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Overview Register and ‘catch up’ in groups 10 Assignment clarification & discussion (inc. ‘reflective writing’ support) 20 Sharing stories to answer questions.

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Presentation on theme: "Overview Register and ‘catch up’ in groups 10 Assignment clarification & discussion (inc. ‘reflective writing’ support) 20 Sharing stories to answer questions."— Presentation transcript:

1 Overview Register and ‘catch up’ in groups 10 Assignment clarification & discussion (inc. ‘reflective writing’ support) 20 Sharing stories to answer questions 30 Bringing it all together: digital literacies 40 Introduction to next week’s task 10 Questions: group & individual 10

2 LIDA #4 Social Responsibility

3 Doing good Write a clear and concise summary of what you did on a post-it note WITH YOUR NAME ON! and pass to Peps.

4 The assignment Bit 1: A collection of ‘exhibits’ that chart your learning journey during this module, a kind of it museum of your experiences. Counts for 1000 words. In any format you wish. Descriptive. Bit 2: An analysis of your learning journey, like a Channel 4 documentary on your museum. Counts for 1000 word. In any format you wish. Reflective. Bits 1&2: Make sure they are connected. Weave them together as best you can.

5 A good assignment... Is both descriptive AND reflective (hand-out) Will tackle some big ideas in a structured way Makes reference to theory/reading Is about your journey and your thinking Is really, really clear (and of course, uses Harvard Referencing) NOTE It will be submitted electronically, so you will need to think about how this will work (eg. linking to documents/videos elsewhere)

6 Task Find two people you haven’t worked with before. Take 5 minutes each to tell your story, and take any questions others have about it. Take 10 minutes to answer the following questions (next slide) Come back ready to share your answers with your group.

7 Questions 1.Do digital tools allow us to ‘do good’ in different ways? If yes, how? 2.How do you know if you are really doing any good at all when using digital tools? 3.What does it mean to ‘do good’ using digital tools? What are the ethical challenges? 4.How does all this ‘fit’ with being a teacher in the future?

8 8 elements of digital age context 1.Economic uncertainty 2.Increasing prevalence of digital technologies 3.Rapid social change 4.Blurring boundaries of real and virtual, public and private, work and leisure 5.The rise of a networked society 6.Increasing amount of freely available content 7.The rise of multi-disciplinary teams focused on specific tasks 8.Distribution of cognitive work into (human and non- human) networks of expertise Based on JISC, 2009 [http://goo.gl/Sejez]

9 Literacies Literate Numerically literate Digitally literate

10 Prioritise these digital literacies Filtering and selecting content Organising and sharing content Judging/assessing/being critical of content Managing Identity Managing your privacy Managing real/virtual and work/life balance Social networking skills Social responsibility Based on Wheeler, 2010 [http://goo.gl/vSdgP], Belshaw, 2011 [http://goo.gl/Wkl7b], and JISC, 2009 [http://goo.gl/Sejez]

11 A.Filtering and selecting content B.Organising and sharing content C.Judging/assessing/being critical of content D.Managing Identity E.Managing your privacy F.Managing real/virtual and work/life balance G.Social networking skills H.Social responsibility

12 Task 5 (from 18/4/12) Digital games: learning through play 1.Digest, think & make notes Read and watch the following links which present particular approaches to learning with games. Record your responses to the points with which you agree, disagree or would like to discuss further on the learning space your created previously  Jane McGonigal: Gaming can make a better world http://goo.gl/aZt2http://goo.gl/aZt2  Jane McGonigal’s Website http://janemcgonigal.com/http://janemcgonigal.com/  James Gee’s 36 learning principles of good games http://goo.gl/WPECchttp://goo.gl/WPECc  Student video to illustrate Gee’s 36 learning principles http://goo.gl/dNNnchttp://goo.gl/dNNnc  Futurelab video on Games and learning http://goo.gl/54xrohttp://goo.gl/54xro  Article on games and audience engagement http://goo.gl/F114Nhttp://goo.gl/F114N 1.Participate & prepare a)Identify a selection of games to play as an individual and as a group (or between groups) b)Play. Lots c)Think about how your experiences fit with the ideas presented in the articles above, and discuss your experiences on your learning space d)Prepare a mini group ‘Pecha Kucha’ presentation (10 images, 20 seconds per image, eg. http://goo.gl/25YVJ) to present to your peers in the session on 02/05/12. The suggested title is: ‘Digital Games in [your subject area]’ BRING ALONG ON A MEMORY STICK http://goo.gl/25YVJ Games As usual, it is up to you to find a game to play (individually, and as a group). Some places to start might be: Individual  Top 150 online Flash games http://goo.gl/oJgrhttp://goo.gl/oJgr  Top 100 online games http://goo.gl/lOCsyhttp://goo.gl/lOCsy Collaborative  Selection of free and paid multiplayer games http://goo.gl/m04RBhttp://goo.gl/m04RB  Top 5 free open source games http://goo.gl/82Vruhttp://goo.gl/82Vru  Extension: Minecraft http://www.minecraft.net/http://www.minecraft.net/

13 Questions


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