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Gaming and Teens How libraries are utilizing video games and attracting teens!

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1 Gaming and Teens How libraries are utilizing video games and attracting teens!

2 Who’s playing? 99% of boys 12-17 play video games 94% of girls 12-17 play video games 76% of teens play either online or with others

3 Video gaming involves … reading writing computing strategizing predicting reading and deciphering maps tracking statistics adapting to higher difficulties (leveling up) navigating a technologically rich world.

4 Do they belong in libraries? Approx. 15% of U.S. Libraries circulate video games mostly to YA They want their own space and technology Example: When YouMedia space opened they moved YA there and circulation increased 500%

5 Video Game Genres Action Action - Adventure Shooters Role Playing Simulation Strategy Sub – Genres like Sports, Christian, Music, and Educational

6 Terms you may want to know… Gamer FPS…First Person Shooter Cheat Codes MMOG…Massively Multiplayer Online Game MMORPG…Massively Multiplayer Online Role Playing Game RPG…Role Playing Game Sandbox Tactical

7 The Hardware

8 ESRB Rating System EC: Early Childhood E: For Everyone E +10: Everyone 10 and up T: For Teen 13 and up M: Mature 17 and up Adults Only 18 and up RP: Rating Pending

9 Content Descriptors Cartoon Violence Fantasy Violence Language Intense Violence Sexual Content Suggestive Themes Use of Alcohol, Drugs or Tobacco

10 Novembers Top Games

11 Programs you may be asked to run! http://www.stcharleslibrary.org/wordpress/game _on/ http://www.stcharleslibrary.org/wordpress/game _on/ http://hastingsreminder.com/library-video- game-tournament-finals-nearing-p6171-93.htm http://hastingsreminder.com/library-video- game-tournament-finals-nearing-p6171-93.htm http://www.centergrove.k12.in.us/domain/1220

12 Selecting Games Game Informer Game Revolution PC Gamer Game Spot Game Pro Game Rankings.com School Library Journal Library Journal Common Sense Media IMDB.com

13 Book Tie – Ins!


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