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Using Blue-bots in the Primary school classroom

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Presentation on theme: "Using Blue-bots in the Primary school classroom"— Presentation transcript:

1 Using Blue-bots in the Primary school classroom
Thank you for coming along today to hear about how to use blue-bots in your classroom. I became interested in Bluebots this year when one of our local schools approached QSITE to develop some professional development activities for the Bluebots. We had been running some Beebot PD for local primary schools and one of the schools saw the advertisement about the Beebot materials and asked if we could do something for them about Bluebots. My background is in high school teaching but I have developed a close relationship with the primary school my children attended and I was also involved with the C2C writing team last year so I thought I would immerse myself in Blue-bots to help out my fellow primary school teachers and this workshop is the result. Kylie Docherty, QSITE @kdoch8

2 Workshop overview Bluebot basics Bluebot app Blue toothing it
Curriculum links This will be a hands on workshop. Most of the time we will be working with the bluebots and the ipads. At the end there will be an opportunity for discussing some cross-curriculum links. Before we start can I have an indication of Who has used beebots before? Who has used bluebots before? Primary vs Secondary vs Other?

3 Bluebot Basics: Beebots vs Bluebots
40 commands Uses 3 x AA batteries Controlled with push buttons No network capability No interaction with app Moves forward, backward, left, right 240 commands Rechargeable Controlled with either push buttons or app Bluetooth networking App can be used to control the bot and adds 45 degree turn, repeats and algorithm edits Floor robot designed to explore computational thinking

4 Bluebot Basics: Familiarisation
Turn right Move forward Pause Go Check prior knowledge 7 buttons – explain what they do Bluebot remembers up to 240 instructions Important to clear instructions before starting a new program Warm up activities: Make the Beebot move 2 steps forward Make the Beebot turn right Clear program Make the Beebot take two steps forward and one step back Move backward Turn left Underneath the Blue-bot Power – On/Off Sound – On/Off Clear

5 Bluebot Basics: Challenge Activities
Challenge 1: Getting in shape Challenge 2: Feed the animals Challenge 3: How far is it? Challenge 4: Alphabet fun Challenge 5: Fairytale friendship Challenge 6: Dance moves Australian Curriculum Digital Technologies P-2 Follow, describe and represent a sequence of steps and decisions (algorithms) needed to solve simple problems (ACTDIP004) On each table you should have: A large grid A clear plastic overlay A bluebot Resource packs A Bluebot challenge booklet During the next minutes work as a group to complete the challenge activities in the booklet.

6 Bluebot app: Familiarisation
Settings Access explore or challenge modes Settings: Enable/Disable buttons, Record audio for buttons, Change colours and style, Bluetooth settings 4 explore options and 4 challenges – we will go through these in more detail on the next few slides Save/Load – 9 slots Choose map – take a photo or choose from photos stored on device Toggle draw – tap to turn on, tap again to turn off. Draws a line as the bluebot moves Save Load Choose map Toggle draw

7 Bluebot app: Two modes Challenge modes Explore modes EXPLORE:
Step by Step: The bluebot reacts immediately each time a button on the app is pressed Basic Programming: The buttons are stored and shown as an algorithm. They run when the go button is pressed. It also allows you to reorder or delete steps without having to start the program again. Repeats: Allows you to select a group of steps to repeat. Select the first and the last and then use the + to show how many times to repeat. 45 Degree Turns: Like repeats but adds 45 degree turns to the command options CHALLENGE: Get from A to B: Shows a flag on the currently loaded map and you need to program the beebot to get to the flag. Obstacles: Same as A to Be but there are some red crosses on the map you need to avoid Fewer buttons: Some of the buttons are missing forcing you to use only the buttons provided Random: Any of the above challenges selected at random by the app Challenge modes Explore modes

8 Bluebot app: Challenges
Challenge 7: Load the treasure map. Create a simple program to move the Bluebot from the volcano to the cave. Challenge 8: Load a blank map. Use explore mode 4 to draw a hexagon using repeat and 45 degree turns. Challenge 9: Complete 4 Random challenges in challenge mode. Australian Curriculum Digital Technologies 5-6 Design, modify and follow simple algorithms represented diagrammatically and in English involving sequences of steps, branching, and iteration (repetition) (ACTDIP019) Work together as a group to complete these challenges. You have 15 minutes.

