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Multiservice Provision in Wireless Mobile Environments
MSc Nataliya German (COMAS Graduate School) MSc Dmytro Zhovtobryukh (InBCT Project) University of Jyväskylä Department of Mathematical Information Techonology
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Multiservice Provision in Wireless Mobile Environments
Future situation: Many types of services Huge amount of content High level of activity Concurrency between services Different users (preferences, devices, communication lines, allowed services, etc.)
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Multiservice Provisioning System Architecture
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Design Goals Flexibility Extensibility Re-configurability Scalability
Service Mobility User Mobility Heterogeneous Data (Services) Integration Adaptive Communication Deregulated Access
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Design Perspectives Transaction management perspective: the designed architecture must provide the base for construction/implementation of efficient transaction processing scheme that can solve existing transaction management problems; Communication network perspective: the designed architecture must support the mechanisms for dealing with different communication network types specifics (user mobility, frequent disconnections, network domain infrastructure, etc.); Service management perspective: the designed architecture must enable possible differentiation of services to be provided with respect to concrete user preferences.
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Concrete Tasks Existing Architectures Overview
Classification of Services for Mobile Users Classification of Mobile Users Difference between Communication Networks User-Service Data Flows Analysis
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Concrete Tasks Bottlenecks in Wireless Networks
Conflicts and Concurrency System Architecture Design Data Organization Design Requirements to Services to be Provided Analysis of Approaches and Techniques for Development
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Relevant Research Areas and Topics of Study
Mobile Service Management Mobile Internet Protocols Middleware Service Architectures Service Categories Service Filtering Mechanisms Personalization Billing and Accounting Security Business Models Next Generation Networks Mobile Internet Mobile Intelligent Networks E-commerce Systems (+Mobile) Metadata, Semantic Web Ontologies Intelligent Agents DTD – Document Type Definition (XML-encoded service definition) Mark-Up Languages (XML, RDF, RDFS, DAML-S, OIL) Intelligent Information Integration Multidatabase Systems Heterogeneous Data Integration Distributed Database Management On-Line Analytical Processing Data Warehousing Mobile Transaction Management
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Existing Architectures Overview
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Next Generation Networks(NGN)
NGN is mobile intelligent network concept deriving intelligence from the following properties: Open Service Architecture Softswitches and Distributed Network Intelligence IN/IP Convergence NGN Signaling Intelligent OSS/BSS Systems
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Next Generation Networks(NGN)
Intelligent Transport and Routing Embedded Software and Smart Cards Intelligent Agent Technology Smart Antenna Systems Advanced and Value-added Services Personalization Ad-Hoc Networking
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Service Management Architectures Analysis
Intelligent Network Architecture (Lucent Technologies) centralized service management system Converged Service Model (Pelago Networks) low-cost switching (softswitches, converged service nodes) Parlay open and technology-independent that allows hosting applications outside specific networks Virtual Home Environment provides personalized service portability across network boundaries and between terminals
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Service Management Architectures Analysis
Intelligent Service Architecture (IBM) network nodes are designed to be as self-configuring, self-managing, self-diagnosing as possible An Open Service Architecture for Adaptive Personal Mobile Communication (Ericsson) intelligent agent-based system implementing shared service knowledge Integrated Generic Architecture for Flexible Service Provision to Mobile Users (University of Athens, Greece) 3G-core network based re-configurable architecture
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Service Architecture Evolution Trends
OSA convergence (public interfaces) Service portability Terminal and location independence Distributed service execution End-to-end service negotiation Shared service knowledge introduction Service export/import to/from other networks/Internet
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2G (GSM) Service Architecture
Mobile device authentication: HLR location report Circuit switching of radio channels SMS is limited packet data service Services are mutually exclusive Internet access via WAP GW only Restricted WML support No asynchronous applications
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2.5G (GPRS, EDGE) Mobile device authentication: Gateway GPRS Support Node (GGSN) IP addressing of mobiles by GGSN Traffic differentiation Support for CS GSM and PS GPRS Data transfer reliability and radio efficiency Operator’s multimedia services
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2.5G: JAIN SIP Session Initiation Protocol (SIP) belongs to JAIN API family SIP server is used to setup multimedia communication between end-points Parlay-API can be added to SIP server to execute servlets on a web server Scripted mobile code can be sent for execution to application client
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2.5G: Parlay Parlay API is based on CORBA interfaces
