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Gaming and Teens How libraries are utilizing video games and attracting teens!
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Who’s playing? 99% of boys 12-17 play video games 94% of girls 12-17 play video games 76% of teens play either online or with others
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Video gaming involves … reading writing computing strategizing predicting reading and deciphering maps tracking statistics adapting to higher difficulties (leveling up) navigating a technologically rich world.
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Do they belong in libraries? Approx. 15% of U.S. Libraries circulate video games mostly to YA They want their own space and technology Example: When YouMedia space opened they moved YA there and circulation increased 500%
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Video Game Genres Action Action - Adventure Shooters Role Playing Simulation Strategy Sub – Genres like Sports, Christian, Music, and Educational
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Terms you may want to know… Gamer FPS…First Person Shooter Cheat Codes MMOG…Massively Multiplayer Online Game MMORPG…Massively Multiplayer Online Role Playing Game RPG…Role Playing Game Sandbox Tactical
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The Hardware
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ESRB Rating System EC: Early Childhood E: For Everyone E +10: Everyone 10 and up T: For Teen 13 and up M: Mature 17 and up Adults Only 18 and up RP: Rating Pending
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Content Descriptors Cartoon Violence Fantasy Violence Language Intense Violence Sexual Content Suggestive Themes Use of Alcohol, Drugs or Tobacco
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Novembers Top Games
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Programs you may be asked to run! http://www.stcharleslibrary.org/wordpress/game _on/ http://www.stcharleslibrary.org/wordpress/game _on/ http://hastingsreminder.com/library-video- game-tournament-finals-nearing-p6171-93.htm http://hastingsreminder.com/library-video- game-tournament-finals-nearing-p6171-93.htm http://www.centergrove.k12.in.us/domain/1220
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Selecting Games Game Informer Game Revolution PC Gamer Game Spot Game Pro Game Rankings.com School Library Journal Library Journal Common Sense Media IMDB.com
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Book Tie – Ins!
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