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NAME: OKIRI PATIENCE EBEJIM DEPARTMENT: ACCOUNTING MATIC NUMBER : 12 /SMS02/070 COURSE:MANAGEMENT INFORMATION SYSTEM ASSIGNMENT "The recent advancement and applications in Touch Screen Technology” DEFINITION:A touch screen is a computer display screen that is also an input device. The screens are sensitive to pressure; a user interacts with the computer by touching pictures or words on the screen. There are three types of touch screen technology: Resistive: A resistive touch screen panel is coated with a thin metallic electrically conductive and resistive layer that causes a change in the electrical current which is registered as a touch event and sent to the controller for processing. Resistive touch screen panels are generally more affordable but offer only 75% clarity and the layer can be damaged by sharp objects. Surface wave: Surface wave technology uses ultrasonic waves that pass over the touch screen panel. When the panel is touched, a portion of the wave is absorbed. This change in the ultrasonic waves registers the position of the touch event and sends this information to the controller for processing..
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Historians generally consider the first finger-driven touchscreen to have been invented by E.A. Johnson in 1965 at the Royal Radar Establishment in Malvern, United Kingdom. Johnson originally described his work in an article published in Electronics Letters. The piece featured a diagram describing a type of touchscreen mechanism that many smartphones use today— what we now know as capacitive touch. capacitive touchscreen panel uses an insulator, like glass, that is coated with a transparent conductor such as indium tin oxide (ITO). The "conductive" part is usually a human finger, which makes for a fine electrical conductor. Johnson's initial technology could only process one touch at a time, and what we'd describe today as "multitouch" was still somewhat a ways away. Touchscreen products can provide tactile feedback, and soon you won’t have to rely on visual cues from your phone or computer. This technology will be able to touchscreens will be able to differentiate textures and simulate actual computer or phone keyboards to show the difference from one key to another. Tactile feedback will have a major benefit for touchscreens on dashboards and consoles inside automobiles. Users will be able to provide input on touchscreens in the car witdifferentiate touches and change the overall user experience
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. Soon, tactile feedback on hout taking their eyes off the roadreen, some buttons may feel smooth while others offer a rough sensation. with an extension of the pressure-sensitive LCD, eventually users may not even have to make contact with a touchscreen. Mitsubishi and Cypress are among the brands that have unveiled “hover detection” demonstrations. These screens would react when the panel is touched as well as gauge how near or far away a finger is from the surface. This so called “mouse-over” function will make touchscreen technology seem almost magical. The technology is certainly being developed, so it’s only a matter of time before touchscreens make their way into more everyday products and activities. With the increased functionality of these new advances, touchscreens can improve the quality of many common products. The classic chalkboard has also been replaced by projectors in most schools and offices. Next are smart whiteboards that pull up slides and other saved projects at the swipe of a finger. There are a common touchscreen example that will soon be transferred to other public places. They can even come with cameras that recognize gender and age to recommend beverage selections. Our mobile devices may have been among the first to utilize the functionality of a touchscreen, but they certainly won’t be the last. Technology is advancing every day, and with it, incredible power at your fingertips.
