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Reading: The Ultimate Display

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1 Reading: The Ultimate Display
A Brief History of VR Reading: The Ultimate Display

2 Organization Three-Dimensional Display Virtual Reality Systems
Important Events c07 Ben Lok, c08 Sab Babu

3 3D Display 1838-1948 - Early Systems 1967 - Traub’s Varifocal Mirror
LEEP Optics 1970s - Computer-based stereo displays Commercial LC shutter displays c07 Ben Lok, c08 Sab Babu

4 Early 3D Display 1838 - Wheatstone Stereoscope
Brewster Stereoscope Parallax Barrier 1915 – First 3D movie Holography c07 Ben Lok, c08 Sab Babu

5 Volumetric Displays 1967 - Traub’s Varifocal Mirror
1981 – Larry Sher at BB&N SpaceGraph Patent Number 4,607,255 UNC Chapel Hill VFM Video c07 Ben Lok, c08 Sab Babu

6 Commercial Shutter Glasses for CRT-based Stereoscopic Display
Time-multiplexed stereoscopic display 1970s – PLZT Ceramic Shutters Commercial LC shutter displays c07 Ben Lok, c08 Sab Babu

7 LEEP Optics Eric Howlett, Pop-Optix Labs 1979
Large Expanse, Extra Perspective (LEEP) Originally for stereoscopic still photo viewing Lenses correct for intentional camera distortion Later used in HMDs c07 Ben Lok, c08 Sab Babu

8 LEEP Optics c07 Ben Lok, c08 Sab Babu

9 Virtual Reality Systems
1929 – Link Flight Simulator 1946 – First computer (ENIAC) 1956 – Sensorama 1960 – Heileg’s HMD – The Ultimate Display 1972 – Pong 1973 – Evans & Sutherland Computer Corp. 1976 – Videoplace 1977 – Apple, Commodore, and Radio Shack PCs 1979 – First Data Glove [Sayre] (powerglove -89) 1981 – SGI founded 1985 – NASA AMES – Super Cockpit Program 1990s – Boom Displays 1992 – CAVE (at Siggraph) 1995 – Workbench 1998 – Walking Experiment c07 Ben Lok, c08 Sab Babu

10 Link Flight Simulator Edward Link develops a mechanical flight simulator Train in a synthetic environment Used mechanical linkages Instrument (blind) flying c07 Ben Lok, c08 Sab Babu

11 Sensorama Morton Heilig, 1956 Motorcycle simulator - all senses
• visual (city scenes) • sound (engine, city sounds) • vibration (engine) • smell (exhaust, food) Extend the notion of a ‘movie’ This virtual workstation utilized 3-D video, obtained with three 35 mm cameras mounted on the cameraman. The setup included stereo sound, integrated with the full 3-D camera views. The viewer could ride a motorcycle while sensing the wind, simulated by a fan, and even potholes in the road. The machine was crude, but it opened the door for a multitude of ideas - a whole new world not yet discovered. c07 Ben Lok, c08 Sab Babu

12 Heilig’s HMD (1960) Simulation Mask from Heilig’s 1960 patent
3D photographic slides WFOV optics with focus control Stereo sound Smell c07 Ben Lok, c08 Sab Babu

13 Ivan Sutherland The Ultimate Display (FIPS 1965)
Data Visualization: “A display connected to a digital computer…is a looking glass into a mathematical wonderland.” Body Tracking: “The computer can easily sense the positions of almost any of our body muscles.” c07 Ben Lok, c08 Sab Babu

14 Ultimate Display (cont.)
Virtual Environments that mimic real environments: “A chair display in such a room would be good enough to sit in. Handcuffs displayed in such a room would be confining, and a bullet displayed in such a room would be fatal.” VEs that go beyond reality: “There is no reason why the objects displayed by a computer have to follow ordinary rules of physical reality with which we are familiar.” c07 Ben Lok, c08 Sab Babu

15 First HMD-Based VR 1965 - The Ultimate Display paper by Sutherland
Ian Sutherland’s HMD c07 Ben Lok, c08 Sab Babu

16 Molecular Docking Simulator
Incorporated force feedback Visualize an abstract simulation c07 Ben Lok, c08 Sab Babu

17 Data Gloves Light, electrical or metal detectors compute “bend”
Electrical sensors detect pinches. Force feedback mechanical linkages c07 Ben Lok, c08 Sab Babu

