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Game Resources Utility & Scarcity. Natural Resources.

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Presentation on theme: "Game Resources Utility & Scarcity. Natural Resources."— Presentation transcript:

1 Game Resources Utility & Scarcity

2 Natural Resources

3 Economic Resources

4 Human Resources

5 Life’s Resources

6 When Resources Run Out

7 Game Resources

8 Game _______ play much the same role as resources play in real life. A game designer must consider: – How to ______resources – How to control access – When to control access – When to replenish access – How to destroy – When to destroy

9 Game Resources Game designers must carefully _____ how the player can find or earn all the resources they need to stay alive & healthy and ultimately win the game. Games are designed around unequal distribution of resources. _____ distribution of resources creates conflict and tension.

10 Game Resources Game resources must have a _____ in the game – UTILITY – If resources do not have utility, they will not help the player reach their goals Game resources must be _____ in the game – SCARCITY – If resources are abundant, they will lose their value in the system.

11 Typical Game Resources Lives Units ______ Currency Actions Objects Terrain Time

12 Game Lives The concept of _____is the classic scarce resource in action games. Arcade games are built on the management of this resource. Super Mario Brothers: – You have a certain number of lives to accomplish your goals. – Lose your lives and you ______. – Do well, and you earn more lives. – There is usually no downside to earning lives.

13 Game Units The player is represented in the game by more than one object at a time. _____may be all of one kind (Checkers), or a number of different types (Chess) Units may keep the value throughout the game or they may change, upgrade, or evolve. Units may be finite – once they are lost, they are lost for good. When units are renewable, they are associate with cost per unit. Game designers must consider how players will _____game units during gameplay.

14 Game Health Health can be a separate resource, or it can be an attribute of an individual life in a game. When ____ is used as a resource, it helps to dramatize the loss of lives and units. When health is used as a resource, there is usually some way to ______ health.

15 Game Health How can players increase their health during gameplay? – The player might have to _____ a “medical kit” – Players might have to rest or camp out How much time it takes to ______ your health depends of the speed of the game. There has to be some way for the players to measure health during the game.

16 Game Currency Currency is one of the most ______resources used in games. Currency is used to facilitate trade. Currency creates an in-game economy. Instead of currency, some games use a _____ system to represent the same concept. Currency does not have to be represented by a traditional banknote.

17 Game Actions Moves or _____ may be considered resources. – In the game 20 Questions, there is a limited number of questions and players must ration them out. – In some games there are a limited number of moves or turns per round. ______ that are powerful are usually restricted or managed.

18 Game Objects Not all game objects function as resources. If a game object has UTILITY and SCARITY, it may be considered a resource. – _______, potions, armor are resources – Scarcity is accomplished by purchase _____, the cost of time to locate them or the risk involved in fighting off monsters or other protective methods.

19 Power-Up One classic type of object resource is the “________”. – In Super Mario Brothers there are magic mushrooms. – In Jak and Daxter there is the Blue Eco Power-ups are usually over-powered resources beyond the normal resources of the game. The “power” of a Power-up is _______ by its scarcity in that they are available for a short period of time.

20 A Game’s Terrain ________ as a resource is an important part of real-time strategy games and map-based war games. In some games, the resources of oil, gold, or wood is limited to specific areas on the terrain. Gaining the terrain means you control its resources. The “Double-Jeopardy” square is an example of a terrain with special value. The “Bases” of Baseball are ________ of terrain.

21 Time in a Game Some games use time as a resource: – Restricting player action by time – ______ of the game controlled by time – Basketball and Football both use time as a resource. – Musical Chairs or Hot Potato both use time to create game tension. A ticking _____ adds anticipation.

22 THE END


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