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Video game design history Elijah DeCicco and Robert Shepherd.

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Presentation on theme: "Video game design history Elijah DeCicco and Robert Shepherd."— Presentation transcript:

1 Video game design history Elijah DeCicco and Robert Shepherd

2 Timeline Gen 1 1970-1980 Gen 2 1972-1980 Gen 3 Mid 1980’s Gen 4 Late 1980’s Gen 5 Mid 1990’s Gen 6 Early 2000’s Gen 7 Mid 2000’s-2012 Gen 8 2012- Now

3 Generation 1 1970- early 1980’s Coin operated arcade machines First coin operated arcade game was Spacewar at Stanford University by Nolan Bushnell Pong released in 1972

4 Generation 2 1976-1983 Joystick games and ROM cartridges were released Game systems such as the Atari 2600 were introduced

5 Generation 3 1985-1990 (Gameboy mainstream until 1998) Utilized 8 bit processors NES took over living rooms along with Super Mario Bros in 1985 Nintendo gameboy was released in 1989 Was an 8-bit handheld system with black and white graphics Nintendo dominated Atari’s Lynx and 7800

6 Generation 4 1987-1996 Introduced 16-Bit processors SNES released in 1992 Sega Genesis released in 1988, CD addon in 1992. CD addons allowed full motion video and more storage for games.

7 Generation 5 1993-2001 Used 32-Bit and 64-Bit processors Sony Playstation used 32-Bit processor and CD-ROM drive Nintendo 64 used a 64-Bit processor and cartridges Goldeneye 007 and Doom popularized first person shooters and multiplayer gaming

8 Generation 6 1998-2008 This time was known as the 128-bit era. The Dreamcast, Playstation 2, Gamecube and the Xbox were introduced at this time. Halo Combat Evolved made FPS games feel natural on a console.

9 Generation 7 2004-2015 Nintendo DS had two screens to allow for unique gameplay PSP attempted to bring console quality to handhelds XBox 360 popularized online multiplayer with powerful hardware PS3 used a Blu-Ray player and was similar to the XBox 360 Wii used motion controls and Gamecube hardware Sony and Microsoft later came out with the PS Move and Kinect

10 Generation 8 2012-Now Wii U utilized a second screen controller that served as a gimmick Playstation 4 and Xbox One were more powerful and used more traditional dual analog stick controllers Nintendo 3DS gave a 3D screen to the Nintendo DS with more powerful hardware Playstation Vita gave a second analog stick, touch screen, touch pad, and hardware upgrade to the PSP

11 Sources ● Google images ● Wikipedia ● Robert’s brain ● Textbook Robert’s brain.


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