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Human Computer Interaction Lecture 10 Interaction Paradigms.

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Presentation on theme: "Human Computer Interaction Lecture 10 Interaction Paradigms."— Presentation transcript:

1 Human Computer Interaction Lecture 10 Interaction Paradigms

2

3 What is design? achieving goals within constraints goals - purpose who is it for, why do they want it constraints materials, platforms trade-offs

4 for Human–Computer Interaction understand your materials understand computers limitations, capacities, tools, platforms understand people psychological, social aspects, human error and their interaction …

5 To err is human Accident reports.. aircrash, industrial accident, hospital mistake enquiry … blames … ‘human error’ But … In fact not human error but human nature concrete lintel breaks because too much weight blame ‘lintel error’ ? … no – design error we know how concrete behaves under stress Human ‘error’ is normal we know how users behave under stress so design for it! Treat the user at least as well as physical materials!

6 interviews Ethnography (study of cultures) what is there vs. what is wanted guidelines principles dialogue notations precise specification architectures documentation help evaluation heuristics scenarios task analysis what is wanted analysis design implement and deploy prototype

7 Requirements – what is there and what is wanted … Analysis – ordering and understanding Design – what to do and how to decide Iteration and prototyping – getting it right … and finding what is really needed! Implementation and deployment – making it and getting it out there

8 How to design with focus on users? know your user personae

9 Know your USER who are they? Harder to answer if you are designing a generic software like word processor probably not like you! You assume your own interests and abilities talk to them Structured interviews, open-ended discussions Bringing potential users fully into the design process - Participatory design

10 know your user watch them Talking with people might not be enough Asking judo players??? Think about walking Solution: watch and observe them either informally or involving them Observations tell you what they do, they will tell you why

11 know your user use your imagination Observing users can be costly … imagine their experiences

12 Persona Picture of an imaginary person who represents your core user group description of an ‘example’ user not necessarily a real person use as substitute user what would Betty (as a Warehouse manager) think

13 The Patterns (Handouts) Patterns of User Behavior

14 Scenarios stories for design use and reuse

15 scenarios stories for design or stories of interaction – Example of a short scenario: User intends to press the “save” button, but accidentally presses the “quit” button, so looses his work – communicate with others (Designers, users) – validate other models – understand dynamics (Behaviour of system not only screen shot) linearity – time is linear - our lives are linear

16 Navigation Design Local structure – single screen(control) Global structure – whole(system) site

17 Levels of Interaction Widget choice – Menus etc. – Form Elements, tags, links – Buttons, dials, lights Application navigation, Site Structure Environment – other apps, O/S,Web browser, The real world

18 Local Structure From one screen looking out

19 Four golden rules knowing where you are knowing what you can do knowing where you are going – or what will happen knowing where you’ve been – or what you’ve done (Lost in hyperspace)

20 Where you are – breadcrumbs shows path through web site hierarchy -Category, subcategory, this page

21 Design Focus- modes lock to prevent accidental use … – remove lock - ‘c’ + ‘yes’ to confirm – frequent practiced action if lock forgotten – in pocket ‘yes’ gets pressed – goes to phone book – in phone book … ‘c’ – delete entry ‘yes’ – confirm … oops !

22 Global Structure between screens within the application

23 Hierarchical Diagrams the system info and helpmanagementmessages add userremove user

24 Network Diagrams main screen remove user confirm add user show different paths through system

25 what leads to what what happens when including branches more task oriented then hierarchy main screen remove user confirm add user


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