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Chapter 2 SOURCES OF INNOVATION
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Overview Innovation can arise from many different sources
Individuals Research efforts of Universities Government labs Nonprofit organizations Prime engine of innovation is firms because: Greater resources then individuals Management systems to marshal for collective purpose Strong incentive to develop differentiating new products over nonprofit organizations Sources of Innovation
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Overview Innovation can arise from many different sources and the linkages between them. Networks of innovators that leverage knowledge and other resources from multiple sources One of the most powerful agents of technological advance Sources of Innovation
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Example of innovation network
Procter & Gamble (Connect + Develop) Apportunity- Djuice Sources of Innovation
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Creativity Sources of Innovation
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Creativity Creativity: The ability to generate new and useful ideas. Ability to produce work that is useful and novel A product could be novel to the person who made but not to everyone else. Which is called reinevntion The most creative works are novel at: Individual producer level Local audience level Broader societal level Sources of Innovation
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Creativity Individual creativity is a function of:
Intellectual abilities (e.g., ability to articulate ideas) Knowledge (e.g., understand field, but not wed to paradigms) Style of thinking (e.g., choose to think in novel ways) Personality (e.g., confidence in own capabilities) Motivation (e.g., rely on intrinsic motivation) Environment (e.g., support and rewards for creative ideas) Risk taker (e.g., willingness to take reasonable risks) Persistence (e.g., tolerate ambiguity and willingness to overcome obstacles) Sources of Innovation
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Individual Creativity
Most important intellectual abilities for creative thinking includes: Look at the problem in unconventional ways The ability to analyze which ideas are worth pursuing Ability to articulate those ideas to others and convince them Balance between knowledge and creativity (e.g. GIVEN imaging camera Pill) Sources of Innovation
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Example of unconventional thinking
Where did the Z go? Answer: Sources of Innovation
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Example of unconventional thinking
Equation is incorrect. Make it correct without touching pen or pencil. Other then that you can do anything you want. Answer: Sources of Innovation
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Organizational Creativity
Organizational Creativity is a function of: Creativity of individuals within the organization Social processes and contextual factors that shape how those individuals interact and behave Organizations structure, routines and incentives could thwart individual creativity or amplify it Methods of encouraging/tapping organizational creativity: Idea collection systems (e.g., suggestion box) In 1895 John Patterson, founder of National Cash Register (NCR), created the first sanctioned suggestion box program Originators of adopted ideas were awarded $1 – a revolutionary concept Honda – (EDIS) more than 75% of ideas are implemented and employees are awarded through recognition Bank One – (One great Idea) idea repository where employees can collaborate via intranet Creativity training programs: Culture that encourages (but doesn’t directly pay for) creativity. IDEO: encourages making mocks and prototypes Sources of Innovation
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Transforming Creativity into Innovation
Innovation is the implementation of creative ideas into some new device or process. Requires combining creativity with resources and expertise. Inventors One ten-year study found that inventors typically: Have mastered the basic tools and operations of the field in which they invent, but they will have not specialized solely on that field. Are curious, and more interested in problems than solutions. Question the assumptions made in previous work in the field. Often have the sense that all knowledge is unified. They will seek global solutions rather than local solutions, and will be generalists by nature Such individuals may develop many new devices or processes but commercialize few. Such individuals may be inventive but not entrepreneurial. They may not patent or commercialize their work. Sources of Innovation
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Theory in Action – The Segway and the iBOT
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Theory In Action – Segway Human Transporter
The Segway HT: A self-balancing, two-wheeled scooter invented by Dean Kamen Kamen holds more than 150 U.S. and foreign patents Has received numerous awards and honorary degrees Never graduated from college To Kamen, the solution was not to come up with a new answer to a known problem, but to instead reformulate the problem Developing the Segway DEKA has a balance of “ideation” and “execution” people Segway required numerous external partnerships By 2003, had been adopted primarily for commercial and industrial applications. Sources of Innovation
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iBOT Mobility System iBOT mobility system Advanced wheelchair that enables users to climb stairs, negotiate sand, rocks and curbs Incorporates a sophisticated balancing system Predecessor to Segway Collaboration with external partners Venture capitalists Silicon Sensing Systems developed the gyroscopic sensor system Michelin developed unique “Balance” tires Pacific Science helped create the Segway’s electronic motor Saft developed a “smart charging” battery Had to satisfy government regulations to be allowed on sidewalks Sources of Innovation
