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1. 선다형 문항
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Skills for Test In the Editable Mesh, Smoothing Groups define the … 1.Meshing of polygons for rendering optimization. 2.Falloff when using a BRDF curve in a material. 3.Clustering of normal for better detailing. 4.Interpolation of polygons into a curve when shaded.
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Skills for Test Which option best describes how to show material key frames on the Time Slider? 1.Right click on the Timeline and choose Filter > Material 2.Hold Shift and right click on the Timeline, and choose Filleter > All Properties 3.Click and drag on the Timeline, then scroll through the display modes 4.In the Slate Material Editor, hold Control and click on the material, then choose Show
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Skills for Test Match the format to the correct frame rate Film PAL NTSC 15 fps Formatted for European marketsSupports interlacing for fluid motion for broadcast output Fluid motion / Difficult to achieve real-time performance with complex scenes Choppy motion / Intended for fast, real- time video game output
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Skills for Test Match the bone component or tool with the correct definition. Bone Edit Mode Fin Refine Squash When a child is moved without disrupting the chain Scales the bone on the local YZ plane without disrupting the chain Splits an existing bone into two without disrupting the linking order Defines the envelope size and allows for easy selection
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Skills for Test The relationship of Lens size to Field of View is … 1.Inversely proportional, with smaller lenses yielding wider fields of view. 2.Proportional, with larger sizes increasing the field of view. 3.Inverse square, following the natural decay of light over distance. 4.Inversely proportional when multiplied by the dolly factor for establishing shots.
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Skills for Test Match the Modifier Stack term with the correct definition. Sub - object Gizmo Center Parametric Moves the starting point of the modifierMovers the volume of the modifierAllows the modifier to be applied to changes in the stack General term for components of a modifier
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Skills for Test Which option best differentiates between orbiting and panning a camera? Orbiting rotates in three dimensions, while panning rotates on the rostrum plan Both rotate the camera and are inter changeable like dolly and truckOrbiting only works with a hand-held camera, while panning use jibsPanning rotates the camera while orbiting rotates the camera around the target
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Skills for Test Which option best describes what named Selection set can be used for? Select objects for light exclusionRemapping polygons using bakingInstancing parameters for optimizationRedrawing objects faster
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Skills for Test Match the Shape sub-object with the description Segment Vertex Spline Handle Connects two vertices; can be set to Line or Curve Able the show both sides of a Bezier vertex Determines the amount of influence a vertex has Defines the shape at coordinates in 3D space
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Skills for Test Holding Control while creating a Box in the Perspective view.. Converts the box to an Editable poly and applies a TurboSmooth.Creates the box as a cube, with the center at the first click coordinatesCreates the box’s length, width, and height freely, but doubles the height segments Creates the base as a square but allows a free drag for the height.
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Skills for Test Which option best differentiates between Point and CV Surfaces in NURBS objects? Point Surfaces points lie under the surface the controlPoint Surfaces are superseded by CV SurfacesCV Surface points lie on the object they controlCV Surfaces use a lattice with points to control the object
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Skills for Test Shadow Mapped shadows are controlled by.. The rendering engine for smoothnessSize, Bias, and Sample RangeBias, Radial Size, and FilterSize, Softness, and Bias Rotation
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Skills for Test Match the light type with the correct description photometric ambient spot Sky portal Emits light as a Uniform Diffuse, Uniform Spherical, or spot Emits a cone of light governed by Hotspot and Falloff Contributes a general environment toneAllows light to enter through a window or opening
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Skills for Test Match the shadow property with the correct function Color Size Sample spread Bias Controls hue of the shadow when multiplied over objects Softens the edge of the shadowNumber of calculated pixels of the shadow map drawn in a square Pushes the shadow away from the casting object
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2. 시뮬레이션
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Skills for Test Change the rendering engine to the Quicksilver Hardware Renderer
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Skills for Test Change the display mode to Realistic using scene lighting and realistic and showing only PhotometricLight005’s light.
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Skills for Test Using the Bevel tool in the Editable Poly, add a step to the window opening polygons that is inset by one inch and is one inch tall on the local normal of each polygon.
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Skills for Test Click on the Render Production button.
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Skills for Test Change FOV key at frame 100 to frame 90 for Camera001. (Note : Use controls on the Timeline.)
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Skills for Test Resize the Biped to a Height of 74.5.
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Skills for Test Click on the window / Crossing toggle in the image
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Skills for Test Change the transform to use the Pivot Point Center, and ratate the columns 45 degrees on the Z axis(Note : Use the fields at the bottom of ther screen)
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Skills for Test Change the Map Tiling on Flooning main 04 to 2 by 2
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Skills for Test Change the Final Gather Diffuse Bounces to 4
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