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Computer Gaming Antisocial, Agressive Behaviors and Fanaticism William Lingamen December 1, 2008 COMP 450 Prof Lingard.

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Presentation on theme: "Computer Gaming Antisocial, Agressive Behaviors and Fanaticism William Lingamen December 1, 2008 COMP 450 Prof Lingard."— Presentation transcript:

1 Computer Gaming Antisocial, Agressive Behaviors and Fanaticism William Lingamen December 1, 2008 COMP 450 Prof Lingard

2 Background Computer gaming and Antisocial aggressive behaviors Increased fanatacism (mostly in youth)‏  Computer gaming vs media source

3 History of computer impact Started as early as 1947 Spawned the Video gaming industry with Atari's 'Pong' Nintendo and Mario Online gaming

4 Impact of Computers Expansion of industry  Violent genres Horror Gore and War Violence  RPG & MMORPG

5 Disadvantages to society Violent video games have been found to decrease prosocial behaviors Repetition of violence and reward system Lack of active activities

6 Benefits to society Industry is based on computers Computer gaming has also helped bring networking with online gaming Cheaper than people think  MMORPG Helps hand/eye coordination

7 Questions Anyone?


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