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Research as a part of design: what to study and how to study it
Design Research , Hyysalo, 18 sept 2017, sampsa hyysalo Research as a part of design: what to study and how to study it
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Examine the following design brief (which we got in 2012, here in short form) and list:
a) what things you need to know to design it successfully b) how you get that knowledge i.e. what kind of research you have to conduct to be able to deliver a well fitting design concept 6 week later. -- c) Write three research questions for the research you regard most needed for this assignment? Design Brief 2012 Codesigning the future health IT, group III Background Helsinki City student health and the Clinic of Sexually transmitted diseases have noticed a rise in Chlamydia diagnoses from to annually during the last few years after years of slow decline during previous decade. New incidents increase particularly among young adults. Many chlamydia incidences are symptomless but spread nonetheless and if untreated, it can lead to serious causes such as female infertility. The student health survey has been used to ask about sexual behaviour and sexually transmitted diseases of students. Home testing of chlamydia has become possible during the last couple of years but is too costly to deploy to whole population. Assignment re-design the youth health survey and campaign by youth health care to effectively reduce chlamydia incidents among students in Helsinki region
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Brief 2 Pepsodent has gotten alarmed by the success of humble brush.
They wish to investigate onto how to outcompete it with their own ecological line of toothbrushes. One avenue is that do an ecobrush that brushes better … to figure this out, designers need to know how people brush their teeth Internet (published information, not videos) Interview Analysing artifact Observation
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Approach Stronghold Likely yield Limits and shortcomings Own experience General directions and quick decisions. Easy applications. Visions and ideas for design and improved experiential basis for detail design. Often tendency to unexamined bias, patchiness and overly rosy view of design challenge. User collaboration User environments that are unfamiliar or hard to access: Design ideas, familiarizing to usages, testing. Refined and alternative design ideas and concepts; Knowledge of user needs and desires, terminology and concepts. Benefits depend on how good collaboration partners are found, how well collaboration works and can be utilized in design. Observation Exploring the intricacy of complex work practices, collaboration, and secondary uses and users. Better understandings of users’ environments and their concepts and terms. Alternative design ideas. Needs to be focused well. Hard to study temporally dispersed or sensitive activities. Qualitative interviews Clarifying users perceptions of their preferences, needs and desires. Knowledge about users’ goals, rationales, priorities, values and preferences. Lack of detail, rationalizations of action Surveys Stabilized technologies and users of which much is already known Allows comparing existing products and to map the outlines of markets All that interviewers or interviewees do no know produces guesswork - particularly new technology, new uses and user users Artifact analysis Analytically discerning the features of previous and competing products and environments of use Better understanding of what is assumed about usage and users in the design of other product and environments; ideas for design and improvement Users interpretative process missing: findings need to be confirmed by other methods. Usability testing Ideas and solutions for improving the user interface, navigation and structuring of the program Finding design flaws and clarifying how users understand the product Requires a model or a prototype; complex and joint use as well as groupwork hard to test. Prototyping and modeling Concretizing and iterating design ideas Improvements and new design ideas, comparisons between solutions Model or a prototype is only as good as the understanding that has gone into it: requires other methods alongside. Published information Background information and general understanding about user groups and patterns of usage. Background knowledge, better understanding of requirements and basics that need to be considers. Seldom covers all aspects of new product.
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