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CEN3722 Human Computer Interaction Attention and Memory

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Presentation on theme: "CEN3722 Human Computer Interaction Attention and Memory"— Presentation transcript:

1 CEN3722 Human Computer Interaction Attention and Memory
Dr. Ron Eaglin

2 Objectives Understand the implications of attention for design
Focus and divided attention Automating processing Chunking Limitations of human memory

3 Attention Design should help users find information they need
Structure interface – easy to navigate Correct amount of information Use groupings Use correct ordering

4 Attention Focused Attention – Attend to one item at the exclusion of competing stimuli Divided Attention – Attend to more than one stimuli at a time These affect the how well we interact with a system

5 Attention Users will be distracted Suspended activities Cognitive Aids
Users forget where they left off Forget if task was completed Cognitive Aids Reminders of status of activity – status bar Reminder of completion of activity – reminder of completion

6 Attention Use Spatial Cues Use Temporal Cues

7 Spatial Cues Name Address Phone # Jane Done 423 J St. 555-1234
Example A: Example B: Name Address Phone # Jane Done J St Yu Chen Smith St Kay McBride Jones St John Smith A St Jane Done 423 J St. Yu Chen 874 Smith St. Kay McBride 848 Jones St. John Smith 123 A St.

8 Temporal Cues Complete Homework 1 Overdue Complete Homework 2
Task Deadline Complete Homework 1 Overdue Complete Homework 2 Due Friday Complete Homework 3 Due Next Friday Take Quiz 1 Due in 2 Weeks

9 Attention Flashing or Movement Warning !! Audio Warnings

10 Attention-Urgent Simple message Requires user response
Information Needing Immediate Attention Requires user response

11 Attention – Informational
Status information – status bar at top or bottom of screen. Use consistency in area of the screen where status is displayed.

12 Attention – Help and Assistance
Available upon request – but easy to find and consistent

13 Automatic Processing Overlearned Activities
Activities that have become automated Listening Reading Walking We do not consciously think about these activities

14 Automatic Processing More practice leads to improved performance – we become skilled and eventually performance is automatic Characteristics Fast Demands minimal attention Does not interfere with other activities Unavailable to consciousness

15 Experiment – Say Colors Out Loud
Which one does it take more focus to State colors? Automatic processes (reading) conflict with process of perceiving color. Stroop Effect

16 Multi-Store Memory Model
Input or stimuli Sensory store Loss from sensory store Select and actively process Working Memory Loss from short-term memory store Long-term Memory Decay, interference, loss of strength in long-term memory store

17 Working Memory Most people can hold 7 “chunks” of information in working memory Chunk = number, item, word Magical Number 7 + or – 2 Chunks depend on person, experience, context Chunking means meaningfullness

18 Memorize – (3 sconds)

19 Memorize (3 Seconds) 3002 2002 1002 0002

20 Chunking Same number – different chunking
(16 bits vs. 4 bits vs. 1 bit (pattern)

21 Memorize you welcome we today kindly sir thank how fine are

22 Memorize Welcome, how are you today? Fine, we thank you kindly!

23 Memorization – Different number of chunks
you welcome we today kindly sir thank how fine are

24 Recognition vs. Recall Make things visible, making recognition easier
We can recognize material far more easily than we can recall it from memory Obvious implications for interface design: Make things visible, making recognition easier Compare: menus vs. command line Recognition: knowledge in the world Recall: knowledge in the head

25 Familiarity – Words and meaning
He has a predilection towards autonomous artistic creation He likes to create things on his own

26 UI Design Items that need to be remembered at the interface should be as meaningful as possible Problems with command line interfaces e.g., command names and icons should be selected according to meaningfulness cp vs. copy rm vs. remove cat, grep, lint, mv, pr, lpr (huh?)

27 UI Design

28 Summary Design interfaces to help users find information/perform tasks
Use cues (grouping, color, sound, icons, familiar words) Understand focused vs. divided attention Understand automatic processing Understand limitations of human memory Understand Chunking Recognition vs. recall


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