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Touch Rugby Are you ready to play???
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Positions W = Wings (Usually the fastest players on the outside)
L = Links (Good overall skill required) M = Middle (Great Decision makers and passers) During a play, Dummy Half is a player that picks up the ball.
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Start Tap and go at the Mid-Field. Defense must be 10 meters back.
A person who picks up the ball can run until the defenders tag them. Tap and go is conducted after someone scores a try. (Team that gave up a try gets the tap and go).
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Rules Offense has up to 6 touches.
After a tag, the entire defense must be 5 meters back. If a player who is offside tags, the play just continues. Referee may rule it a penalty. Players can only pass the ball lateral or backwards. After getting tagged, player must step over the ball. Scoring is called a try. Players must place the ball down on the try zone.
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Turnover Knock on (dropped pass or bad pass that goes on the ground)
Dummy Half gets tagged. Stepping out of bounds. Team used it’s 6 plays. Defense missed a interception. **After a turnover, opponent starts with a step over.
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Penalties Change of possession for Offensive Penalty. New 6 possession for Defensive Penalty. Tap and Go is conducted after the following penalties. Forward Pass. Phantom Touch. Touch Pass. Blocking Misconducts.
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Protecting the Dummy Teams have the option to start a play on the five meter line if they are inside. Since the defense could easily touch the Dummy inside the 5 meter line, it is wise to move the ball back to 5 meter line to have some room.
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Few Tips Learn to build a “wall” as a team on the defense.
Don’t be afraid to get tagged. Getting tagged is way better than a turnover. Always be ready to catch pass if you are on offense. Communicate well with your teammates. Practice your basic pass and catch skills. Run North and South! Not East/West.
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