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CS552: Computer Graphics Lecture 35: Rendering
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Recap Illumination Model o Light Source and surface o Effect of multiple light source o Colored lights and surface o Effect of atmosphere o Refraction
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Objective After completing this lecture, students will be able to o Apply different shading method for rendering
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Atmospheric Attenuation Depth-cue color Previously computed color Scale factor Depth cueing
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Shading Models for Polygon We can shade any surface by o Calculating the surface normal at each visible point o Applying the desired illumination model at that point. This approach is computationally expensive There are efficient techniques to achieve the desired effect
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Constant Shading
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Gouraud Surface Rendering Also referred to as intensity-interpolation surface rendering
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Illumination interpolation
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Incremental approach
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Illustration
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Phong Surface Rendering A more accurate interpolation method for rendering a polygon mesh Normal-vector interpolation rendering o Interpolates normal vectors instead of intensity values
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Illustration
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Illustrations
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Thank you Next Lecture: Rendering
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