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Chapter 10 Application Development

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Presentation on theme: "Chapter 10 Application Development"— Presentation transcript:

1 Chapter 10 Application Development

2 Chapter 10 Application Development
Chapter Outline The Application Development Process Programming Languages Compilation Link Editing Interpreters Focus - Java Symbolic Debugging Integrated Application Development Tools Focus – Oracle JDeveloper Focus - Building the Next Generation of Application Software

3 Chapter Goals Describe the application development process and the role of methodologies, models, and tools Compare and contrast programming language generations Explain the function and operation of program translation software, including assemblers, compilers, and interpreters Describe link editing, and contrast static and dynamic linking Describe integrated application development software, including programmer’s workbenches and CASE tools

4 Chapter 10 Application Development

5 The Application Development Process
Follows a development methodology Develops a set of models Uses automated tools

6 Application Development

7 Systems Development Life Cycle (SDLC)
Follow disciplines and iterations of the Unified Process (UP) Usually includes two sets of models System requirements model Design model

8 The Unified Process (UP)

9 Methodologies and Models
Methodology Integrated collection of models, tools, and techniques UP employs object-oriented analysis, design, and deployment models Class diagrams document user and system requirements

10 Tools Wide array to support or completely automate software development tasks Proper tool selection is a critical and difficult undertaking

11 This Material Continued In
CIS 242 Introduction to Systems Analysis and Design 4 hours, 4 credits Study of a computer system life cycle via a structured approach: problem definition, feasibility study, cost estimation, analysis, design, implementation, testing and maintenance. Hardware and software organization. Several case studies will be considered. PREREQ: CIS 211.

12 Programming Languages
Instruct computer to perform a task Sometimes called code Programmer goals Make language easier for people to understand Develop languages and development approaches that require people to write fewer instructions to accomplish a task

13 Programming Language Evolution

14 Programming Languages
Summary of capabilities of recent generations Instruction explosion Database access Support for GUIs Nonprocedural programming All but 1GL must be translated into CPU instructions prior to execution (compilers and interpreters)

15 Programming Language Characteristics

16 First-Generation Languages
Required programmers to remember binary codes that represented each CPU instruction and to specify all operands as binary numbers Tedious to program; error-prone

17 Second-Generation Languages
Use mnemonics to represent variables (program instruction memory address) and labels (data item memory address) Easier to manipulate than binary numbers; assembler translates program into binary CPU instructions Common in 1950s

18 Third-Generation Languages
Use mnemonics to represent instructions, variables, and labels Have degree of instruction explosion greater than 1:1 Translated with compilers, link editors, and interpreters Machine independent Developed before GUIs, database managers, and Internet

19 Fourth-Generation Languages
Majority were proprietary many were optional components of database management systems Most support mixture of procedural and nonprocedural instructions

20 Equivalent Programs in SQL and C

21 Fifth-Generation Languages
Nonprocedural language suitable for developing software that mimics human intelligence Rule processor accepts a starting state as input and iteratively applies rules to achieve a solution First appeared in 1960s; not widely used until 1980s

22 Object-Oriented Programming (OOP) Languages
View data and programs as two parts of integrated whole (object) Promote reusability and portability of source code Uniquely suited to developing real-time programs Not clear successors to 5GLs; neither nonprocedural nor exclusively used for developing artificial intelligence

23 OOP Languages Objects reside in a specific location, wait for messages to arrive, and return a response.

24 Scripting Languages Enable programmers to develop applications that do most of their work by calling other applications and system software Enable rapid assembly of application software by “gluing” together capabilities of other programs Evolved from 4GLs, though most now incorporate OOP concepts

25 Programming Language Standards
Set by ANSI and ISO Include definitions of: Language syntax and grammar Machine behavior for each instruction or statement Test programs with expected warnings, errors, and execution behavior Guarantee program portability among operating systems and application programs

26 Compilation Translates an entire source code file, building a symbol table and object code file as output

27 Program Development

28 Compiler 1. Checks for errors in syntax
2. Issues warnings and/or error messages 3. Builds and uses a Symbol Table as it works stores information about data items and program components 4. Generates CPU instructions and library calls to carry out the source code instructions 5. Creates an object code file as output

29 Source Code Instruction Types
Data declarations A data declaration creates an entry in the symbol table Data operations A data operation becomes a series of data transformation instructions Control structures A control structure becomes a series of control flow instructions Subprogram calls

