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Production Documents. Docs High Level / Concept Doc – Pitch document – Targets : Investors/Studios/Partners Design Document – Production document – Targets.

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Presentation on theme: "Production Documents. Docs High Level / Concept Doc – Pitch document – Targets : Investors/Studios/Partners Design Document – Production document – Targets."— Presentation transcript:

1 Production Documents

2 Docs High Level / Concept Doc – Pitch document – Targets : Investors/Studios/Partners Design Document – Production document – Targets : Team

3 Core Features

4 Concept Doc Features Premise – 2-3 sentences written to the player

5 Player Motivation What is the player doing? Why will they be motivated?

6 Unique Features Why is your game special? – Back of the box features – Marketing points

7 Target Market Who is going to buy it? What is it rated?

8 Genre What style of game is it?

9 Platform & Licensing What are you building it for? What deals are in place or need to be made?

10 Competitive Analysis What games are you up against? What makes you different from each?

11 Goals What do you want to do?

12 Fleshing It Out

13 Gameplay How does it work? – 10-20 elements that describe experience

14 Technology & Unique Features Out of the ordinary features Online Usage

15 Game Info Character Bios Concept/Sample Art Story Synopsis Planed Levels

16 Production Plans Estimated budget, schedule Team, bios

17 Design Details

18 Interfaces Mockups/Screenshots of UI

19 World Plan What levels are there – What characters/objects in each?

20 Characters / Objects Detailed info, stats, art

21 Art Guide Reference library for the look

22 Detailed Production Plans Detailed Budgets Work Plans


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