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Published byCory Harper Modified over 8 years ago
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Andrés Barreiro Jonathan Merlevede Maxwell Forbes Nicholas Waldin HUMAN HARVESTERS
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AGENDA 1.What is Human Harvesters? Attraction? 2.The main strength 3.Technical computer graphics items 4.Tools 5.Development schedule 6.Not too much or too little
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1. WHAT IS HUMAN HARVESTERS?
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1. ATTRACTION?
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2. MAIN STRENGTH
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3. TECHNICAL COMPUTER GRAPHICS ITEMS Great (Phong) Lighting
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4. TOOLS Shader code from the community; Modeling and animation tools (e.g. Maya, 3D Max)
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5. DEVELOPMENT SCHEDULE Functional Minimum 3 AprilCharacters moving around map, basic combat Low target10 April+ Lighting, humans to kill Medium target16 April+ AI for humans, power-ups High targethopeful+ Improved graphics and animation, more content Extras: -AI for competing computer-controlled players -Rumble -Multi-XBOX competition (over network)
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6. NOT TOO MUCH OR TOO LITTLE -Base game is fairly simple but unique, interesting, requires significant development -Lots of room for expansion, extension, sophistication, development
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THANKS FOR LISTENING Questions, anyone?
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