Allows hosting applications outside specific networks while accessing network resources Relies upon operator-installed gateways Open and techology-independent Requires synchronization between application client and server Services can move only within Parlay domains
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2.5G: Parlay Architecture
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3G Phase 1 (UMTS) Mobile device authentication: combined Support GPRS Support Node (SGSN) and GGSN IP addressing by combined SGSN/GGSN Real-time and isochronous multimedia over wireless end-to-end connectivity Services are platform-unique and cannot be exported/imported to/from Internet
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3G Phase 1:VHE Virtual Home Environment(VHE) provides
service portability accross network boundaries UI personalization location-independent access to services For UMTS VHE consists of GSM services Roaming principles Service capabilities
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Virtual Home Environment Architecture
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3G Phase 2 Mobile device authentication and IP addressing: integrated SGSN and GGSN (IGSN) sends information to AAA-server and HLR Services are negotiated end-to-end, also outside the service network Necessity of dynamic restoring service shared knowledge inside mobile device
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4G Public locations provide broadband Internet access and are equipped with WLAN extensions High bandwidth (up to 11 Mbps) High scalability due to mobility mechanisms (Mobile-IP, IPv6) No traditional subscription for Internet access (e.g.E-Cash) Third party services without intervention of network operator
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Internet Service Architectures
Universal Plug & Play (UPnP) and JINI enable devices use each other’s services dynamically JINI uses a server; UPnP relies upon a control point, co-located with the resource Registration of profiles and resources, and event services Tuple Spaces Devices and resources share common application knowledge Special tuple-server, and hence scaling problem
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Converged Service Node Deployment Model (Pelago Networks)
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Intelligent Network Architecture (Lucent Technologies)
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Intelligent Service Architecture (IBM)
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An Open Service Architecture for Adaptive Personal Mobile Communication (Ericsson)
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Integrated Generic Architecture for Flexible Service Provision to Mobile Users (University of Athens, Greece)
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Mobile Network Services
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Service Classification
Three main types of service classification can be considered: Execution Site based classification Equipment based classification Functional classification
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Execution Site Based Classification
Refers to classifying the services according to the site in the network where the services are executed Server based services – executed on server side User terminal based services – executed locally on user terminals Network based services – performed by network functionality
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Equipment Based Classification
Refers to classifying the services into groups according to network standard or applied equipment capabilities Network specific services – services specific for certain network standard or for certain network hardware User terminal specific services – services specific for certain terminal capabilities
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Functional Classification
Refers to classifying the services according to useful function performed by them Communication services – services which enable communication between two or more network users Content Delivery services – services which enable information delivery to users in appropriate form Remote Management services – services which enable a user to remotely accomplish certain activities through the network
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Existent and possible mobile services
Voice Telephony Data Services Multimedia Services Remote Diagnostics Unified Messaging Information Brokering Electronic Commerce Call Center Services Mobile Advertising Interactive Gaming Distributed Virtual Reality Home Manager Location-based billing, information, emergency, and tracking services Value-added applications enhancement: mobile gaming, mobile chat/messaging, and friend finder services
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Business Models Provide flexible and well defined foundation for design and management of complicated corporate service architectures. They define: Business entities and roles Reference points for business relationships Service provision procedures and frameworks
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Business Models in E-Commerce
B2B – Business to business B2C – Business to consumer C2B – Consumer to business A2A – Application to Application C2C – Consumer to Consumer M2M – Market to market
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Business Models in E-Commerce
Peer-to-peer (machine to machine, with or without human guidance) B2B2C – Business to Business to Consumer Direct Commerce – Vendor Managed Inventory shipped directly from warehouses Collaborative Commerce – Multiple partners working to supply a seamless experience Transparent Commerce – a persona with data wake that predictably engages commerce
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Thank you for attention!
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