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The popularity of smartphones, tablets, and many types of information appliances is driving the demand and acceptance of common touchscreens for portable and functional electronics. Touchscreens are found in the medical field and in heavy industry, as well as for automated teller machines (ATMs), and kiosks such as museum displays or room automation, where keyboard and mouse systems do not allow a suitably intuitive, rapid, or accurate interaction by the user with the display's content. information appliancesheavy industryautomated teller machinesroom automationkeyboardmouse Historically, the touchscreen sensor and its accompanying controller-based firmware have been made available by a wide array of after-market system integrators, and not by display, chip, or motherboard manufacturers. Display manufacturers and chip manufacturers worldwide have acknowledged the trend toward acceptance of touchscreens as a highly desirable user interface component and have begun to integrate touchscreens into the fundamental design of their products.system integratorsuser interface
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Technologies There are a variety of touchscreen technologies that have different methods of sensing touch. [18] [18] Resistive Main article: Resistive touchscreenResistive touchscreen A resistive touchscreen panel comprises several layers, the most important of which are two thin, transparent electrically-resistive layers separated by a thin space. These layers face each other with a thin gap between. The top screen (the screen that is touched) has a coating on the underside surface of the screen. Just beneath it is a similar resistive layer on top of its substrate. One layer has conductive connections along its sides, the other along top and bottom. A voltage is applied to one layer, and sensed by the other. When an object, such as a fingertip or stylus tip, presses down onto the outer surface, the two layers touch to become connected at that point: The panel then behaves as a pair of voltage dividers, one axis at a time. By rapidly switching between each layer, the position of a pressure on the screen can be read.resistivevoltage dividers Resistive touch is used in restaurants, factories and hospitals due to its high resistance to liquids and contaminants
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. A major benefit of resistive touch technology is its low cost. Additionally, as only sufficient pressure is necessary for the touch to be sensed, they may be used with gloves on, or by using anything rigid as a finger/stylus substitute. Disadvantages include the need to press down, and a risk of damage by sharp objects. Resistive touchscreens also suffer from poorer contrast, due to having additional reflections from the extra layers of material (separated by an air gap) placed over the screen
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Ergonomics and usage Touchscreen Accuracy Users must be able to accurately select targets on touchscreens, and avoid accidental selection of adjacent targets, to effectively use a touchscreen input device. The design of touchscreen interfaces must reflect both technical capabilities of the system, ergonomics, cognitive psychology and human physiology.ergonomics cognitive psychologyhuman physiology Guidelines for touchscreen designs were first developed in the 1990s, based on early research and actual use of older systems, so assume the use of contemporary sensing technology such as infrared grids. These types of touchscreens are highly dependent on the size of the users fingers, so their guidelines are less relevant for the bulk of modern devices, using capacitive or resistive touch technology. [29] [30] From the mid-2000s onward, makers of operating systems for smartphones have promulgated standards, but these vary between manufacturers, and allow for significant variation in size based on technology changes, so are unsuitable from a human factors perspective. [31] [32] [33] [29] [30] operating systemssmartphoneshuman factors [31] [32] [33] Much more important is the accuracy humans have in selecting targets with their finger or a pen stylus. The accuracy of user selection varies by position on the screen. Users are most accurate at the center, less so at the left and right edges, and much less accurate at the top and especially bottom edges. The R95 accuracy varies from 7 mm in the center, to 12 mm in the lower corners. [34] [35] [36] [37][38] Users are subconsciously aware of this, and are also slightly slower, taking more time to select smaller targets, and any at the edges and corners. [39]R95 [34] [35] [36] [37][38] [39] This inaccuracy is a result of parallax, visual acuity and the speed of the feedback loop between the eyes and fingers. The precision of the human finger alone is much, much higher than this, so when assistive technologies are provided such as on-screen magnifiers, users can move their finger (once in contact with the screen) with precision as small as 0.1 mmparallax
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Ergonomics and usage Touchscreen Accuracy Users must be able to accurately select targets on touchscreens, and avoid accidental selection of adjacent targets, to effectively use a touchscreen input device. The design of touchscreen interfaces must reflect both technical capabilities of the system, ergonomics, cognitive psychology and human physiology.ergonomicscognitive psychologyhuman physiology Guidelines for touchscreen designs were first developed in the 1990s, based on early research and actual use of older systems, so assume the use of contemporary sensing technology such as infrared grids. These types of touchscreens are highly dependent on the size of the users fingers, so their guidelines are less relevant for the bulk of modern devices, using capacitive or resistive touch technology. [29] [30] From the mid-2000s onward, makers of operating systems for smartphones have promulgated standards, but these vary between manufacturers, and allow for significant variation in size based on technology changes, so are unsuitable from a human factors perspective. [31] [32] [33] [29] [30]operating systemssmartphoneshuman factors [31] [32] [33] Much more important is the accuracy humans have in selecting targets with their finger or a pen stylus. The accuracy of user selection varies by position on the screen. Users are most accurate at the center, less so at the left and right edges, and much less accurate at the top and especially bottom edges. The R95 accuracy varies from 7 mm in the center, to 12 mm in the lower corners. [34] [35] [36] [37][38] Users are subconsciously aware of this, and are also slightly slower, taking more time to select smaller targets, and any at the edges and corners. [39]R95 [34] [35] [36] [37][38] [39] This inaccuracy is a result of parallax, visual acuity and the speed of the feedback loop between the eyes and fingers. The precision of the human finger alone is much, much higher than this, so when assistive technologies are provided such as on-screen magnifiers, users can move their finger (once in contact with the screen) with precision as small as 0.1 mmparallax
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