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Chester County 24 Challenge® Tournament Overview
24 CHALLENGE TOURNAMENT Chester County 24 Challenge® Tournament Overview Welcome to our tutorial for schools participating in the Chester County 24 Challenge Tournament The purpose of this PowerPoint is to give you all an overview of how our tournament will run so you can Practice with your students so they are ready for our tournament Make sure you understand how our event will be run Plan your school based events to mirror our events
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Tournament Agenda http://math24.cciu.org
Time Event 8:30 AM – 9:00 AM Sign in and get table assignments. 9:00 AM – 9:15 AM Proctor meeting: rule review Student welcome and rule review 9:15 AM – 11:55 AM Competition This agenda is published on our website for your reference Please make sure you arrive promptly at 8:30am so we can start on time. As you see in the agenda, while the proctor meeting is happening, we do plan to review the rules with the students using segments of this PowerPoint before we start Round 1 Breaks between rounds are still on this year’s agenda. During the 15 minute break after Round 2 students may eat a snack. Students should bring their own snacks. The event will conclude by 11:30pm. Schools who need to are welcome to bring lunch and eat in the room after the competition. Visit event site for full agenda:
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Students are seated 3 or 4 to a table
Tournament Rules Students are seated 3 or 4 to a table Now let’s review the basic tournament rules We will give table assignments fro rounds 1 & 2, students will move between round 1 and 2. We will play each round with the FULL deck. We will remove 2, 2-dot cards for tables of 3. (It is statistically even this way)
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Fingers must begin on the blue area of the tournament mat.
Tournament Play Fingers must begin on the blue area of the tournament mat.
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Rule 1: Proctors put cards in play one at a time in the center of the tournament mat. Proctors MUST place the cards so that all the students see the card at the same time. Cupping the cards in your hand until they are released is highly recommended. More details in the proctor training. Proctors MUST hide deck against chest or under table Proctor training: We will review the importance of cupping cards vs. placing cards.
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Rule 2: Students may touch the card with 1, 2, or 3 fingers to begin answering. Slapping the card results in a penalty. More on penalty flags later.
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Rule 3: Proctors determine who touched the card first.
Rule 3: Proctors determine who touched the card first. It will be the proctor’s job to judiciously select who touched first if there are multiple ties. The goal is to solve as many cards as possible in each round.
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Rule 4: Students must: Single & double digit cards Variable cards:
Rule 4: Students must: Single & double digit cards State LAST STEP FIRST within 3 seconds Complete 3-step solution within 15 seconds Must end solution with same last step Variable cards: State variable within 3 seconds 15 seconds to solve each wheel, NOT cumulative Students do NOT have to start the solution with the variable number A student can make corrections within allotted time period until the solution is “fixed” by saying equals “24”. Pattern within 3 seconds (last step of solution) Complete solution within 15 seconds (all three steps) If table stares for more than 15 seconds with no tap - remove card - put back in deck and move on to next card.
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Points 1 Dot Card – 1 point 2 Dot Card – 2 points
Points 1 Dot Card – 1 point 2 Dot Card – 2 points 3 Dot Card – 3 points Proctors will tally the totals at the end of each round. Students may add their scores, proctors should do a double check.
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Why is a Penalty Flag Given
Why is a Penalty Flag Given Student: Did not announce the last-step within 3 seconds. Cannot complete the solution in 15 seconds. Offered a solution that is incorrect. Touched card with more than 3 fingers. Touched proctors hand before it is withdrawn from the card. We will use sticky notes for penalty flags again this year. There are really only 5 ways to get a penalty.
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Penalty Flags Everyone starts each round with 0 penalty flags.
Penalty Flags Everyone starts each round with 0 penalty flags. Rounds 1 & 2 = 3 Semi final and final round = 2 penalty flag limit When a student hits the limit they stop earning point but keep what they earned Play continues After 3rd penalty flag, participants do not earn any more points. If the person with 3 penalty flags finishes the round with the most points, they can still win the round.
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After a Penalty Flag In the event that a penalty flag is issued, the current card will go back into the deck to be played at a later time in the round. if all but one student penalty's out the last one still gets to play. If one student gives the wrong solution and gets a penalty flag - the card gets put back in deck randomly for future play
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Scoring Players write their score for Rounds 1 & 2, with a double check from proctor. End of Round 2: Proctors collect and subtotal all scores for their table. Scorecards are turned in for ranking semifinalists/silver medalists. Rounds 3 and 4 are Face-Off rounds – scores from previous rounds do not carry forward. Scoring is handled the same we scored last year, however medals are being handled a little bit differently. Rounds 1 & 2 will be recorded by the player Checked by the proctor End of Round 2 Proctor tallies each score card at their table We will rank all score cards at that time to identify semi finalists. Then Rounds 3&4 are face-off rounds. Scores from previous rounds do not carry forward.
