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Published byAmi Smith Modified over 8 years ago
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Rethinking MMOG Localization David Lakritz (dave@lai.com) Language Automation, Inc. Wednesday. May 13, 2009 9:00 AM
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Overview Market Perspective Canonical L10 Process MMOG L10 Process Migration Strategies Conclusions
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Terminology L10 = localization Canonical l10n process = traditional (Console-based, non-online) localization process MMOG l10n process = L10 process more suitable for MMOGs MMOG = massively multiplayer online game
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What we’re going to talk about Processes Workflow Interfaces Standards
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What we’re not going to talk about Language Linguistic testing Cultural aspects of localization
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Why is this stuff important?
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WW Online Game Market ($B) Data: DFC Intelligence
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ROW Online Game Market ($B) Data: DFC Intelligence
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Key drivers in online gaming Increased broadband penetration More languages More competitive environment Shorter development cycles
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MMOG l10n Strategy Rethink the process 1.Understand the requirements 2.Restructure the process 3.Migrate and deploy
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1. Understanding the Requirements
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The Canonical L10 Process
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It’s a Process, not an Activity
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Simplified Canonical L10n Process Asset DB Export Import PM TRREVQA Dev Team L10n Team
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Simplified Canonical L10n Process Asset DB Export Import PM TRREVQA Dev Team L10n Team
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Simplified Canonical L10n Process Asset DB Export PM Dev Team
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Simplified Canonical L10n Process Asset DB Export PM Dev Team
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Simplified Canonical L10n Process Asset DB Export PM Dev Team
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Simplified Canonical L10n Process Asset DB Export PM Dev Team
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Simplified Canonical L10n Process Asset DB Export Import PM TRREVQA Dev Team L10n Team
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Simplified Canonical L10n Process TRREV QA L10n Team PM
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Simplified Canonical L10n Process TRREV QA L10n Team PM
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Simplified Canonical L10n Process TRREV QA L10n Team PM
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Simplified Canonical L10n Process TRREV QA L10n Team PM
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Simplified Canonical L10n Process TRREV QA L10n Team PM
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Simplified Canonical L10n Process TRREV QA L10n Team PM
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Simplified Canonical L10n Process Asset DB Export Import PM TRREVQA Dev Team L10n Team
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Simplified Canonical L10n Process Asset DB PM Dev Team Import
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Simplified Canonical L10n Process Asset DB PM Dev Team Import
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Simplified Canonical L10n Process Asset DB PM Dev Team Import
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Simplified(?) Canonical L10n Process Asset DB Export Import PM TRREVQA Dev Team L10n Team
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Too fragmented Too many levels Lack of standards Limited management oversight Updates take too long Not easily scalable Canonical L10n Process: Problems
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Cost ↑ Time ↑ Quality ↓ Not easily scalable
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Features of MMOG L10n Bigger, more complex Faster updates More languages Shorter turnaround
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2. Restructuring the Process
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Simplified MMOG L10n Process Game Server Asset DB CMS Content Creators Process Manager Actor
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3. Migration
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Migrating to the MMOG L10n Process Internal changes External (vendor) changes
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Migrating to the MMOG L10n Process Internal changes –ROI –Upper management buy-in –Incremental changes –Leverageable
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Migrating to the MMOG L10n Process External (vendor) changes –Not all vendors are the same –Wide range of capabilities –Evaluate/choose carefully –Integration is key
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Conclusions MMOG l10n requires a new process Integration and automation are key Incremental change is easier on the process, people Customize according to your needs Always keep the big picture in mind
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Questions? David Lakritz Language Automation, Inc. dave@lai.com
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