Download presentation
Presentation is loading. Please wait.
Published byGavin Bryan Modified over 7 years ago
1
Create UDL via the Augmented Reality app Aurasma = AWESOME
Presenter: Jenn Park, AT Consultant M.A., ATAC, HIAT-C Jenn Park
2
Demo App – Please Download
Aurasma App Jenn Park
3
Access This Presentation
Jenn Park
4
Aurasma Welcome Preview
Jenn Park
5
Aurasma Welcome Preview
Jenn Park
6
Where did UDL come from? Streets redesigned with curb cuts for accessibility for very few people… Now used by ALL Jenn Park
7
Jenn Park
8
What is UDL Universal Design for Learning = Blueprint
Gives all individuals equal opportunities to learn Design flexible goals, methods, materials, and assessments for everyone Not a one size fits all approach Low to High Tech Technology allows a flexible learning environment Jenn Park
9
UDL Guidelines Curriculum development involves 3 Principles: Multiple means of: REPRESENTATION (“what” of learning) Resourceful, knowledgeable learners ACTION & EXPRESSION (“how” of learning) Strategic, goal-directed learners ENGAGEMENT (“why” of learning) Purposeful, motivated learners Jenn Park
10
Ar ALLOWS for UDL Jenn Park
11
Ar ALLOWS ACCESS FOR ALL
Jenn Park
12
Augmented ≠ virtual ≠ MIXED
Augmented Reality Blend virtual reality images & contents in real life In touch with the real world while interacting with virtual objects Virtual Reality Interact with a created virtual world Difficult to differentiate real & virtual Wear VR helmet or goggles Mixed Reality Merge real & virtual worlds wearing glasses (Microsoft Hololens) Jenn Park
13
VIRTUAL REALITY (VR) Real – Sistine Chapel Virtual – Second Life Game
Jenn Park
14
AUGMENTED REALITY (AR)
Works with any device Need: camera, software, app, target Used in: marketing, games, magazines, maps, education, etc Access: content, animation, videos, information, tips, etc Bring VR into world to enhance perception Jenn Park
15
Augmented Reality (1997) Jenn Park
16
Augmented Reality today
Jenn Park
17
AURASMA APP FREE – website: www.aurasma.com
Augmented reality creator app 4 steps 1. Upload trigger image (image, object, png, jpg) 2. Upload/Position overlay (record: images, 3D scenes, videos, models) 3. Create channel (folders containing auras) 4. Create aura (action displayed when overlay contacts trigger) Jenn Park
18
AURASMA GLOSSARY Aura – “magic” experience/action seen through app
Channel – collection of auras, public/private/custom Public: any user can find content via search Private: only seen by you and person shared with Custom: specific collections for users to follow Overlay – digital content seen when viewing aura Images, 3D scenes, videos, models Trigger image – images, objects, locations used to “trigger” the overlay Jenn Park
19
AR TEACHER EXAMPLES Jenn Park
20
AR IN GATE Digital Citizenship taught to GATE students
Students use app to create “message” to peers via customized superhero or villains Jenn Park
21
GATE Digital Warrior Examples
Jenn Park
22
GATE Digital Warrior Examples
Jenn Park
23
WHY Ar in education Learning COMES TO LIFE Jenn Park
24
AURASMA IN THE CLASS Teacher Based Classroom Based
Teacher introduces themselves when students scan the target Teacher creates mini lessons with classroom posters, homework assignments, review packets, etc Classroom Based Students create/act out rules for the classroom Create “how to” videos on: how centers/classrooms should be left, caring for classroom pets, plants, gardens, projects, etc Interactive Assignments Word walls, journals, articles, worksheets, book reviews, ELD, etc Students create content: video, picture, screenshots, etc Assignment comes to life when target is scanned Jenn Park
25
AURASMA IN SPECIAL ED Students with Physical & Health Disabilities
Students create content: video, picture, screenshots, etc Assignment comes to life when target is scanned Students experience inaccessible environments Students with Hearing Disabilities Use sign language flashcards Video overlay demonstrates how to sign the word or phrase Students with Special Needs Parents create content, special message, encouragement, etc Students receive virtual inspiration via target (picture/word, etc) Visual schedules, tasks, centers, etc Students receive video or step by step for scanned target Jenn Park
26
AURASMA IN THE SCHOOL Staff Photo Wall Safety Procedures Yearbooks
Visitors scan image of staff to learn more about them Safety Procedures Visitors, staff, students scan safety targets to learn about protocols Yearbooks Enhance student yearbooks with video tributes, extra-curricular activity highlights, concert footage, etc Library Students create book review of books read Jenn Park
27
Ar in OUR WORLD Jenn Park
28
Questions & Discount Code
Contact Jenn Park at Thanks for attending, here is a gift for 25% off (till December 2017) of products from CODE: WSGV-SELPA
Similar presentations
© 2025 SlidePlayer.com. Inc.
All rights reserved.