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The Future of Multimedia
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This Lecture Hardware Software Media Delivery Applications
Computers Input Devices Output Devices Software Development Tools Media Delivery Applications Virtual Reality The Multimedia industry
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Hardware Computers Faster Cheaper
half in price, double in power every decade till 2020
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Hardware Storage Bubble memory Erasable optical disks - 10 gigabytes
20/30 millisecond access Memory cubes optical 6.5 terabyte (6500 gigabytes, megabytes) Quicker access
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Smaller is Faster Tracks 1 micron thick million’s of transistors
RAM - 4 billion data bits cf .256 billion today Nanoelectronics Theoretical Limits Parallelism, Transputers RISC
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Virtual Reality
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Input Devices Biological Feedback Sensors Sweat, heart rate etc
Motion - Gloves, body suite, eye movement, weight shift etc. Gestures Sensors Capture devices Standard with PCs and media equipment Merged with television and hifi system
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Output Devices Acceleration Helmets are no good
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Software - Development Tools
Bottleneck Easier to use more powerful software Cleverer wizards On going activity Multimedia tools ‘blurred’ with other tools e.g. Spreadsheets My work
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Media All media Better representational algorithms Digital signatures
more storage = better quality faster machines = better quality Better representational algorithms e.g. fractals Digital signatures Full digital video ‘Clickable’ video
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Delivery Network Computers Digital Broadcasting 300 channels
Internet in the home Interactive adverts
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Digital Broadcasting High Definition Television (HDTV) Cinema quality
980 Mbit/s to 20 Mbit/s Convergence with digital audio and data Multichannel Three providers in UK this year
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Digital Broadcasting Video on demand pay per view interactive TV
home shopping, education, games Traffic information service, management, navigation Business data Radio paging Special programmes magazines, catalogues, newspapers
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Network Computers Collaboration of Oracle, Apple, IBM, Netscape, Sun
No local hard disc or RAM Cheap Services delivered via powerful servers Provide internet access NC DesktopTM NC Card
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Network Computers Fast access with only a 28.8 modem Cable access
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Applications Anything computer based! Telematics Remote Education
Health care Remote Education
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Applications Video Telecommunications Two way interactive
Desk top conferencing Video on Demand Electronic mail and Conferencing Game machine - MPC
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Cscw- Computer Supported Collaborative Working
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