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Global Serious Game Market 2017 Analysis, Segmentation, Competitors Analysis, Trends and Forecast by 2022 Phone No.: +1 (214) id:

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Presentation on theme: "Global Serious Game Market 2017 Analysis, Segmentation, Competitors Analysis, Trends and Forecast by 2022 Phone No.: +1 (214) id:"— Presentation transcript:

1 Global Serious Game Market 2017 Analysis, Segmentation, Competitors Analysis, Trends and Forecast by 2022 Phone No.: +1 (214) 884-6817 Email id: sales@orbisresearch.com

2 Global Serious Game Market 2017 Analysis, Segmentation, Competitors Analysis, Trends and Forecast by 2022 Global Serious Game market is accounted for $2198.96 million in 2015 and is expected to reach $7833.14 million by 2022 growing at a CAGR of 19.8% from 2015 to 2022. Factors such as increasing usage of mobile devices and social media, growing usage of mobile- based educational games, increasing need for user learning are driving the serious game market. However, improper game design, lack of awareness and assessment tools will hinder market growth. Browse the report: http://www.orbisresearch.com/reports/index/serious-game-global-market-outlook-2016-2022 Further, increasing scale of digitization and emergence of social networks would provide ample opportunities for the market to grow. Phone No.: +1 (214) 884-6817 Email id: sales@orbisresearch.com

3 Global Serious Game Market 2017 Analysis, Segmentation, Competitors Analysis, Trends and Forecast by 2022 The education segment accounted for the largest share of the market. The corporate segment is anticipated to be the highest growing industry vertical during the forecast period. Asia Pacific is the fastest growing region as China, India and South Korea are expected to grow owing to growing interest of manufacturers in serious games. Request a sample of the report: http://www.orbisresearch.com/contacts/request-sample/228488 Some of the key players in global Serious Game market are IBM Corporation, Playgen, Caspian, Virtual Heroes, Morf Media, Breakaway Ltd, Blitz Games, Innovataion Games, ESim Games, Designing Digitally, Square Enix, Cisco Systems Inc, Nintendo Co. Ltd., Serious Game International, Serious Game Interactive, Microsoft Corporation, Applied Research Associate Inc. and CCS Digital Education. Phone No.: +1 (214) 884-6817 Email id: sales@orbisresearch.com

4 About Us: Orbis Research (orbisresearch.com) is a single point aid for all your market research requirements. We have vast database of reports from the leading publishers and authors accross the globe. We specialize in delivering customised reports as per the requirements of our clients. We have complete information about our publishers and hence are sure about the accuracy of the industries and verticals of their specialisation. This helps our clients to map their needs and we produce the perfect required market research study for our clients. Contact Information: 4144N Central Expressway, Suite 600, Dallas, Texas - 75204, U.S.A. Phone No.: +1 (214) 884-6817 enquiry@orbisresearch.com sales@orbisresearch.com Phone No.: +1 (214) 884-6817 Email id: sales@orbisresearch.com Global Serious Game Market 2017 Analysis, Segmentation, Competitors Analysis, Trends and Forecast by 2022


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