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Perceptive Computing Democracy Communism Architecture The Steam Engine WheelFire Zero Domestication Iron Ships Electricity The Vacuum tube E=mc 2 The.

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Presentation on theme: "Perceptive Computing Democracy Communism Architecture The Steam Engine WheelFire Zero Domestication Iron Ships Electricity The Vacuum tube E=mc 2 The."— Presentation transcript:

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2 Perceptive Computing Democracy Communism Architecture The Steam Engine WheelFire Zero Domestication Iron Ships Electricity The Vacuum tube E=mc 2 The Transistor Apollo 11 Genetics The Microprocessor The Internet Information Technology

3 Perceptive Computing Is that all that is left to be done? Have we reached a state where we have almost invented all that we need? Is our target only to keep crowding more and more transistors on to smaller and smaller I.Cs? To write millions and billions of lines of code hoping to solve all of mankind's problems. Is there nothing else to do?

4 Perceptive Computing By, DILEEP R.A (1SS02EC010) What Next ?

5 Perceptive Computing What is perception? The process of acquiring knowledge through the senses. Ablility to feel, see and sense.

6 Perceptive Computing What is a perceptive computer? A computer with perceptual capabilities. Abilities to perceive, integrate, and interpret visual, auditory and touch information. Just like communicating with a human.

7 Perceptive Computing Why perception? To make the human – computer interaction more - Natural Easier Richer Computers would be much more powerful if they had even a small fraction of the perceptual ability of humans.

8 Perceptive Computing Perceptive Computing Projects Project BlueEyes (IBM Almaden Computer Science Research Lab) Multimodal Interfaces (The Human Technology Interface Lab, Washington University)

9 Perceptive Computing Features Uses non-obtrusive technology Extracts key information from the user’s cues and gestures. These cues are analysed to determine the user’s physical, emotional or informational state. Attentive environments – environments that are user and context aware. Project BlueEyes

10 Perceptive Computing BlueEyes Projects Emotion mouse Suitor MAGIC Facial expression identification

11 Perceptive Computing Features Simply by touching or using the mouse normally the computer will be able to determine the person’s emotional state The emotional state can then be related to the task the user is currently doing on the computer. Over time, a user model can be built up and the computer can adapt to the user to create a better working environment. Project BlueEyes Emotion Mouse

12 Perceptive Computing Working IR – heart rate GSR – Galvanic Skin Response GSA – General Somatic Activity

13 Perceptive Computing Working (contd) The IR, GSA and GSR are inputs into a series of discriminate function analyses. The result is correlated to an emotional state. Hence, now an association has been established the user’s physiological state and the associated state.

14 Perceptive Computing Facial Expression Identification  Assesses emotions by using the image of the person.  Simple states like anxious and happy can be assessed easily.  Complex states still being researched.

15 Perceptive Computing MAGIC (Manual Acquisition with Gaze Initiated Control) Uses gaze tracking to perceive user’s area of interest The mouse cursor moves to the area of the screen that the user gazes at. Still mouse button is used for selection since the accuracy of the eye is not good.

16 Perceptive Computing SUITOR (Simple User Interest Tracker) Puts computational devices in touch with their user’s changing information needs. Suitor can infer what kind of information will be interesting to the user at a particular time and deliver it. Intelligent data gathering and data mining.

17 Perceptive Computing Multimodal Interfaces Development of software libraries for incorporating multimodal input into human computer interfaces. Allow human-computer interaction with an intuitive mix of voice, gesture, speech, gaze and body motion.

18 Perceptive Computing Projects Intelligent Conversational Avatar HMRS (Hand Motion Recognition Sytem)

19 Perceptive Computing Intelligent Conversational Avatar Multimodal Interfaces

20 Perceptive Computing Aims Develop an Expert System and Natural Language Parsing module to parse emotive expressions from textual input. This information is used to set the graphical appearance of avatars.

21 Perceptive Computing Model

22 Perceptive Computing Aims To develop a generic software package for hand motion recognition using hidden markov models. Using this user interface designers will be able to build a multimodal input system. Multimodal Interfaces Hand Motion Recognition System

23 Perceptive Computing Uses Specifying shapes and sizes in CAD/CAM applications Hand posture command inputs Menu selections

24 Perceptive Computing Where? Computers Embedded devices PDAs Mobile phones Human interface devices Applications

25 Perceptive Computing Present Voice recognition dialing in mobile phones commands for PCs Data mining used by websites

26 Perceptive Computing Future Computer training or educational programs Interactive entertainment Advertising User based search engines

27 Perceptive Computing Future (contd) More responsive user interfaces Household appliances that we can talk to Mood perceptible software Possibilities are endless …

28 Perceptive Computing Conclusion Looking to the future, we can predict that computers will be equipped with varying degrees of perception. The presented perception projects aim to implement those capabilities to make computers more human in sensing. They will enhance the way a human is able to instruct a computer to do a task.

29 Perceptive Computing With everything said and done there is always a scope for improvement from good to better and better to best. This Presentation complies with the aforesaid thought

30 Perceptive Computing THANK YOU


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