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Transforming Creativity into Innovation
Innovation by Users Users have a deep understanding of their own needs, and motivation to fulfill them. Laser sailboat developed by Olympic sailors without any formal market research or concept testing based on their own preferences Highly successful in the 70s and 80s Indermil – a tissue adhesive based on Superglue. Managers tried to exploit Superglue’s tendency to bond to skin to develop an alternative to sutures for surgical applications. Experiments in the 70s and 80s (Wound Closure) failed. A presentation by a reconstructive surgeon who had operated on burn victims in response to the Bradford football stadium fire of 1985 brought the project back to life. The doctors had used Superglue to repair skin and stick skin grafts in place. Years later, the patients had almost perfect skin repair The CEO gave his full support and serious funding. By 2003 the product was selling in 40 countries Sources of Innovation
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The Birth of the Snowboarding Industry
Theory In Action The Birth of the Snowboarding Industry First snowboards not developed by sports equipment manufacturers; rather they were developed by individuals seeking new ways of gliding over snow Tom Sims made his first “ski board” in wood shop class. Sherman Poppen made a “snurfer” as a toy for his daughter – later held “snurfing” contests Jake Burton added rubber straps to snurfer to act as bindings By 2001 there were approximately 5.3 million snowboarders in the United States and the US market for snowboarding equipment had surpassed $235 million Sources of Innovation
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Transforming Creativity into Innovation
Research and Development by Firms Research refers to both basic and applied research. Basic research aims at increasing understanding of a topic or field without an immediate commercial application in mind. Applied research aims at increasing understanding of a topic or field to meet a specific need. Development refers to activities that apply knowledge to produce useful devices, materials, or processes. R&D thus refers to a range of activities that extend from early exploration of a domain to specific commercial implementations Sources of Innovation
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Transforming Creativity into Innovation
Research and Development by Firms Most firms consider in-house R&D to be their most important source of innovation. A firm’s R&D expenditures as a percentage of its revenues has a strong correlation with its sales growth rate, sales from new products and profitability. Sources of Innovation
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Transforming Creativity into Innovation
Research and Development by Firms Science Push (50s and 60s) approach suggests that innovation proceeds linearly: Scientific discovery inventionmanufacturing marketing Discoveries in basic science were the primary source of innovation which were then translated into commercial applications Demand Pull (mid 60s) approach argued that innovation originates with unmet customer need: Customer suggestions invention manufacturing Research staff would develop new products in efforts to respond to customer problems or suggestions Most current research argues that innovation is not so simple, and may originate from a variety of sources and follow a variety of paths. In-house R&D Linkages to customers or other potential users of innovations Linkages to external sources of scientific and technical info Linkages to competitors, suppliers and complementors Sources of Innovation
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Transforming Creativity into Innovation
Firm Linkages with Customers, Suppliers, Competitors, and Complementors Include alliances, participation in research consortia, licensing arrangements, joint ventures Most frequent collaborations are between firm and their customers, suppliers, and local universities. Firms considers users their most valuable source of new ideas Complementors are organizations that produce complementary goods such as DVD moves for DVD players Example: Kodak & Fuji (Competitors V/s Complementors) Sources of Innovation
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Transforming Creativity into Innovation
Firm Linkages with Customers, Suppliers, Competitors, and Complementors External versus Internal Sourcing of Innovation External and internal sources are complements Firms with in-house R&D also heaviest users of external collaboration networks In-house R&D may help firm build absorptive capacity (the ability of an organization to assimilate and utilize new knowledge) that enables it to better use information obtained externally. Sources of Innovation
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Transforming Creativity into Innovation
Universities and Government-Funded Research Universities Many universities encourage research that leads to useful innovations Outcome is patentable and unpatentable innovations Bayh-Dole Act of 1980 allows universities to collect royalties on inventions funded with taxpayer dollars Led to rapid increase in establishment of technology-transfer offices. Offices that facilitate the transfer of technology developed in a research environment to commercial applications Revenues from university inventions are still very small, but universities also contribute to innovation through publication of research results. Sources of Innovation
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Transforming Creativity into Innovation
Universities and Government-Funded Research In 1950s and 1960s US govt funded over 65% of R&D money, 26% by 2000 but slack picked up by industry Dollar amount of government funding has increased despite percentage drop Governments invest in research through: Their own laboratories Science parks (foster collaboration between govt, universities and private firms) and incubators (provide funding and advice to nurture the development of new technology that has potential for important societal benefits but highly uncertain direct returns) Grants for other public or private research organizations Sources of Innovation
