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Good Design for In-Game Advertising
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Who am I? Ian Bogost Persuasive Games Georgia Tech Advertising - Game Development - Research
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Good Design for Whom? Brands? Advertisers? Game Developers? Players? Game Publishers? Someone else?
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Good Design for Whom? Brands Advertisers Game Developers Players Game Publishers Someone else
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Flavors of Advertising + Games Licensing & Sponsorship Product Placement In-Game Ads Advergames Weird Edge-Case Things
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Licensing & Sponsorship
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Product Placement
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In-Game Ads
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Advergames - “Adverworlds”
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Weird Edge-Case Things
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How Advertisers Work Strategic development of a campaign “Creative” to support the campaign Media Buys to execute the campaign
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How Advertisers Work Strategic development of a campaign “Creative” to support the campaign Media Buys to execute the campaign
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How Advertisers Work Budget for a multiyear media plan Pitch that new/renewal plan Create the “creative” Buy the media
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How Advertisers Work Budget for a multiyear media plan Pitch that new/renewal plan Create the “creative” Buy the media
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Media Buying The majority of the budget! The profit center! 15% markup Maximize produced “creative” across media
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How Game Developers Work Pitch a game or find funding Make the game Cut some kind of publisher deal Wait for royalties / rev share
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Problem Advertisers want to Reasonably minimize creative (cost center) Maximize media buys (profit center) Perception of large, desirable populations So we get…
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Problem Games seen as a target medium for existing media buys By and large, advertisers aren’t looking at the unique properties of the videogame medium Publishers aren’t helping
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This may seem strange… Advertisers are voracious for new advertising They take advantage of media in novel and sophisticated ways
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Maybe not so strange… All these examples rely on visual representation generic processes for imprinting surfaces massive, cheap, anonymous distribution
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We need to rethink advertising for games Take into account history and approaches to advertising unique properties of videogames
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Absurdly brief notes on kinds of advertising Demonstrative Illustrative Associative
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Demonstrative Direct information Communicates tangibles Reveals the use of a product or service
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Illustrative Passive information Can communicates tangibles and intangibles Illustrates the existence of products and services
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Associative Indirect information Communicates intangibles Correlates products or services with activities and lifestyles
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Currently Lots of illustrative games
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Currently Lots of associative games
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Even though Demonstrative advertising most naturally dovetails with the properties of games: Games create procedural representations of things For ads, procedural representations of products and services
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Not National Geographic Demonsrative approaches that use the world-building and fictional properties of games to provide lifestyle context Somewhere between demonstrative and associative advertising Breeds critical evaluate the product or service on the part of the player
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Examples!
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Good Design for Developers Visual representations of products and services Ambiguous relationship with gameplay Integrate products through anonymous media buys Little to no customization
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Good Design for Advertisers Fixed, one-off That enhance or found general gameplay Craft subtle and unique programmatic integration of products into gameplay
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What does this mean? In-game advertising represents a conflict between game developers and advertisers Advertisers don’t have literacy in the medium Is there a precedent for this?
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Product Placement in Film Carefully, individually designed integration One-off development Brands, studio, and filmmakers work hand in hand
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Issues Exposure, cost, benefit much higher in film Studios :: Publishers Are publishers going to do this? Will they share the financial benefit? The in-game ad network model is simpler
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Some Options Use sponsorship / licensing as a road to funding and unique design ops Build an in-house team for smart in-game placements in traditional commercial games Architect in-game network placement into an appropriate design
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ian@persuasivegames.com ibogost@gatech.edu www.watercoolergames.org www.persuasivegames.com
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