30 Data Declarations Define name and data type of program variables
Stored in memory allocated by compiler

31 Symbol Table The compiler updates a symbol table to keep track of data names, types, and assigned memory addresses.

32 Data Operations Instructions that update or compute a data value
Translated by compiler into equivalent sequence of data movement and data transformation instructions for target CPU Compiler refers to entries in symbol table to determine source and destination memory addresses for data movement instructions

33 Control Structures Source code instructions that control the execution of other source code instructions Common thread is transfer of control among CPU instructions

34 Function Calls Named instruction sequences executed by call instructions Transfer control to the instruction following the call by executing a return instruction

35 Implementing Call and Return Instructions
Compiler generates CPU instructions to: Pass input parameters to the function Save the value of the IP as a Return Address Load the IP with the address of the subprogram Transfer control to the function Execute CPU instructions within the function Pass output parameters back to the caller Load the IP with the saved Return Address Transfer control back to the caller

36 Symbol Table

37 Compilation Just The First Step
source code translated by compiler into object code linked with library routines to make load module loaded into memory by operating system as runnable machine instructions

38 Link Editing Statically links external reference calls in object code to library functions; combines them into a single file containing executable code Can dynamically link external calls by statically linking them to an OS service function that loads and executes dynamic-link library (DLL) functions at run time Always used by interpreters

39 Key Benefits of Link Editors in Program Translation
A single executable program can be constructed from multiple object code files compiled at different times A single compiler can generate executable programs that run under multiple operating systems

40 Linking Separately Compiled Functions into a Single Program

41 Dynamic and Static Linking
Library and other subroutines cannot be changed once inserted into executable code Dynamic linking Performed during program loading or execution

42 Advantages of Dynamic and Static Linking
Smaller application program executable files Flexibility Static Execution speed Improves reliability and predictability of executable programs

43 Interpreters Interleave source code translation, link editing, and execution, one source code instruction at a time Advantage (vs. compilation) Provide flexibility to incorporate new or updated code into an application program (dynamic linking) Disadvantage (vs. compilation) Increase memory and CPU requirements during program execution

44 Memory and CPU Resources Used During Program Execution

45 Java Object-oriented programming language and program execution environment Maximizes reliability of applications and reusability of existing code Has a standardized target machine language for Java interpreters and compilers Drawback: Reduced execution speed due to use of interpreted byte codes and OS translation

46

47 Java How Java and the JVM relate to the CPU and the OS

48 Features of Java Provision of compilers and virtual machines at little or no cost Incorporation of JVMs into Web browsers Increasing development of application software that uses a Web browser as primary I/O device Ability of Java programs to execute on any combination of computer hardware and OS

49 Symbolic Debugging Use of an automated tool for testing executable programs; able to: Trace calls to specific source code statements or subroutines Trace changes to variable contents Execute source code instructions one at a time Detect and report run-time errors to programmer

50 Symbolic Debugger Uses symbol table, memory map, and source code files to trace memory addresses to specific source code statements and variables Inserts debugging checkpoints after each source code instruction; program execution can be paused Debugging vs. production/distribution version Incorporated directly in most interpreters

51 Application Development Tools

52 Integrated Application Development Tools
Programmer’s workbenches CASE tools Integrated set of automated support tools to speed development and testing Key feature: Level of integration among tools Require 2-3 times CPU power, memory, and disk storage of typical workstation Support UP requirements and design disciplines Key feature: Support for broad range of system development activities with emphasis on model development

53 Programmer’s Workbench Components
Smart program editor Compiler and/or interpreter Link editor and large library of classes or subroutines Interactive tool for prototyping and designing user interfaces Symbolic debugger Integrated window-oriented GUI

54 CASE Tools Front-end CASE tools
Support development of requirements and design models Back-end CASE tools Generate program source code from models

55 Summary Software development process Programming languages
Compilation and link editing Interpretation Symbolic debugging Application development tools

56 Chapter Goals Describe the application development process and the role of methodologies, models, and tools Compare and contrast programming language generations Explain the function and operation of program translation software, including assemblers, compilers, and interpreters Describe link editing, and contrast static and dynamic linking Describe integrated application development software, including programmer’s workbenches and CASE tools


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