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Medals Semifinalists earn silver medals. Finalists earn gold medals.
Medals Semifinalists earn silver medals. Finalists earn gold medals. Table winners earn bronze medals. Winner of final round earns the Chester County trophy. We are changing the medals up a bit this year to match the state competition process. As a result more medals will be given out this year, and individuals will be able to win multiple medals and the trophy. Each grade band has their own set of medals.
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Round 1 Full deck of Single Digit Cards 20 minute round
Round 1 Full deck of Single Digit Cards 20 minute round 10 minute break Students must hold on to their scorecard when they move to next table assignment. I’d like to take you through each round and review type of card Length of round Length of break following the round And other miscellaneous notes. All rounds will be 20 minutes –Goal is to solve as many cards as possible at your tables! Last year we played a certain number of cards per round, this year we are playing with a full deck of 48 cards each round is timed at 20 minutes. Most tables will finish all cards, Proctors should strive for completion of the deck if possible. A few tables may not get through all their cards. End of the round – Champions move to their Round 2 table assignment.
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Sample Single Digit Card Set
Sample Single Digit Card Set CCIU will provide the game play decks here at the tournament Single digit cards are the most common. You’ll want to have plenty of practice on this and all decks that we will use at the tournament. This year we will again use Double digit cards and we are introducing Variable cards because the State competition will have those cards in their competition. So we want to make sure our champions are ready to compete!
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Round 2 Double Digit Cards 20 minute round
Round 2 Double Digit Cards 20 minute round Top players in each grade-group become semi-finalist and silver medalist. 15 minute break and snack Proctors will collect and subtotal the scores for Rounds 1&2. Round 2 begins to identify some of the medalists for our tournament. At the end of this round proctors tally scores for students at their table We collect score cards and rank them While we are ranking there is a 10 minute break and snack Then we come back and announce the semifinalists who also earn silver medals and we return the cards to everyone. (5minutes)
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Sample Double Digit Card Set
Sample Double Digit Card Set You will all have these from last
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Round 3 “Face-Off” Round 3 uses Variable Cards
Round 3 “Face-Off” Round 3 uses Variable Cards 10 minute round, 10 variable cards All participants play Round 3 Top scorers are in Semi-Final Round 3 Remaining players compete in General Round 3 for bronze medal. Round 3 is a Face-Off – scores revert to ZERO– score from this round is the only score that counts. Semi finalists are competing for a seat at the finalists table – top winner at each table earns that seat and a gold medal. All others in the general round are competing for a bronze medal, table winners earn the bronze medals Depending on numbers at the table – champions may need to move to make sure there are 3 or 4 at each table before we start We will seat champions by spreading out the rankings in the semi finalists tables. i.e. #1 will be at 1st table # 2 will be at 2nd table # 3 at third table and so on. This process is different from how we seated semi final round last year. We listened to feedback from evaluations and advice from Suntex and made this change in our process for a more equitable competition.
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Round 3 – continued All players’ scores now revert to “0”.
Round 3 – continued All players’ scores now revert to “0”. Round 3 uses Variable Cards. Semi-Final player with top score at table advances to Final Round 4. Top Score at General Round 3 table earns a bronze medal.
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Sample Variable Card Set
Sample Variable Card Set
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Variable Cards http://math24.cciu.org NEW cards introduced this year!
Rounds 3 & 4 will use Variable cards. Solving Variable Cards: find one number to combine with the 3 numbers on right and left to come up with 24. Here’s how players give their answer: State the variable that resolves both wheels Give the steps that solve the left wheel, student does NOT need to use variable in the first step Give the steps that solve the right wheel, student does NOT need to use variable in the first step No penalty flags for not doing last step first 2 penalty flags only in this round Schools participating should practice using these cards – buy yourself a deck. Make sure you check out the discounted prices available through the Suntex offer Visit: For the discounts
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Discounted Supplies for your School
30% OFF
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Round 4 Final Round 5 sets of Double Variable Cards
Round 4 Final Round 5 sets of Double Variable Cards Finalist scores revert to “0”. No time limit Top scorer at Finals Table is the Grade-Level Tournament Champion Another Face off Round
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Final Round http://math24.cciu.org
We will have two proctors placing cards for this round. they place their card next to each other on the table as shown above at the same time. How to Solve: 2 variable cards next to each other students need to find 1 whole number between 1&9 that will solve three of the four wheels. Then they need to give the solutions Of course these cards will take some practice so buy your supplies and start practicing. States will follow this process! We want our regional champs ready to compete, so we are mirroring that tournament.
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Every participant is already a CHAMPION!
Every participant is already a CHAMPION!
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LET THE GAMES BEGIN!! http://math24.cciu.org
Reach out to Mary Driscoll with questions or
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