despite enormous odds. The ritual Actual ceremonies that initiate experiences. They are the rites of passage into the next level of character’s journey into adulthood.
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