18 1983 - Artificial Reality Responsive Environment
Is an environment where human behavior is perceived by a computer which interprets what it observes and responds through intelligent visual and auditory displays Contained many of the ideas that define: VR Context Aware Computing Video Place c07 Ben Lok, c08 Sab Babu

19 1985 - Nasa Ames HMD McGreevy and and Humphries
Wearable immersive HMDs LCD “Watchman” displays LEEP Optics Led to VIVID, led by Scott Fisher c07 Ben Lok, c08 Sab Babu

20 Super Cockpit - Tom Furness
Wright Patterson Air Force Base Visual, auditory, tactile Head, eye, speech, and hand input Designed to deal with problem of pilot information overload Flight controls and tasks too complicated Research only Big system, not safe for ejecting c07 Ben Lok, c08 Sab Babu

21 FakeSpace Boom Display - early 1990s
c07 Ben Lok, c08 Sab Babu

22 CAVE c07 Ben Lok, c08 Sab Babu

23 Virtual Workbench-1995 (Responsive Workbench, Immersidesk, etc.)
c07 Ben Lok, c08 Sab Babu

24 Current Best VE UNC Pit Experiment Fear of Heights a Strong Response
Thousands of visitors Compelling Experience Haptics Low Latency High Visual Quality c07 Ben Lok, c08 Sab Babu

25 Gloves, Joysticks, Force Feedback
Major VR Companies Computing Power Display Interaction Locomotion 80s Evans & Sutherland HMD Gloves, Joysticks, Custom Built Electromagnetic (4’ radius) 90s Silicon Graphics Inc. HMD, CAVE Gloves, Joysticks, Force Feedback Optical (room sized) Current PC Real Objects Force Feedback Future Tablet, PDA, PC Projectors Natural interaction Anywhere, Outdoors c07 Ben Lok, c08 Sab Babu

26 VR Events 1985 - VPL Founded 1987 - VR in Scientific American
1990 – SIGGRAPH Panel Session ICAT (International Conference on Artificial Reality and Telexistence) in Japan 1995 – IEEE Virtual Reality Annual International Symposium (VRAIS 95). 1995 – Beginning of Clinical VR 1998 – DisneyQuest opens 1999 – VRAIS replaced by IEEE VR Conference c07 Ben Lok, c08 Sab Babu

27 VPL Founded - 1985 First VR Company
VPL Research by Jaron Lanier and Thomas Zimmerman Data Glove Term: Virtual Reality c07 Ben Lok, c08 Sab Babu

28 VR Comes to the Public’s Attention
1987 Article by Jim Foley that features the VPL Data Glove c07 Ben Lok, c08 Sab Babu

29 Siggraph 1990 Special Session: Hip, Hype and Hope – The Three Faces of Virtual Worlds Chair: Bob Jacobson, University of Washington Panelists: John Barlow, Author and Songwritter Nolan Bushnell, Aaps, Inc. Esther Dyson, Editor, Release 1.0, Analyst Tom Furness, Human Interface Technology Lab Timothy Leary, University of Pittsburgh Warren Robinette, University of North Carolina Randall Walser, Autodesk c07 Ben Lok, c08 Sab Babu

30 Research Frontiers in VR workshop at Visualization 93
First IEEE Virtual Reality Annual International Symposium (now IEEE VR) VRAIS 93 in Seattle Research Frontiers in VR workshop at Visualization 93 “Timothy Leary Wasn’t Invited” c07 Ben Lok, c08 Sab Babu

31 Effectiveness of computer-generated (VR) graded exposure in the treatment of acrophobia in American Journal of Psychiatry c07 Ben Lok, c08 Sab Babu

32 First IEEE VR in 1999 Announced at VRAIS 98 in Atlanta
First IEEE VR held in Houston in 1999 2003 – Los Angelos, CA Chicago c07 Ben Lok, c08 Sab Babu

33 Major Reinvigoration: Hardware Evolution
High expense PC performance surpasses Graphics supercomputers SGI RealityEngine (300k tris – 1993) XBOX (150 mil tri/sec ) XBOX360 (500 mil tri/sec ) Large Volume Displays VR Estimated $3.4 billion industry in 2005 c07 Ben Lok, c08 Sab Babu


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