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Basic introduction to computers

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1 Basic introduction to computers
CHAPTER 1 Basic introduction to computers SSK3000/SEMESTER /2015

2 Objectives Overview Explain why computer literacy is vital to success in today’s world Define the term, computer, and describe the relationship between data and information Describe the classification of computers Describe the five components of a computer Explain the computer history See Page 3 for Detailed Objectives Discovering Computers : Chapter 1

3 Discovering Computers: Chapter 1
A World of Technology Because technology changes, you must keep up with the changes to remain digitally literate Digital literacy involves having a current knowledge and understanding of computers, mobile devices, the Internet, and related technologies Pages 2 - 3 Figure 1-1 Discovering Computers: Chapter 1

4 Computers A computer is an electronic device, operating under the control of instructions stored in its own memory Accepts data (input) Processing Produces information (output) Page 4 Discovering Computers: Chapter 1

5 Discovering Computers : Chapter 1
What Is a Computer? Input—entering data into the computer Processing—performing operations on the data Output—presenting the results Storage—saving data, programs, or output for future use Page 6 Discovering Computers : Chapter 1

6 Discovering Computers : Chapter 1
What Is a Computer? Page 6 Discovering Computers : Chapter 1

7 Discovering Computers: Chapter 1
Data and Information Page 11 Figure 1-11 Discovering Computers: Chapter 1

8 The Components of a Computer
A computer contains many electric, electronic, and mechanical components known as hardware Allows you to enter data and instructions into a computer Input Device Hardware component that conveys information to one or more people Output Device Case that contains the electronic components of the computer that are used to process data System Unit Records (writes) and/or retrieves (reads) items to and from storage media Storage Device Enables a computer to send and receive data, instructions, and information to and from one or more computers or mobile devices Communications Device Pages 6 - 8 Discovering Computers : Chapter 1

9 The Components of a Computer
Page 7 Figure 1-3 Discovering Computers : Chapter 1

10 The Components of a Computer
Memory consists of electronic components that store instructions waiting to be executed and the data needed by those instructions A computer keeps data, instructions, and information on a storage media A storage device records (writes) and/or retrieves (reads) items to and from storage media Page 15 Discovering Computers: Chapter 1

11 The Components of a Computer
Hardware The physical parts of a computer Can be internal (located inside the system unit) or external (located outside of the system unit) Software Programs or instructions used to tell the computer hardware what to do Hardware Software Page 7 Figure 1-3 Discovering Computers : Chapter 1

12 Discovering Computers: Chapter 1
Programs and Apps Software, also called a program, tells the computer what tasks to perform and how to perform them System Software Operating system Utility program Application Software Pages Figure 1-28 Discovering Computers: Chapter 1

13 Discovering Computers: Chapter 1
Programs and Apps Installing is the process of setting up software to work with the computer, printer, and other hardware Once installed, you can run an application so that you can interact with it You interact with a program or application through its user interface Page 27 Discovering Computers: Chapter 1

14 Discovering Computers: Chapter 1
Programs and Apps A software developer, sometimes called an application developer or computer programmer, is someone who develops programs and apps or writes the instructions that direct the computer or mobile device to process data into information Page 28 Figure 1-29 Discovering Computers: Chapter 1

15 Classification of Computers
Types of computers include: Desktop and mobile computers Servers and terminals Smartphones, digital cameras, e-book readers and portable media players Game devices Embedded computers Page 104 Discovering Computers 2014: Chapter 3

16 Desktops and Mobile Computers
A personal computer (PC) is a computer that can perform all of its input, processing, output, and storage activities by itself and is intended to be used by one person at a time A mobile computer is a portable personal computer, designed so that a user easily can carry it from place to place Page 104 Discovering Computers 2014: Chapter 3

17 Desktops and Mobile Computers
Page 105 Figure 3-1 Discovering Computers 2014: Chapter 3

18 Desktops and Mobile Computers
A desktop, or desktop computer, is a personal computer designed to be in a stationary location, where all of its components fit on or under a desk or table Pages 106 – 107 Figure 3-3 Discovering Computers 2014: Chapter 3

19 Desktops and Mobile Computers
A laptop, also called a notebook computer, is a thin, lightweight mobile computer with a screen in its lid and a keyboard in its base Page 108 Figure 3-4 Discovering Computers 2014: Chapter 3

