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Administrative Final choices for game design Game creation: Posted on web site Analysis of existing game design: Posted on web site
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Semiotics and Systems Dr. Héctor Muñoz-Avila Assigned readings: Chapters 4 & 5 (Rules of Play Book)
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Design and Meaning Meaning in context of game design: assess the value or significance of play Meaning is crucial because the design results in a system of interactions people object context meaning
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Semiotics (not “symbology”) The study of how meanings are made Created by a linguist Ferdinand de Saussure (early 1900s) Example: symbols in rock-paper-scissors Another examples: classes in a game (mage, warrior) –What does a “mage” represents? And a warrior? Four semiotic concepts: –Sign represents something other than itself –Signs are interpreted –Meaning results when a sign is interpreted –Context shape interpretation
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Sign represents something other than itself What is the meaning of “O” in Tic-Tac-Toe? Another Example: “!” Games use signs to denote actions and outcome (capturing an opponent’s piece, falling king in chess) Chains of signifiers: sequences of signs Examples? Words (sequences of characters)
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Signs are interpreted Signs are assigned meaning because of surrounding context not because of the signs themselves Players are active interpreters of signs in games Example:
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Meaning results when a sign is interpreted A sign stands for something to somebody in some aspect or capacity Other example: the role of a warrior or a mage in an MMO game –And perceived meaning is controversial (designer versus some players) Paladins in WOW: clerics or holy warriors?
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Context shape interpretation Designer creates a context for the participant from which meaning emerges Classical example: word in a phrase Structure: set of regulations or guidelines that prescribe how signs are interpreted (example)example
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Side Track: Lore: Designing Context Pay for a License or Not Use popular lore Licensing popular lore Create own lore
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