9 Blue toothing it: Digital systems
Australian Curriculum Digital Technologies 3-4 Explore and use a range of digital systems with peripheral devices for different purposes, and transmit different types of data (ACTDIK007) Bluetooth is a wireless network for peripheral devices. A peripheral device is anything that the computer uses for input or out such as a keyboard, printer, monitor, mouse. In the case of a Bluebot. The Bluetooth network allows us to use an ipad to transmit data to the Bluebot. Some quick facts about Bluetooth: Bluetooth signals use radio transmissions to send data They have a small range – usually about 10 metres A device can be a master or a slave. In our case the ipad is the master and the bluebot is the slave. A master can control many slaves. (2-8) A slave can belong to many masters. Bluebots are used for keyboards, headsets. They are also used for devices such as Spheros. When you have lots of ipads and lots of bluebots in a classroom there can be some headaches with controlling the different devices. Image from

10 Blue toothing it: Tips for the classroom
Give your bluebot a name or a number in the settings part of the app Check you are connected to the correct bluebot (in settings) If there are connection problems move away from other devices and bluebots (at least 1 metre) and re-establish the connection. Blue tooth devices will automatically bond through a process called pairing whenever they are close enough to each other. Blue tooth devices can be given names which are stored on the device memory. You can give your bluebots a name using the settings area of the bluebot app. Once your bluebot has a name you can see which bluebot your ipad is controlling in the Bluetooth settings part of the app. If you are controlling the wrong bluebot move away and disconnect so you can pair with a different device. Even though Bluetooth generally allows a slave to be accessed by multiple masters, bluebots are designed to be controlled by only one device. The pairing occurs dynamically so when the signals are not being transmitted the bluebot may automatically disconnect from the piconet and then reconnect to someone else’s ipad. To reduce interference try to make sure the bluebots are about 1 metre apart when the initial pairings are set up. If there are problems move away, disconnect and allow the correct pairing to be established before moving together again.

11 Bluetoothing it: Challenges
Challenge 10: Use poster paper to draw a maze for the Bluebot to travel through. Use the step by step explore mode to control the Beebot and navigate the maze. Challenge 11: Revisit Challenges Choose a challenge to repeat using Bluetooth. Control the Bluebot using Bluetooth to complete these challenges. You have 10 minutes.

12 Curriculum Links: Digital Technologies
Year Level Australian Curriculum: Digital Technologies Years P-2 Follow, describe and represent a sequence of steps and decisions (algorithms) needed to solve simple problems (ACTDIP004) Years 3-4 Years 5-6 Design, modify and follow simple algorithms represented diagrammatically and in English involving sequences of steps, branching, and iteration (repetition) (ACTDIP019) Throughout the slideshow I have shown some of the links to Digital Technologies. Review P-2, 3-4 and 5-6 curriculum links.

13 Curriculum Links: Maths
Traversing the number line, use masking tape to make a number line on the floor. Add an xy axis to the grid Estimate distance e.g. sit in a circle and estimate how many Blue-bot steps to a friend on the other side of the circle. Color/shape recognition

14 Curriculum Links: Science
Create a solar system map and visit the planets Create a habitat map and create an animal costume for the Blue-bot Incline plane – measure Blue-bot speed on different slopes Add pics of food to the grid and have Blue-bot go to healthy foods or collect ingredients for a recipe

15 Curriculum Links: English
Act out a story Letter hunt game – Draw a picture card from the stack and make the Blue-bot go to the first letter of the word. Spell out words on an alphabet mat. Pause at each letter in a spelling word. Sequence a story

16 Curriculum Links: Geography
Turn the grid into a map of the school, town or local community. Visit places on the map. Use cardboard boxes to create a 3D village. Have Blue-bot deliver letters to the village. Draw a map of Australia over the grid. Visit different places on the map.

17 Links to more resources
There are lots of Bee-bot resources online that work well with Blue-bots as well. Making your classroom buzz with Bee-bots by Kristine Kopelke content/uploads/2010/06/doc_669_2468_beebotguideA4v2.pdf Bee-bot activity guide by Modern Teaching Aids Programming with Bee-bots by Barefoot Computing Computing2.pdf Thank you for coming along today. I hope you have enjoyed the activities today. If you would like a copy of the resources I have used in the workshop I am happy to share these if you have a USB or just me via QSITE to request a copy.


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