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CHAPTER 4 DISPLAY DEVICES

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1 CHAPTER 4 DISPLAY DEVICES

2 Understanding Display Devices
The primary method of getting information out of a computer is to use a computer video display unit (VDU) Display systems convert computer signals into text and pictures and display them on a TV‐like screen.

3 How Displays work First computer sends signal to Video Adapter (an expansion board) telling it to display an image or character Adapter then renders the image/character for the display i.e. converts the above instruction into several instructions that tell the display device (monitor, projector, TV) how to draw the image Finally the adapter sends the instruction to the display **Video adapters are either digital or analog The legacy digital transistor‐transistor logic (TTL) and the analog technologies that began with video graphics array (VGA) were once the two broad categories of video technologies. These categories have nothing to do withnthe makeup of the VDU but instead with how the graphics adapter communicates with theVDU

4 Types of Video Display Unit (VDU)
Display Components Applications LCD (Liquid Crystal Display) Liquid Crystal molecules Watches, digital clocks, microwave and household appliance displays, laptops and modern monitors Plasma Ionized charged particles Plasma Display panels (PDPs), TVs OLED (Organic Light Emitting Diode) Organic light emitting compound Home interior, car interior, headlamps, flashlights Projection System

5 1. Liquid Crystal Display (LCD)
liquid crystals are basically liquid chemicals whose molecules can be aligned precisely when an electrical current is introduced. Think of how metal shavings line up when a magnet is nearby. an inventor found that when he passed an electrical current through a semi‐crystalline liquid, the crystals aligned themselves with the current When properly aligned they allow light to pass through hence the LCD Require backlighting The first application of these liquid crystal displays (LCDs) was the LCD watch The application was expanded to work on monitors hence reducing the weight of luggable computers by almost 30 pounds.

6 Liquid Crystal Display (LCD)
LCDs have both analog and digital interfaces– VGA or DVI-A and DVI-D or HDMI Analog: PC digital signals are rendered by the video card and sent out as analog signals via a cable connected to the display (modulation); the analog signal is then converted to digital signal by the display device (Demodulation). This process is known as modulation Digital: Modern LCDs have a digital interface hence require no modulation/demodulation and therefore don’t suffer any signal loss (DVI-D and HDMI supported Video Cards)

7 LCD Construction Two Methods:
Pros Cons TN – Twisted Nematic Two electrodes placed on opposite sides of a liquid crystal layer Faster response rate – suitable for gamers Color shifting in angled view (negative effect) React to pressure (blanching) IPS – In-Plane Switching The electrodes that are positioned parallel to one another on the same side of the liquid crystal panel Colors are more accurate in angled viewing Do not react to pressure; best for touchscreens Slow response and lusterless or dull display of black hues Expensive

8 TN vs. IPS

9 LCD Pixel Addressing Pixel is a “dot” or the smallest addressable area of illumination, usually a square

10 Active‐matrix vs. Passive‐matrix screens
An active‐matrix screen is made up of several independent LCD pixels. A transistor at each pixel location, when switched among various levels, activates two opposing electrodes that align the pixel’s crystals and alter the passage of light at that location to produce hundreds or thousands of shades. crisp and easy to look at through nearly all oblique angles 179 degree viewing angle – screen doesn’t turn dark at tight angles like in Passive matrix does not require constant refreshing Disadv - Requires large amounts of power to operate all transistors

11 Active‐matrix vs. Passive‐matrix screens
A passive‐matrix display does not have a dedicated transistor for each pixel Uses a matrix of conductive traces instead Disadv –poor rate of response (computer takes hundreds of millions of seconds to change a pixel as opposed to tens of millions of seconds in Active matrix) An effect called Submarining occurs – mouse moved rapidly it disappears and reappears on new location

12 For a single pixel, when the display is instructed to change the crystalline alignment of a particular pixel, it sends a signal across the x‐ and y‐coordinate traces that intersect at that pixel, thus turning it on.

13 Dual scan Dual scan is a variation of the passive‐matrix display.
The classic passive matrix screen is split in half to implement a dual‐scan display. Each half of the display is refreshed separately Increased quality of passive‐matrix displays, but still not as good as active matrix.

