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Variants of Teambuilding in Bukhara and Samarkand.

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Presentation on theme: "Variants of Teambuilding in Bukhara and Samarkand."— Presentation transcript:

1 Variants of Teambuilding in Bukhara and Samarkand

2 THE PROGRAM OF TEAMBUILDING "BUKHARA, A FAIRY TAIL CITY“ a historical and educational game (Samarkand) You are given a unique chance to make a discovery. Make your imagination work and probably your fresh sight of a pioneer will discover that treasure, which is hidden behind the veil of habitualness. A route map will be given to you for passing the route.

3 "BUKHARA, A FAIRY TAIL CITY“ A HISTORICAL AND EDUCATIONAL GAME (SAMARKAND) Game objective:  meeting and rallying of participants as a united team;  consolidation of informal communications;  rest, good spirits. The goals of the training are achieved by involvement of participants in the vigorous activity which requires mutual support, team-play of actions, showing the initiative and group decisions making.

4 "BUKHARA, A FAIRY TAIL CITY“ A HISTORICAL AND EDUCATIONAL GAME (SAMARKAND) Legend of the game:  You are holding in your hands an old map fragment on which the place where the Emir of Bukhara burried his treasures to hide them from his enemies. But the map is encoded and before you start out you have to solve its riddle!  An individual route is given to each of two teams (20-25 participants), the team must assemble the map into the whole route according to which the team must find the place where the treasure is buried; then after taking the treasure out the team must be first to reach the final point (each team will have its own bus for this trip and will be accompanied by a guide)

5 "BUKHARA, A FAIRY TAIL CITY“ A HISTORICAL AND EDUCATIONAL GAME (SAMARKAND) Competition objective:  to learn the city themselves and find a lost monument on the map which is usually never included in the tour itininery. Stage 1.  Warm-up. The whole collective of the company is divided into two teams, from 20 to 25 participants in each. A “common circle” which combines the warm-up and dividing into teams is conducted before the game starts, each participant receives a badge with his/her name and identification color of the team. The participants select the captains and think out names for their teams.

6 "BUKHARA, A FAIRY TAIL CITY“ A HISTORICAL AND EDUCATIONAL GAME (SAMARKAND) Stage 2.  Definition of the Objective: to make a plan of action, get familiarized with the task, pass as all the tests most effectively and win the map components. The teams pass various tests which develop the team spirit, initiative and decision making. Some of the tests include the time for reflection, as a result of which the participants will better realize their own capabilities and the potential of their colleagues. An accompanying person works with each team. Stage 3.  Task fulfillment.

7 "BUKHARA, A FAIRY TAIL CITY“ A HISTORICAL AND EDUCATIONAL GAME (SAMARKAND) Stage 4.  End of the game. The teams gather at a certain place and bring all the won map components and their trophy. The winner is that team which is the first to bring the treasure. PRIZES, CHAMPAGNE, AWARDING, PRESENTS

8 "BUKHARA, A FAIRY TAIL CITY“ A HISTORICAL AND EDUCATIONAL GAME (SAMARKAND) ***PROGRAM END*** Apply you imagination and intuition and have a nice adventure in the “world of fairy tales”.

9 CONTACTS 104А, Kichik Beshagach Str., Tashkent, 100025, Uzbekistan Tel: + 998 71 120 8883 Fax: + 998 71 120 8873 Email: info@dolores.uzinfo@dolores.uz For reservation: booking@dolores.uz booking@dolores.uz Skype: dolores-travel


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