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PHYS264-Scattering and Transport
Tuesday 2. February 2010 Topic: Differential Cross sections – Classical particle scattering Comment: Preliminary version without text, sent by PHYS264 spring page 1
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differential cross sections
FROM PREVIOUS LECTURES Probability for single scattering – or collision – or deflection – or simply event Now towards the differential cross sections PHYS264 spring page 2
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differential cross section
Typical definition of differential cross section We use instead analogy with sport-shooting (air-gun) or darts-game s D P D s = Target – D P – probability for a given event 10,9,5,3 ... D s is the area Of the given «number» s D P D s = What is s ? The area of the target – or e.g. the square enclosing it? It is the area of possible beam/target encounter PHYS264 spring page 3
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As we can see, there is always a COLLISION PLANE.
This is given by the two parallel lines: 1. The velocity of the «projectile» through the original position PLANE 2. The line parallel to 1. but passing through the scattering centre SCATTERING PHYS264 spring page 4
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Such scattering can be realized by simple mechanical models – provided we manage to mostly eliminate friction PHYS264 spring page 5
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Attractive potential PHYS264 spring page 6
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Repulsive potential (just changed sign) PHYS264 spring page 7
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slide from PHYS264 spring page 8
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As we can see, there is always a COLLISION PLANE.
This is given by the two parallel lines: 1. The velocity of the «projectile» through the original position PLANE 2. The line parallel to 1. but passing through the scattering centre SCATTERING PHYS264 spring page 10
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slide from PHYS264 spring page 11
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slide from Topic_1_2008_exam NEXT TIME
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Possible improvements of the «board technology» ? ? ?
I will try using my own program in JavaScript inside Sea-Monkey The above has been written using my own program PHYS264 spring page 17
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