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Galloping into the Unknown: Utilizing Design Thinking to Reimagine Instruction, Collaboration, and Innovation #loex17gallop Stefanie Metko, Lisa Becksford, and Patrick Tomlin University Libraries, Virginia Tech
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After this session you will:
Know what design thinking is and how it applies to library instruction Understand how design thinking cultivates a culture that embraces collaboration, innovation and new mindsets within academic libraries Reflect on how case study examples can be adapted and applied within your institution
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What is design thinking?
Originated at Stanford University’s Hasso Plattner Institute of Design (d.school); “Human-centered approach to innovation” (IDEO, 2016)
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Why design thinking at Virginia Tech?
An effective mindset for harnessing change: organizational (reorganization) and campus-wide (new administration & new strategic directions) Encourages experimentation and iteration Keeps users front and center Creates a common vocabulary and shared framework for innovation - builds team
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LIbrary Instruction as a Mixtape
Case Study 1: #loex17gallop LIbrary Instruction as a Mixtape
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Library Instruction as a mixtape
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UNDERSTANDING your instruction team
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EXPERIMENT and IDEATE mixtapes
Website: Odyssey.lib.vt.edu
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Case Study 2 #loex17gallop Project Spaces
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Student project spaces
Design Thinking applied to technology and research spaces User-centered service model design Guided by environmental scan Early focus on problem-solving Can we “fail early to succeed sooner?”
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3D Design Studio Experiential learning focus Low barrier to entry--no previous experience needed Free to use Community building
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Empathy maps for insight into user needs and devising workflows.
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Pixar Google
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A prototype space designed for prototyping.
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Inspired by start-up incubators, d. school
A space where interdisciplinary “creative collisions” can occur Studio manager facilitates connections across campus and between groups Co-curricular workshops, speakers, and showcases
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Case Study 3 #loex17gallop Faculty Design Spaces
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Learning Design Studio
Learning Design Studio: a collaborative, faculty-centered space to create learning objects Technology - software, cameras, recording booth
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Empathize/Define: Needs assessment revealed need to create content for online learning (broadly defined) and space to create that content Ideate: Design new service model within larger online learning program development Prototype: Trying new approaches in the space Test: Sometimes failing; continuous improvement Initial discomfort with prototyping and risk of failure Required a new mindset towards developing spaces as well as developing teams
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Bringing it all together
Failures can lead to success Examples highlight the value in embracing a design thinking mindset (productive failures + perseverance = success) Future plans Mindset shift is one of the most important legacies of the use of design thinking in our division
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Reflection How do you think you could use design thinking for instruction, collaboration or innovation at your library?
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Questions? #loex17gallop
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References Hasso Plattner Institute of Design at Stanford (2017). Put design thinking to work. Retrieved from chart-a-new-course-put-design-thinking-to-work Hasso Plattner Institute of Design at Stanford (2017). Our point of view. Retrieved from IDEO (2013). Design thinking for educators. Retrieved from IDEO (2015). Design thinking for libraries: A toolkit for patron-centered design. Retrieved from IDEO (2016) Design thinking - IDEO U. Retrieved from pages/design-thinking
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Credits Special thanks to all the people who made and released these awesome resources for free: Presentation template by SlidesCarnival
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