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William Stallings Computer Organization and Architecture 8th Edition
Chapter 9 Computer Arithmetic
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Arithmetic & Logic Unit
Does the calculations Everything else in the computer is there to service this unit Handles integers May handle floating point (real) numbers May be separate FPU (maths co-processor) May be on chip separate FPU (486DX +)
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ALU Inputs and Outputs
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Integer Representation
Only have 0 & 1 to represent everything Positive numbers stored in binary e.g. 41= No minus sign No period Sign-Magnitude Two’s compliment
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Left most bit is sign bit 0 means positive 1 means negative
Sign-Magnitude Left most bit is sign bit 0 means positive 1 means negative +18 = -18 = Problems Need to consider both sign and magnitude in arithmetic Two representations of zero (+0 and -0)
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Two’s Compliment +3 = +2 = +1 = +0 = -1 = -2 = -3 =
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One representation of zero Arithmetic works easily (see later)
Benefits One representation of zero Arithmetic works easily (see later) Negating is fairly easy 3 = Boolean complement gives Add 1 to LSB
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Geometric Depiction of Twos Complement Integers
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Negation Special Case 1 0 = Bitwise not Add 1 to LSB Result Overflow is ignored, so: - 0 = 0
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Negation Special Case 2 -128 = bitwise not Add 1 to LSB Result So: -(-128) = X Monitor MSB (sign bit) It should change during negation
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Range of Numbers 8 bit 2s compliment 16 bit 2s compliment
= = = = -27 16 bit 2s compliment = = = = -215
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Conversion Between Lengths
Positive number pack with leading zeros +18 = +18 = Negative numbers pack with leading ones -18 = -18 = i.e. pack with MSB (sign bit)
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Addition and Subtraction
Normal binary addition Monitor sign bit for overflow Take twos compliment of substahend and add to minuend i.e. a - b = a + (-b) So we only need addition and complement circuits
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Overflow rule If two numbers are added, and they are both positive or both negative, then overflow occurs if and only if the result has the opposite sign.
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Subtraction and overflow
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Hardware for Addition and Subtraction
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Multiplication Complex Work out partial product for each digit Take care with place value (column) Add partial products
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Multiplication Example
Multiplicand (11 dec) x Multiplier (13 dec) Partial products Note: if multiplier bit is 1 copy multiplicand (place value) otherwise zero Product (143 dec) Note: need double length result
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Unsigned Binary Multiplication
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Execution of Example M – multiplicand Q – multiplier
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Multiplying negative numbers
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Flowchart for Unsigned Binary Multiplication
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Multiplying Negative Numbers
This does not work! Solution 1 Convert to positive if required Multiply as above If signs were different, negate answer Solution 2 Booth’s algorithm
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Booth’s Algorithm
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Example of Booth’s Algorithm
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Why does Booth’s Algorithm work?
M X ( ) = M X ( ) = M X ( ) = M X (30) = M X ( ) M X ( ) = M X ( ) = M X ( )
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Division More complex than multiplication Negative numbers are really bad! Based on long division
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Division of Unsigned Binary Integers
Quotient Divisor 1011 Dividend 1011 001110 Partial Remainders 1011 001111 1011 Remainder 100
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Flowchart for Unsigned Binary Division
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Twos complement division
Load the divisor into the M register and the dividend into the A,Q registers. Shift A,Q left one position. If M and A have the same signs, perform A-M else perform A+M The preceding operation is successful if the sign of A is the same as before, after the operation, * if the operation is successful or A = 0, then set Q0 = 1 * if the operation is unsuccessful and A is = not 0 then set Q0 = 0 and restore the previous value of A. Repeat steps 2 through 4 as many times as there are bit positions in Q. The remainder is in A. If the signs of the divisor and dividend is the same, then the quotient is Q, else it is the twos complement of Q.
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Twos Complement Division
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Twos complement division
Load the divisor into the M register and the dividend into the A,Q registers. Shift A,Q left one position. If M and A have the same signs, Perform A-M else perform A+M The preceding operation is successful if the sign of A is the same as before, after the operation, * if the operation is successful or A = 0, then set Q0 = 1 * if the operation is unsuccessful and A is = not 0 then set Q0 = 0 and restore the previous value of A. Repeat steps 2 through 4 as many times as there are bit positions in Q. The remainder is in A. If the signs of the divisor and dividend is the same, then the quotient is Q, else it is the twos complement of Q.
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Twos Complement Division
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Is this correct? D = Q X V + R where D =7 V=3 Q= 2 R = 1 D =7 V= -3 Q= -2 R = 1 D =-7 V=3 Q= -2 R = -1 D =-7 V=-3 Q= 2 R = -1 Preferred way to do two’s complement is to convert operand into unsigned values and at the end to account for the signs.
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Numbers with fractions Could be done in pure binary
Real Numbers Numbers with fractions Could be done in pure binary = =9.625 Where is the binary point? Fixed? Very limited Moving? How do you show where it is?
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Floating Point +/- .significand x 2exponent Misnomer
Point is actually fixed between sign bit and body of mantissa Exponent indicates place value (point position)
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Floating Point Examples
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Signs for Floating Point
Mantissa (or significand) is stored in 2s compliment Exponent is in excess or biased notation e.g. Excess (bias) 127 means For the 8 bit exponent field the value range 0-255 Add 127 to the true exponent to get value to be stored Thus a range of -127 to +128 can be stored
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Normalization FP numbers are usually normalized i.e. exponent is adjusted so that leading bit (MSB) of mantissa is 1 Since it is always 1 there is no need to store it (c.f. Scientific notation where numbers are normalized to give a single digit before the decimal point e.g x 103)
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Integer Ranges For a 32 bit number using the twos complement integer representation, all the integers from - 231 to +(231 – 1) can be represented.
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FP Ranges For a 32 bit number
8 bit exponent and 24 bit significand The 8 bit exponent is in biased representation thus 127 is added to move the range from (-127 to +128) to (0 to +255)
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Expressible Numbers
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Let us assume we have a 3 bit significand
Why the Let us assume we have a 3 bit significand The biggest number we can then represent is 1.1112 thus – = 210 – 2-310
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Density of Floating Point Numbers
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Let us again assume we want to write numbers between 0 and 2
Why? Let us again assume we want to write numbers between 0 and 2 0__¼_½__1__________2
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IEEE 754 Standard for floating point storage 32 and 64 bit standards 8 and 11 bit exponent respectively Extended formats (both mantissa and exponent) for intermediate results
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IEEE 754 Formats
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FP Arithmetic +/- Check for zeros Align significands (adjusting exponents) Add or subtract significands Normalize result
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FP Addition & Subtraction Flowchart
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FP Arithmetic x/ Check for zero Add/subtract exponents Multiply/divide significands (watch sign) Normalize Round All intermediate results should be in double length storage
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Floating Point Multiplication
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Floating Point Division
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Required Reading Stallings Chapter 9 IEEE 754 on IEEE Web site
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