Download presentation
Presentation is loading. Please wait.
Published byAlyson Mitchell Modified over 8 years ago
1
Exploiting Graphics Hardware for Haptic Authoring Minho Kim mhkim@cise.ufl.edu mhkim@cise.ufl.edu Sukitti Punak, Juan Cendan, Sergei Kurenov, Jörg Peters SurfLab University of Florida http://www.cise.ufl.edu/research/SurfLab
2
Surgical Haptic Authoring Kit surgeon = author haptic artifacts from coarse models distract! ●○○○○○○○○
3
subdivision surfaces Catmull-Clark subdivision scheme ●●○○○○○○○
4
subdivision surfaces (cont’d) Loop subdivision scheme ●●●○○○○○○
5
GPU shaders programming on graphics hardware primitive parallel processing (SIMD) requires regular data structure ●●●●○○○○○
6
“A real-time GPU subdivision kernel” 20 speedup! ●●●●●○○○○
7
main contributions reuses subdivision surface already calculated localized rendering ●●●●●●○○○
8
technical details ●●●●●●●○○ configuration for test (this laptop) CPU: Pentium M (1.60GHz) GPU: GeForce Go 6200 system memory: 512MB video memory: 128MB (PCI Express 16x) input models liver 274 triangles 139 vertices stomach 534 triangles 269 vertices
9
technical details (cont’d) performance 3d modeldepthFPS (visual)FPS (visual+haptic)performance ratio liver 329.36 100% 419.4617.4489.6% stomach 323.2719.7584.9% 414.5112.7287.7% ●●●●●●●●○
10
summary practical performance on modern GPUs applicable to dynamic objects ●●●●●●●●●
Similar presentations
© 2025 SlidePlayer.com. Inc.
All rights reserved.