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Published byColin Ernest Norman Modified over 8 years ago
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Computer Assisted Language Learning CALL
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What is CALL? Computer Assisted Language Learning (CALL) was the expression agreed upon at the 1983 TESOL convention in a meeting of all interested participants. This term is widely used to refer the area of technology and second language teaching and learning
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Definition of CALL 1- The search for and study of applications of the computer in language teaching and learning. 2- Any process in which a learner uses a computer and, as a result, improves his or her language
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Types of CALL CALL programs/materials include 1- CALL-specific software: Applications designed to develop and facilitate language learning such as: CD-ROMS Web-based interactive language learning exercises / quizzes
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2- Generic software : Applications designed for general purposes such as: Word processor (Word ). Presentation software (Power point). Spreadsheet (Excel).
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3- Web- based learning programs, such as: Online dictionaries, encyclopedias and and concordances News/Magazine sites. Web-quest and publishing. Blog, Wiki.. Etc.
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Computer-mediated communication programs: Synchronous- online chat Discussion forum. Message board.
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Types of CALL Activities -Multiple-choice, and true/false quizzes. - Gap-filling exercises, matching, Reordering/sequencing. -Crossword puzzle and games. -Writing and word-processing. -Web quests/publishing. - Online communication.
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What computer can do? --Judge right-or- wrong answer. - Provide immediate feedback, suggestion and encouragement. -Provide authentic information through multimedia – text, images, sounds, videos, and animation. --Motivate task persistence. - Record learner’s writing, speech and learning process.
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Roles of the Computer in Language Learning and Teaching : -Computer as tutor for language drill or skill practice. -Computer as a tool for writing, presenting and researching. -Computer as a medium of global communication.
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How Computer can be used in The Language Class 1- Teaching with one computer in the class. e.g: delivery of content (powepoint. webpage) 2- Teaching in the computer of network room e.g: task-based group work/activities. Computer-mediated communication and tandem learning.
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3- Self-access learning. (independent learning). e.g: drill and exercises, word processing, and resource searching. 4- Distance learning. e.g: delivering online course content, and CMC activities: email, discussion forum, chat rooms
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Principle of Using and Designing CALL Programs in Language Learning and Teaching. -Students/learners- centeredness -Meaningful purpose. -Comprehensive input. -Sufficient level of stimulation. -Multiple modalities (to support various learning style and strategies. -High level of interaction (human-machine and human- human.
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