20 Desktops and Mobile Computers
A tablet is a thin, lightweight mobile computer that has a touch screen Page 109 Figure 3-5 Discovering Computers 2014: Chapter 3

21 Desktops and Mobile Computers
A handheld computer is a computer small enough to fit in one hand Page 111 Figure 3-7 Discovering Computers 2014: Chapter 3

22 Mobile Computers and Mobile Devices
Personal computer you can carry from place to place Examples include notebook computers, laptop computers, netbooks, ultra-thins, and Tablet PCs Mobile Computer Computing device small enough to hold in your hand Examples include smart phones and PDAs, e-book readers, handheld computers, portable media players, and digital cameras Mobile Device Pages Discovering Computers : Chapter 1

23 Discovering Computers 2014: Chapter 3
Servers A server is a computer dedicated to providing one or more services to other computers or devices on a network Rack server Blade server Tower server Pages 111 – 112 Figure 3-8 Discovering Computers 2014: Chapter 3

24 Discovering Computers 2014: Chapter 3
Servers Page 111 Table 3-1 Discovering Computers 2014: Chapter 3

25 Discovering Computers 2014: Chapter 3
Servers A mainframe is a large, expensive, powerful server that can handle hundreds or thousands of connected users simultaneously Pages 112 – 113 Figure 3-9 Discovering Computers 2014: Chapter 3

26 Discovering Computers 2014: Chapter 3
Supercomputers A supercomputer is the fastest, most powerful computer — and the most expensive Page 113 Figure 3-10 Discovering Computers 2014: Chapter 3

27 Discovering Computers 2014: Chapter 3
Terminals A terminal is a computer, usually with limited processing power, that enables users to send data to and/or receive information from a server, or host computer A thin client is a terminal that looks like a desktop but has limited capabilities and components Most retail stores use a POS terminal to record purchases, process credit or debit cards, and update inventory Page 113 Figure 3-11 Discovering Computers 2014: Chapter 3

28 Discovering Computers 2014: Chapter 3
Terminals An ATM (automated teller machine) is a self-service banking terminal that connects to a host computer through a network Page 114 Figure 3-12 Discovering Computers 2014: Chapter 3

29 Discovering Computers 2014: Chapter 3
Cloud Computing Cloud computing refers to an environment of servers that house and provide access to resources users access through the Internet Page 116 Figure 3-14 Discovering Computers 2014: Chapter 3

30 Discovering Computers 2014: Chapter 3
Mobile Devices A smartphone is an Internet-capable phone that usually also includes a calendar, an appointment book, an address book, a calculator, a notepad, games, browser, and numerous other apps Many smartphones have touch screens. Instead of or in addition to a touch screen, some have a built-in mini keyboard on the front of the phone or a keyboard that slides in and out from behind the phone Page 117 Discovering Computers 2014: Chapter 3

31 Discovering Computers 2014: Chapter 3
Mobile Devices Page 118 Figure 3-15 Discovering Computers 2014: Chapter 3

32 Discovering Computers 2014: Chapter 3
Mobile Devices A digital camera is a mobile device that allows users to take photos and store the photographed images digitally Page 120 Figure 3-16 Discovering Computers 2014: Chapter 3

33 Discovering Computers 2014: Chapter 3
Mobile Devices Page 121 Figure 3-17 Discovering Computers 2014: Chapter 3

34 Discovering Computers 2014: Chapter 3
Mobile Devices A portable media player, sometimes called a personal media player, is a mobile device on which you can store, organize, and play or view digital media Page 122 Figure 3-19 Discovering Computers 2014: Chapter 3

35 Discovering Computers 2014: Chapter 3
Mobile Devices An e-book reader (short for electronic book reader), or e-reader, is a mobile device that is used primarily for reading e-books and other digital publications Page 124 Figure 3-20 Discovering Computers 2014: Chapter 3

36 Discovering Computers 2014: Chapter 3
Game Devices A game console is a mobile computing device designed for single-player or multiplayer video games A handheld game device is a small mobile device that contains a screen, speakers, controls, and game console all in one unit Game controllers include gamepads, joysticks and wheels, dance pads, and a variety of motion-sensing controllers Page 125 Discovering Computers 2014: Chapter 3

