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Published byCalvin Powell Modified over 8 years ago
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9/13: Objects & Java Applets Objects: their nature –attributes & behaviors –inheritance –information hiding –classes: blueprints for objects Java Applets –what is an applet vs. an application? –where do applets work? –examples
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Objects Objects have methods (behaviors or actions) and data (attributes) associated with them. Objects encapsulate these methods and data in OOP. Inheritance: You can create a new class that takes characteristics from an existing class, then define new characteristics in addition.
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Java Applets An applet requires a browser to run. –An applet requires an HTML page to be displayed. –Applet tags are nested inside the HTML to load the class file. –Appletviewer: a “mini-browser” for viewing applets. Applets use different imported classes than applications. –EX: import javax.swing.JApplet; import java.awt.Graphics;
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Sample Java Applet //java applet for 9/14 demonstration import javax.swing.JApplet; import java.awt.Graphics; public class Rectangles extends JApplet { public void paint ( Graphics g ) { g.drawRect ( 20, 20, 120, 50 ); g.drawString ( "This is an Applet", 30, 40 ); g.fillArc ( 60, 60, 80, 220, 45, 125 ); } import statements class header method header statements: g.drawRect g.drawString g.fillArc
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Java Applets JApplet is referred to as the superclass of Rectangles. –It is the class that Rectangles inherits most of its methods and objects from. “paint” is a method that comes from JApplet. –allows you to draw things on the applet window. “init” is a method that creates instances of classes.
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1 st Program of the Day: pg. 94-95 AdditionApplet.java –watch how an application can be ‘converted’ to work inside an applet Second half of class: –Algorithms –if & if/else control structures
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Algorithms, if & if/else structures Looking through AdditionApplet.java Algorithms if selection structure if/else selection structure program of the day
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AdditionApplet.java import java.awt.Graphics; import javax.swing.*; public class AdditionApplet extends JApplet { double sum; public void init() { String firstNumber, secondNumber; double number1, number2; firstNumber = JOptionPane.showInputDialog ( “Enter 1 st value”); secondNumber = JOptionPane.showInputDialog ( “Enter next value”); import statements class header method header declaring String variables declaring double variables declaring a double variable This is an instance variable. It can be used by all the methods associated with this class. statements: displaying input dialog boxes
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AdditionApplet.java, pt.2 number1 = Double.parseDouble ( firstNumber ); number2 = Double.parseDouble ( secondNumber ); sum = number1 + number2; } public void paint ( Graphics g ) { g.drawRect ( 15, 10, 270, 20 ); g.drawString ( “The sum is “ + sum, 25, 25 ); } statements: initializing number1 & number2 statement: initializing sum statements: drawing on the Applet window
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Algorithms actions to be executed in a particular order. control structures: three kinds in Java –sequential: “do this, then do that” –selection: “if this, then do that” –repetition: “do this while that”
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Selection Structures if if ( condition ) statement ; if / else if ( condition ) statement ; else other statement ; switch discussed later…
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if : Multiple Resulting Actions if ( condition ) { statement ; another statement ; yet another statement ; } brackets surround the statements to be done if the condition is true.
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if / else if ( condition ) statement ; else other statement ; Notice that the else statement is associated with the immediately preceding if rather than some other one unless told otherwise.
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if / else Nesting if/else selection structures allows us to choose from multiple possibilities: if ( age < 18 ) JOptionPane.showMessageDialog ( null, “no vices”); else if ( age < 21 ) JOptionPane.showMessageDialog (null, “cigs only” ); else JOptionPane.showMessageDialog ( null, “choose your vice” );
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if / else : writing it differently if ( age < 18 ) JOptionPane.showMessageDialog ( null, “no vices”); else if ( age < 21 ) JOptionPane.showMessageDialog (null, “cigs only” ); else JOptionPane.showMessageDialog (null, “choose your vice” ); You can bump the nested if up to the else line to keep the indentations to a reasonable level and to increase readability.
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Program of the Day: Work in Teams Create a program that will ask the user for a number between 0 and 100 ( decimal-type numbers should be acceptable ), and display the corresponding letter grade in a message dialog box: 89.5 – 100 – A 79.5 – 89.4 – B 69.5 – 79.4 – C 59.5 – 69.4 – D less than 59.5 – F
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