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Transforming Creativity into Innovation
Private Nonprofit Organizations Many nonprofit organizations do in-house R&D, fund R&D by others, or both. Top 20 US Nonprofit R&D performers, 1997 Sources of Innovation
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Innovation in Collaborative Networks
Collaborations include (but are not limited to): Joint ventures Licensing and second-sourcing agreements (e.g. Intel licensed AMD to second-source Intel microprocessors) Research associations Government-sponsored joint research programs Value-added networks for technical and scientific exchange Informal networks Collaborative networks are especially important in high-technology sectors where individual firms rarely possess all necessary resources and capabilities Sources of Innovation
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Innovation in Collaborative Networks
Technology Clusters are regional clusters of firms that have a connection to a common technology e.g., Silicon Valley’s semiconductor firms Firms that are proximate have an advantage of sharing information frequently leading to greater productivity A cluster of firms with high innovation productivity can lead to more new firms starting up in the immediate vicinity This may lead to increase in employment, new firms and entrepreneurship Though today’s information technology enables fast, cheap and easy communication across the globe, knowledge does not always transfer so easily Encompass an array of industries that are linked through relationships between suppliers, buyers and producers of complements. Sources of Innovation
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Innovation in Collaborative Networks
Agglomeration Economies (benefits firms reap by locating in close geographical proximity to each other): Proximity facilitates knowledge exchange. A willingness to exchange through building trust via interaction Develop common ways to understand and articulate the knowledge Cluster of firms can attract other firms to area. Supplier and distributor markets grow to service the cluster. Cluster of firms may make local labor pool more valuable by giving them experience. Cluster can lead to infrastructure improvements (e.g., better roads, utilities, schools, etc.) Sources of Innovation
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Innovation in Collaborative Networks
Downside of Agglomeration Economies Proximity of many competitors serving a local market can lead to competition that reduces their pricing power via a vis buyers and sellers Increase in the likelihood of a firm’s competitors gaining access to the firm’s proprietary knowledge Can lead to traffic congestion, excessively high housing costs and increased pollution Sources of Innovation
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Innovation in Collaborative Networks
Likelihood of innovation activities being geographically clustered depends on: The nature of the technology e.g., its underlying knowledge base or the degree to which it can be protected by patents or copyright, the degree to which its communication requires close and frequent interaction; Industry characteristics e.g., degree of market concentration or stage of the industry lifecycle, transportation costs, availability of supplier and distributor markets; and, The cultural context of the technology e.g., population density of labor or customers, infrastructure development, national differences in how technology development is funded or protected. Pharmaceutical industry is clustered in the UK and France, not in Germany or Italy May be a result of the national systems of research funding and the need to share complex technological expertise Clothing manufacturing is clustered in Italy but not in the other three may be due to cultural factors that influenced the historical rise of industrial districts Sources of Innovation
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Innovation in Collaborative Networks
Technological spillovers (spread of knowledge across organizational or regional boundaries) occur when the benefits from the research activities of one entity spill over to other entities. Likelihood of spillovers is a function of: Strength of protection mechanisms (e.g., patents, copyright, trade secrets) Nature of underlying knowledge base (e.g., tacit, complex) Mobility of the labor pool e.g.,a firm’s patenting activities and profits were influenced by the R&D spending of other firms and universities in its geographical region (Adam Jaffe) Significant influence on innovative activity Sources of Innovation
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Getting an Inside Look: Given Imaging’s Camera Pill
The Camera Pill: A capsule that is swallowed by patient that broadcasts images of the small intestine Invented by Gavriel Iddan & team of scientists Iddan was a missile engineer – no medical background Project initiated by Dr. Scapa, a gastroenterologist Iddan applied guided missile concept to problem of viewing the small intestine Developing the Camera Pill Many hurdles to overcome: size, image quality, battery life Formed partnership with Gavriel Meron (CEO of Applitec) for capital to commercialize Formed partnership with team of scientists lead by Dr. C. Paul Swain to combine complementary knowledge Resulted in highly successful, revolutionary product. Sources of Innovation
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Getting an Inside Look: Given Imaging’s Camera Pill
Discussion Questions: 1. What factors do you think enabled Iddan, an engineer with no medical background, to pioneer the development of wireless endoscopy? 2. To what degree would you characterize Given’s development of the camera pill as “science-push” versus “demand-pull”? 3. What were the advantages and disadvantages of Iddan and Meron collaborating with Dr. Swain’s team? Sources of Innovation
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Thank you
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