37 Discovering Computers 2014: Chapter 3
Game Devices Page 125 Figure 3-21 Discovering Computers 2014: Chapter 3

38 Embedded Computers An embedded computer is a special-purpose computer that functions as a component in a larger product Consumer electronics Home automation devices Automobiles Process controllers and robotics Computer devices and office machines Pages Discovering Computers 2014: Chapter 3

39 Discovering Computers 2014: Chapter 3
Embedded Computers Page 127 Figure 3-22 Discovering Computers 2014: Chapter 3

40 Putting It All Together
Page 128 Table 3-3 Discovering Computers 2014: Chapter 3

41 Advantages and Disadvantages of Using Computers
Speed Reliability Consistency Storage Communications Health Risks Violation of Privacy Public Safety Impact on Labor Force Impact on Environment Pages Discovering Computers : Chapter 1

42 Digital Safety and Security
Green computing involves reducing the electricity consumed and environmental waste generated when using a computer Strategies include: Recycling Using energy efficient hardware and energy saving features Regulating manufacturing processes Extending the life of computers Immediately donating or properly disposing of replaced computers Page 25 Discovering Computers: Chapter 1

43 Computer Applications in Society
Education Finance Government Health Care Pages Figures 1-36 – 1-39 Discovering Computers : Chapter 1

44 Computer Applications in Society
Science Publishing Travel Manufacturing Pages Figures 1-40 – 1-43 Discovering Computers : Chapter 1

45 Technology Users Home User Small/Home Office User Mobile User
Power User Enterprise User Pages Discovering Computers: Chapter 1

46 Discovering Computers : Chapter 1
Computer History The computer that we use now is a fairly recent invention The history of computers is often referred to in terms of generations, from pre-computers and early computers (before 1945) to fifth generation computers (now and the future) Each new generation is characterized by a major technological development Discovering Computers : Chapter 1

47 Computer History (cont’d)
The first calculating device, which was used 2000 years ago was called abacus In  1833, Prof. Charles Babbage, the father of computer, developed a machine called analytical engine which was the base for the modern digital computer Other early computing devices include the slide rule, the mechanical calculator, and Dr. Herman Hollerith’s Punch Card Tabulating Machine and Sorter Discovering Computers : Chapter 1

48 Computer History (cont’d)
First - Generation Computers (approximately ) The electronic digital computers, which were introduced in 1950's, were using vacuum tubes ENIAC Was developed during World War II UNIVAC Released in 1951 Discovering Computers : Chapter 1

49 Computer History (cont’d)
Second - Generation Computers (approximately ) used transistors A small device made of semiconductor material Programming languages (FORTRAN and COBOL) were developed and implemented Computers used by military, government and big business Discovering Computers : Chapter 1

50 Computer History (cont’d)
Third - Generation Computers (approximately ) Introduction of integrated circuits (ICs) Also know as chips Keyboards and monitors were introduced for input and output Magnetic disks were typically used for storage Cheap, fast and reliable Used by small business Discovering Computers : Chapter 1

51 Computer History (cont’d)
Third - Generation Computers (approximately ) Introduction of integrated circuits (ICs) Also know as chips Keyboards and monitors were introduced for input and output Magnetic disks were typically used for storage Cheap, fast and reliable Used by small business Discovering Computers : Chapter 1

52 Computer History (cont’d)
Fourth - Generation Computers (approximately present) The invention of the microprocessor in 1971 Contains the core processing capabilities of an entire computer on one single chip Example: IBM PC and Apple Macintosh Input - keyboard and mouse Output – monitor and printer Storage – magnetic disks and optical disks The development of computer network, wireless technologies, and the internet Discovering Computers: Chapter 1

53 Computer History (cont’d)
Fifth - Generation Computers (now and the future) Will be based on artificial intelligence Computers can learn, think and reasoning Voice recognition Become primary means of input Optical computers Process data using light instead of electrons Discovering Computers: Chapter 1

54 Computer History (cont’d)
Discovering Computers : Chapter 1

55 Summary Basic computer concepts Classifications of computers
Components of computers Uses of technology applications in society Page 39 Discovering Computers: Chapter 1


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