14 Screen Filters A privacy filter is a panel that fits over the front of a display; it intentionally limits the viewing angle of the monitor through polarization. Antiglare filters, brightening and clarifying the image appearing on the monitor’s screen

15 Backlight Sources FYI – LED displays are LCD panels with Light Emitting Diodes as opposed to classic fluorescent bulbs. The name is good for marketing Backlight source is LED instead of fluorescent LED provide intelligent backlighting since there are many “controlled” LEDs in an LED display Fluorescent bulbs require AC to power while LEDs work on DC power, therefore laptops with LED displays do not require inverter board for DC-AC conversion LEDs have high contrast ratio rivaling plasma displays

16 2. Plasma Displays plasma refers to a cloud of ionized (charged) particles—atoms and molecules Plasma display panels (PDPs) create this cloud from an inert gas, such as neon – same technology in neon signs This process is similar to CRTs (cathode ray tubes) which use Phosphors Disadv - These chemicals can be used up resulting in reduced quality over time Disadv – Heat generated can result in image burn on the screen

17 Plasma contd.. No backlight required in plasma displays because each pixel produces their own light Plasma have fluid video motion at 600Hz refresh rate – this high rate on LCDs causes the soap opera effect Soap opera effect (high refresh rates and intentional quality enhancement aka motion smoothing that results in non-cinematic look but instead the crisp soap opera/documentary look) More popular in larger-monitor market over LCD because of cost effectiveness

18 3. Organic Light Emitting Diode (OLED) Displays
Unlike LED displays, the image producing parts of the display, not just the light source are made up of organic light emitting compounds The compound is placed between an anode and a cathode When current is passed through the compound it emits light OLEDs create the image in an OLED display and supply light source, hence no need for backlighting as LCDs do Higher contrast ration than LCD OLEDs are self‐contained cells that use the same principle to create light

19 OLED continued.. Can be classifies as AMOLED and PMOLED
Active Matrix organic LED (AMOLED) have better quality that Passive Matrix Organic LED (PMOLED) Materials used in OLED construction demonstrate shorter life-spans than those in LCD and Plasma displays

20 AMOLED enhancement Thanks to Samsung -1. Super AMOLED and 2. Super AMOLED Plus display Super AMOLED replaces the standard touch sensor panel (TSP) found in LCDs with a thinner flatter on-cell TSP resulting in more visible screen in all lighting conditions and increased sensitivity in touch panels Super AMOLED uses the on-cell TSP with 1.5 times as many subpixels in each pixel – crisper display and 18% more energy effecient

21 3. Projection Systems Projectors projects the VDU’s image onto a screen or other flat surface for group viewing Interactive allow presenters to project an image onto the board as they use virtual markers to draw electronically on the displayed image Focus lens, keystone, image rotation and other features are included to allow viewing in multiple angles

22 Rear projection TVs Projector built into a TV cabinet with reverse image projection A projector is built into a cabinet behind a screen onto which a reverse image is projected so that an observer in front of the TV can view the image correctly

23 DLP Projectors Digital Light Processing (DLP) technology allows projectors to be extremely small by using DLP chips called optical semiconductors DLP chips have as many rotatable mirrors on their surface as pixels in the display resolution A colored filter wheel switches rapidly among primary and secondary colors thousands of times per second

24 DLP Projection https://www.youtube.com/watch?v=CI0cwk25CAs
DMD – Digital Micromirror device (optical semiconductor that enables light to be modulated digitally) Signal is sent to the DMD and DMD mirrors switch on and off thousands of times per second reflecting up to 1024 shades of gray Monochrome to color - Color is added by placing a light filter called a color wheel in between the DMD and a light source

25 Brightness Measured in Lumens (lm)
Lumen is the total amount of visible light that the projector gives off Based on what the human eyes can see and not visible wavelengths Lux – derivative of lumens is how much a projector lights up a surface it is given. As you move the projector further away from a surface lux decreases Ambient light – Light in the room from other sources such as bulbs, windows

26 Adjusting Display Settings
Refresh rate Frame rate Resolution Multiple Displays

27 Refresh Rate how many times in one second the image on the screen can be completely redrawn, if necessary. Measured in screen draws per second, or hertz (Hz), It indicates how much effort is being put into checking for updates to the displayed image. Refresh rate is selected for the monitor but must be supported by the graphics card

28 Refresh rate continued
LCD TVs have a fixed refresh rate PC monitor refresh rates are adjustable As you increase the resolution higher refresh rates become unavailable Therefore to get the highest refresh rate you may have to settle for lower resolution

29 Frame Rate Measure of how many unique screens of content were recorded per second. Video recordings can be done in different frames per second (fps) Most common – 30fps, 24fps Refresh rate chosen on playback device must be compatible with the recorded video frame rate 30fps video plays well at 60Hz refresh rate but not 24fps

30 Resolution How many software picture elements (pixels) are used to draw the screen. Higher resolutions means more information can be displayed in the same screen area. Higher resolution also means smaller and harder to see images

31 Resolution continued Resolution describes visible image’s dimensions, i.e how many rows and columns of pixels are used to draw the screen. Resolution of 1024×768 means 1024 pixels across (columns) and 768 pixels down (rows) were used to draw the pixel matrix. 1024 × 768 =786,432 pixels to draw the screen.

