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Published byVeronica Snow Modified over 8 years ago
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Computer Gaming Antisocial, Agressive Behaviors and Fanaticism William Lingamen December 1, 2008 COMP 450 Prof Lingard
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Background Computer gaming and Antisocial aggressive behaviors Increased fanatacism (mostly in youth) Computer gaming vs media source
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History of computer impact Started as early as 1947 Spawned the Video gaming industry with Atari's 'Pong' Nintendo and Mario Online gaming
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Impact of Computers Expansion of industry Violent genres Horror Gore and War Violence RPG & MMORPG
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Disadvantages to society Violent video games have been found to decrease prosocial behaviors Repetition of violence and reward system Lack of active activities
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Benefits to society Industry is based on computers Computer gaming has also helped bring networking with online gaming Cheaper than people think MMORPG Helps hand/eye coordination
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Questions Anyone?
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