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When Web 2.0 encounters with iEA hwchen. Outline Motivation Web 2.0 iWeb 2.0 Introduction of iEA Related work of iEA My research project Conclusion.

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Presentation on theme: "When Web 2.0 encounters with iEA hwchen. Outline Motivation Web 2.0 iWeb 2.0 Introduction of iEA Related work of iEA My research project Conclusion."— Presentation transcript:

1 When Web 2.0 encounters with iEA hwchen

2 Outline Motivation Web 2.0 iWeb 2.0 Introduction of iEA Related work of iEA My research project Conclusion

3 Motivation Web 2.0 becomes more and more popular. What roles intelligence plays in Web 2.0. I name Web 2.0 with intelligence as iWeb 2.0

4 Web 2.0 What is Web 2.0 ?  Techniques like PHP or ASP.NET ( X )  Protocols like TCP/IP or FTP ( X )  A second-generation of web-based services that emphasize online collaboration and sharing among users. ( O )

5 Web 2.0 (CONT.) Features of Web 2.0  Network as platform  Users owning the data in the site and exercising control over the data  An architecture of participation that encourages users to add value to the application as they use it  A rich, interactive, use-friendly interface

6 iWeb 2.0 Intelligence  Give content people want  Help user provide content

7 iWeb 2.0 (cont.)

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10 iEA Interactive Evolution Algorithm (iEA)  The user effectively become part of the system by acting as a guiding oracle to control the evolutionary process.

11 iEA (cont.) The cornerstones of evolutionary process  Variation  Selection [iEA]

12 iEA (cont.) Advantage  Handling situations with no clear fitness function.

13 iEA (cont.) Disadvantage  Slowness  Inconsistency  Limited coverage

14 iEA (cont.) Comparison  The optimization of EA  The design and art of iEA

15 Related work Development of an IGA-based fashion design aid system with domain specific knowledge  Source: IEEE SMC’99  How to get: Google, IEEE Xplore

16 Related work (cont.) Fashion design  Outline of a cloth  Detail Neckline Sleeve Cuffs Waistline Skirt Pants Pocket  Ornaments

17 Related work (cont.) System design Representation

18 Related work (cont.) Encoded neck-and-body styles

19 Related work (cont.) Encoded arm-and-sleeve styles

20 Related work (cont.) Encoded skirt-and-waistline styles

21 Related work (cont.) Decoding from example genotype

22 Related work (cont.) Discussion  Only 8 color for each component  3D model is so fake  Component is limited

23 Related work (cont.) Discrete fitness values for improving the human interface in an interactive GA  Source: Evolutionary Computation, 1996  How to get: IEEE Xplore

24 Related work (cont.) Fitness value  Discrete value  Continuous value

25 Related work (cont.) Discrete value  It let interactive GA operators more easy in evaluating individuals.  The convergence time of interactive GA may become longer due to imprecise fitness value.

26 Related work (cont.) Continuous value  Fitness value without quantization error had converged better than those with quantization error.  However, the number of generations that human operators can use the interactive GA is not large.

27 Related work (cont.) Discussion  Tradeoff between discrete and continuous

28 Related work (cont.) Improvement of presenting interface by predicting the evaluation order to reduce the burden of human interactive EC operators  Source: IEEE SMC’98  How to get: Google, IEEE Xplore

29 Related work (cont.) The order in which the individuals are presented to the user can have a strong influence on her/his feeling of comfort and therefore on her/his ability to perform more evaluations.

30 Related work (cont.)

31 Fitness prediction  Training an Artificial Neural Network using individuals drawn from previous generations.  Each individual’s fitness is estimated using an average of its fitness weighted by Euclidean distance.

32 Related work (cont.) On-line knowledge embedding for an interactive EC-based montage system  Source : KES’99  How to get: Google, IEEE Xplore

33 Related work (cont.) Allowing the user to dynamically specific which portion of the search space should be explored at a particular stage of run.

34 Related work (cont.)

35 Related work By ypchen

36 My Research Project iWeb 2.0  iDesign Web 2.0 Design iEA

37 My Research Project (cont.) iDesign  User in the platform can share their works with others. A: Clothes Components of A  Proof of copyright  The system only serves design works.  Build a platform that can help user design their own clothes, ornament, …etc.

38 My Research Project iT-Shirt  Body, face, eyes, mouth, and noses are component of an human.  Color, Mark, martial (background), prototype, and text are component of clothes.

39 My Research Project iT-Shirt (cont.)  How can us get each component of clothes in real world application? Collect a group of designer ? (Expensive) By our team? (Are you kidding?) Web 2.0 ( O )

40 My Research Project iT-Shirt (cont.)  Representation. 01010

41 My Research Project iT-Shirt (cont.)  Crossover  Mutation  Fitness Human  Guide tree in design view Designer Data Mining.

42 My Research Project Challenges  A rich, interactive, use-friendly interface  iEA converge in short time  Lots of Users  Put information in each selection (for data mining)

43 My Research Project Q & A


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