32 Multiple Displays Simultaneous use of 2 or more monitors (external displays) Dual view – Extended desktop option or desktop cloning Windows Vista’s Windows Display Driver Model (WDDM) version 1 requires same driver to be used for all adapters in multiple monitor setup

33 Practice Exercise perform Exercise 4.1 and 4.2

34 Video Standards 5 Major Groups Monochrome CGA EGA VGA DVI, HDMI

35 Pre-VGA Technologies (Monochrome, CGA and EGA):
Fixed memory meaning fixed resolution and number of supported colors VGA and Current Have adapters with expandable memory, therefore selectable resolution and color palettes such as 24 bit/True color with 17 million colors

36 Monochrome Black and white – Latin mono (one) and Chroma (color)
The first adapter, developed by IBM, was known as the Monochrome Display Adapter (MDA). Hercules computer could display graphics (graphics mode) as well as text (text mode) at 720 X 350 resolution

37 CGA (Color Graphics Adapter)
Added a splash of color – introduced by IBM Displays 16-color text at 320 X 200 and 640 X 200 res and graphics at 320 X 200 with 4-color per mode

38 EGA (Enhanced Graphics Adapter)
IBM response to demand for more color EGA – 16 colors at a higher resolution of 640 X 350 Marks the end of classic digital-video technology, analog VGA sprung and lasted until the advent of DVI and HDMI

39 VGA (Video Graphics Array)
Analog technology Starting point for computer video Initially had 256KB of video memory on board Displayed 16 colors at 640x480, 640x350 and 320x200 or 256 colors at 320x200 using VGA BIOS

40 Advanced Video Resolutions and Concepts
These came up as a result of improvements of VGA adapter, both firmware and memory.

41 Super VGA XGA

42 Aspect Ratio Calculation
Example 1 Example 2 4:3 4÷3 = 1024÷768 = (1024÷4) x 3 =768 5:4 5÷4 = 1.25 1280÷1024 = 1.25 (1280÷5) x 4 = 1024 16:9 16÷9 = 1920÷1080 = (1920÷16) x 9 = 1080 16:10 16÷10 = 1.6 1920÷1200 = 1.6 (1920÷16) x 10 = 1200 If you don’t have a calculator it’s easier to use the method shown in example 2 above by breaking 16 into (8x2). For example, What is the aspect ratio for 8K resolution 7680 x 4800? Test for 16:10 by dividing 7680/16 or 7680 ÷ 16 =7680/(8 𝑥 2) ………………………………. 7680÷8 = 960 ……………………………….960÷2 = 480 Then multiply your answer x10 ……………………………….480 x 10 = 4800 Answer: Aspect Ratio = 16:10

43 Video Standard Resolution Calculation/Notes SVGA/XGA 800 x 600 and 1024 x 768 Same resolution but increased colors i.e. 16/256 and 65k/256 respectively. WXGA 1280 x 800 W stands for increased Horizontal(+200) and same or near same Vertical (+32) SXGA 1280 x 1024 Memorize this resolution!!!!!!! QXGA 2048 x 1536 (1024x2) x (768x2) = 2048 x 1536 Q stands for double (X2) the Horiz. and Vertical resulting in Quadruple the resolution WQXGA 2560 x 1600 W stands for increased Horizontal(+512) and same or near same Vertical (+64) SXGA+ WSXGA+ 1400 x 1050 1680 x 1050 The pluses (+) have x1050 vertical resolutions UXGA WUXGA 1600 x 1200 1920 x 1200 The Us have resolution x1200 with WUXGA being the closest to 1080

44 High Definition (HD) Standards
Video Standard Resolution Calculation/Notes ATSC 720p ATSC 1080p, 1080i 1280 x 720 1920 x 1080 These resolutions are most common with broadcast TVs especially 1080p. Vertical correspond with the standard x720 and x1080 UHD 4K (16:9) 3840 x 2160 4K standard is the new standard that’s not yet mainstream. YouTube/Netflix have some 4K content though WQUXGA 4K (16:10) 3840 x 2400 This resolution allows for 16:10 aspect ratio on 4K WHUXGA 8K (16:10) 7680 x 4800 8K has double the resolution of 4K

45 Nonadjustable characteristics
Native Resolution – LCD, Plasma, OLED have single fixed none adjustable resolution. Avoid distortion when using these displays with a PC by sticking to this native resolution Contrast Ratio – ratio of luminance of the brightest color to that of the darkest color. It is not contrast. It is generally fixed, contrast on the other hand is adjustable. There is no vendor neutral measurement, therefore one vendor may use variables not used by another and claim higher contrast ratio Ratios for smaller LCD monitors and televisions typically start out around 500:1. Common ratios for larger units range from 20,000:1 to 100,000:1. In the early days of monitors that used LEDs as backlights, 1,000,000:1 was exceedingly common. Today, vendors advertise 10,000,000:1 and “infinite” as contrast ratios


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