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Makerspace applications in the humanities

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Presentation on theme: "Makerspace applications in the humanities"— Presentation transcript:

1 Makerspace applications in the humanities

2 What is a Makerspace?

3 Kenan Makerspace/BeAM Network
Hanes Art Center Kenan Science Library Murray Hall

4 3D Scanning

5 3D Scanning NextEngine 3D scanner
Source:

6 3D Scanning Sense Scanner
Source:

7 3D Scanning Photogrammetry
This is an enigmatic stone structure in UNC’s Battle Park that turned out to be part of an early 20th century sewage-disposal system. The 3D model is based on 34 archived digital photographs taken in 2012.

8 3D Scanning Smithsonian x 3D

9 3D printing

10 .STL Model repositories 3D scanning Convert from other 3D formats
3D design programs .STL

11 Model repositories Thingiverse

12 Convert from other formats

13 3D design programs Tinkercad https://tinkercad.com/ SketchUp
OpenSCAD Kokopelli Blender AutoCAD SolidWorks

14 3D design programs Tinkercad

15 3D design programs OpenSCAD

16 3D design programs Blender

17 Electronics Physical computing
The interface between the digital and physical worlds Data collection Communication via novel computer interfaces

18 Electronics Arduino

19 Electronics Inputs Motion Touch Temperature Light Keyboard Biometrics
Outputs Light Sound Video Motors

20 Electronics Processing

21 What is a Makerspace? Building is, for us, a new kind of hermeneutic — one that is quite a bit more radical than taking the traditional methods of humanistic inquiry and applying them to digital objects. Media studies, game studies, critical code studies, and various other disciplines have brought wonderful new things to humanistic study, but I will say (at my peril) that none of these represent as radical a shift as the move from reading to making. — Stephen Ramsay “On Building”


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