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Agents of Change Using Technology to Increase Social Responsibility @jeffkuhn72
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SR-IS Goal: Help teachers and learners around the world better understand the causes and solutions for global issues that affect the human family
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Technology as Experience Creator Learning is rooted in the learner’s participation in social practice and continuous adaptation to the unfolding circumstances (Lave & Wenger, 1991)
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Technology as Experience Creator Frame the problem for the audience. Quantify the scope of the problem and connect it to your audience. 20XX
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Technology as Experience Creator Frame the problem for the audience. Quantify the scope of the problem and connect it to your audience. 20XX
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Mission statement: Your company’s mission goes here
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Technology as Decisions Engine Games are a series of interesting decisions - Sid Meier
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Technology as Decisions Engine Frame the problem for the audience. Quantify the scope of the problem and connect it to your audience. 20XX
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The solution Show how you solve the problem you identified. What will be different when the problem is solved (by you)?
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The solution Show how you solve the problem you identified. What will be different when the problem is solved (by you)?
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Technology as Engagement Facilitator Create events people can experience and then tell a story about - Jeroen Van Hasselt
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Technology as Decisions Engine Frame the problem for the audience. Quantify the scope of the problem and connect it to your audience. 20XX Aurasma
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Technology as Decisions Engine Frame the problem for the audience. Quantify the scope of the problem and connect it to your audience. 20XX
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English as Common Ground Learning is an active process of constructing rather than acquiring knowledge (Duffy & Cunningham, 1996)
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English as Common Ground Learning is an active process of constructing rather than acquiring knowledge (Duffy and Cunningham 1996)
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English Teachers as Common Ground! Learning is an active process of constructing rather than acquiring knowledge (Duffy and Cunningham 1996) atom.prosite.com
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Thanks! Cunningham, D., & Duffy, T. (1996). Constructivism: Implications for the design and delivery of instruction. Handbook of research for educational communications and technology, 170-198. Lave, J., & Wenger, E. (1991). Situated learning: Legitimate peripheral participation. Cambridge, MA.: Cambridge university press.
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