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Bell Ringer 10/24 Please get out your copy of The Catcher in the Rye so that I can collect it. Period 1
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Bell Ringer 10/24 Please get out your discussion question answers from yesterday so that we can go over your answers. Period 2
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Bell Ringer 10/24 Please get out your character map and background article for Death of a Salesman. Did you remember to add Howard to your character map? Howard: Willy’s much younger boss, inherited his business from his father (Willy’s old boss) Period 3
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Bell Ringer 10/24 Please answer the following questions with a partner: How did Arthur Miller view the purpose of writing plays? How did his plays reflect this purpose? Be ready to discuss this at the beginning of class. Period 4
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Bell Ringer 10/24 Please discuss the following question with the people around you. Why do playwrights write plays? What are their ultimate goals? Be prepared to share your answer with the class. Period 7 & 9
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English III EQ: How did Arthur Miller’s point of view and purpose shape the content and style of Death of a Salesman? Agenda Bell Ringer: Goals GO HW Check EQ/Agenda Historical Discussion/Character Intro Discussion Questions Arthur Miller’s Obituary Discussion Questions Irony (definitions and examples)
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Historical Context/Character Intro With a partner, please read the handout on the historical context of Death of a Salesman. How did economics and politics affect the lives of regular American, middle class people? Read the character descriptions: Where do our characters fit into the economic situation of the late 1940’s? Answer these questions with your partner, in full sentences, on one paper for each pairing.
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Arthur Miller’s Obituary In groups of 3: Read through the discussion questions together. Take turns reading Miller’s Obituary. Answer the discussion questions AS YOU READ. Be detailed and support your answers.
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Irony Situational: an event occurs that contradicts the expectations of the characters, of the reader, or of the audience. Dramatic: there is a contradiction between what a character thinks and what the reader or audience knows. Verbal: a word or a phrase is used to suggest the opposite of its usual meaning.
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Irony Activity With a partner, come up with an example for each type of irony: Dramatic, Verbal, Situational Use these characters and situation in your examples: Sarah – 16 year old girl Allen – 16 year old boy Sarah and Allen are taking a road trip in a beat up old car.
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Foils Foil – a character who contrasts with another character (usually the protagonist) in order to highlight particular qualities of the other character. A foil usually either differs drastically or is extremely similar but with a key difference setting them apart. Example: Dumbledore vs. Voldemort
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Foil Activity Take a look at our character map. Who could we pair together as foils? Predict what comparisons we could make.
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Bell Ringer 10/24 Please get out your 3 Short Story Ideas homework so that I can check it. Get ready to share your ideas with the class. Period 6
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Creative Writing EQ: How can we engage and orient the reader when writing a short story? Agenda Bell Ringer: Discussing SS Idea Homework Agenda/EQ Plot Notes/Activity
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Plot Basic Framework: Beginning, Middle, End Short stories begin at the moment of change, however slight or subtle. Something is happening or just about to happen. The middle develops this problem or situation until it is solved or resolved in some way with a brief ending.
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Plot Examples of Proportion Too much beginning, some middle, and no ending They simply fade away (Where is Here?) Some stories develop an ending which lasts several pages Some stories jump straight from the beginning to the end and have no middle development Leaves the readers wondering how the characters got there
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Plot Get a stack of index cards and divide into four or five stacks Pile 1: write a character – postman, gardener, airline pilot, teacher, rock star... Pile 2: write a random place – shop, cinema, top of a bus, outside the National Gallery... Pile 3: write an object – knife, ice cream cone, old car, broken comb, theatre ticket... Pile 4: write some kind of dramatic, strange or dangerous happening – getting lost, meeting a stranger, sensing danger, a sudden pain, an accident... Pile 5: write a twist: the wrong house, a nightmare, a childhood memory, finding something...
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Plot Activity Write out 5 cards: Character, place, object, dramatic event, twist Place cards on appropriate pile, shuffle Each person picks 5 cards (1 from each pile) Start playing the “What if?” game Come up with a story premise using all the elements from your cards Apply “What if?” and the six journalistic questions: who, what, why, where, when, how.
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