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KAAC Quick Recall Training
New Coaches and Officials
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Thank you for your willingness to serve!
What sets KAAC events apart from most other academic events is the quality of the coaching and officiating. YOU make it happen!
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Quick Recall is the only public event in:
Governor’s Cup JV Challenge Sixth Grade Showcase
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Required Quick Recall Officials in Governor’s Cup
District: One certified official that must be listed as a judge or moderator. *Note: This is the MINIMUM! Regional: Two certified officials, one of which must be listed as a judge or moderator. State: A certified scorer, or a timer who will serve as a buzzer operator. A judge or moderator can fulfill this requirement, pending KAAC approval.
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Required Officials for JV Challenge/Sixth Grade Showcase
TWO certified Quick Recall officials, one of which must be listed as a judge or moderator
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How Can the Required Quick Recall Head Coach be Certified?
At the KAAC Conference At a “local” KAAC training by a KAAC trainer – these dates are now online at
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How Can Assistant Coaches and Required Officials be Certified?
At the KAAC Conference At a “local” KAAC Training – dates go online around Sept. 20 By a KAAC-trained coach Must complete online quiz HEAD coaches cannot be certified online
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Format Overview Number of players Officials Room Setup Question Types
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Number of Players Two teams of 4 play
Teams may not compete with fewer than 4 players Substitutions allowed during timeouts, at halftime and before overtime
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Officials Judge—the primary official—coordinates match and supervises other officials Moderator—reads questions and makes initial ruling on answers Scorer—keeps official score Trainers – refer to the manual as you discuss each one of these
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Officials (cont.) Spotter—recognizes the team and individual who buzzes in first on a tossup - may also operate buzzer equipment Timer—keeps official time—may also run buzzer, or serve as spotter. Trainers – refer to the manual as you discuss each one of these
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Room Setup
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Question Types Tossup – either team can answer
(Regular) Bonus – earned by the team that answers a tossup correctly Bounce-back bonus—if first team misses a bonus, second team gets a chance to answer
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Question Types: In-Depth
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Tossup Questions Players may NOT confer on tossups—if they do, the question is offered solely to the other team Anyone can buzz in The first to buzz in is recognized by the spotter: “South Elementary, David” That player must answer immediately Otherwise, officials will call ‘hesitation’ “Hesitation” is a judgment call and cannot be appealed Players can interrupt
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Tossup Questions: Incorrect Answers
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Correct Tossup Bonus Question
Worth one point A bonus always follows a tossup UNLESS: time expires the tossup was the last question in the half or overtime. Both teams may confer on a bonus question.
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Who can answer a bonus? Only the captain or the person the captain designates. What if someone else does? On a "regular" bonus question, answers given by the wrong person or after time has elapsed are ignored by match officials
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Bonus Captain Designation
The captain must say, “I designate (name).” That designation must be given without pause; if it is not, a hesitation or infraction is called. No additional time is given The designee must begin his or her answer before the 10-second answer time is over, and immediately after the captain calls his or her name. If anyone other than the designated student answers, “infraction” is called and the bounce-back bonus ensues.
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Bonus Questions: Incorrect Answers
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Bounce-Back Bonus If a team fails to answer its bonus question, or answers its bonus question incorrectly, the bonus question “bounces back” to the other team. The moderator states “Incorrect—captain” or “Time—captain?” while turning to the other team. Hesitation rules are in effect as soon as the moderator finishes his or her prompt.
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Match Timing Response times Match length
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10 seconds for all grade levels
Response Times Grade Level Tossup Answer Time Bonus Answer Time Elementary 10 seconds 10 seconds for all grade levels Middle Grades High School 6th Grade JV Challenge 5 seconds
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Governor’s Cup—Time and Questions per Half
Match Length Governor’s Cup—Time and Questions per Half District Regional State Elementary 10 minutes or 30 questions 10 minutes or 30 questions N/A Middle Grades 12 minutes or 40 questions Pool Play—10 minutes or 30 questions; single elimination—untimed halves with 40 questions. High School 15 minutes or 40 questions Pool Play—12 minutes or 40 questions; single elimination—untimed halves with 50 questions 6th Grade Showcase 10 minutes OR 30 questions JV Challenge 12 minutes 35 questions
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Timeouts Types When they may be called
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Types of Timeouts “Regular” timeout “Substitution” Timeout
Coach must substitute at least one player Both coaches can substitute Coach may talk with players, but must be ready to begin play when prompted. All timeouts are one minute. Only the coach may call a timeout.
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When Timeouts May Be Called
After a successfully answered bonus or bounce-back bonus - YES After both teams miss a bonus - YES After both teams miss a tossup – YES Between a tossup and a bonus – NO Between a missed bonus and a bounce-back bonus – NO Tip: A timeout can only be called when the next words from the moderator are “<question number>, tossup.”
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Inquiry Procedure Types of inquiries Timeline
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Inquiries: Two Types Procedure: Answer: Questions read inaccurately
Challenges relating to the timing of a match Application of rules Answer: Answer stated in the question set is incorrect Correct alternate answer is not accepted by the judge Correct answer is not the first answer given Incorrect or incomplete answer is accepted by the judge
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Inquiry Procedure Timeline
The time in a half or overtime expires—judge notifies coaches that the three‑minute inquiry period has begun. Coach files written inquiry within three‑minute period. Judge considers inquiry and informs coaches of initial ruling.
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Inquiry Procedure Timeline
Either coach informs judge if he/she wishes the inquiry to be sent to the Chief Official. If so, judge notifies the coach who did not file the inquiry that the three‑minute rebuttal period has begun. After rebuttal, judge sends inquiry to Chief Official. IMPORTANT: Do not put team names on the inquiry sheet. If the inquiry is filed at halftime, the judge begins the second half and does NOT wait for the inquiry to be returned from the Chief Official.
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Overtime
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Overtime Overtime begins with a tossup question. The first team to score five (5) points is the winner. Questions not used during regulation time may be used in an overtime period. If these questions are not sufficient, KAAC provides extra questions for officials to use. In an overtime period, if the amended score following an inquiry results in neither team having the required five points to win the match, play resumes from the point at which the overtime ended. If the fifth point for Team A was a tossup, play resumes with a bonus for Team A and possible bounce-back to Team B. If the fifth point was a bonus, play resumes with a tossup. If the amended score is 5‑5, an additional overtime begins with no score.
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