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Manalad, jannela margarita c. Castro, jerimy z. Vivas, Jose arielle

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Presentation on theme: "Manalad, jannela margarita c. Castro, jerimy z. Vivas, Jose arielle"— Presentation transcript:

1 Manalad, jannela margarita c. Castro, jerimy z. Vivas, Jose arielle
GROUP 7 Manalad, jannela margarita c. Castro, jerimy z. Vivas, Jose arielle

2 RECENT PRODUCTS OF RESEARCH (IN TECHNOLOGY)

3 NEURO-LINKER

4 NEURO-LINKER Inspired by Japanese animation "Accel World", neuro-linker is a communication device that replace all sorts of books, computer and handphones. All the personal data will stored in mind while people will communicate and learn through their mind with a cable.

5 NEURO-LINKER A Neuro Linker (ニューロリンカー, Nyūro Rinkā?) is a collar like personal computer that can communicate wirelessly with the user's brain. It has two functions: "Virtual Reality" and "Augmented Reality".

6 FUNCTIONS OF NEURO-LINKER
VIRTUAL REALITY - Virtual reality is more of an own created world, a network that everyone can use. Virtual reality will transport the users avatar in a local network where they can play many simulated games or to have a talk with other virtual avatars. AUGMENTED REALITY - Augmented Reality is more of a specter reality, as example the "Brain Burst" game. The MMORPG elements that takes place in the real world but doesn't cause any damage in real world when they are fighting. Once activated with the Neuro Linker, it will take you to different places that are located in each district or prefecture in reality. DIRECT WIRE CONNECTION - It is a very personal method of synchronization that is done by cable. If the wire is plugged in the Neuro Linker, then the two in who they are plugged in, can talk in secret. It is mostly used by lovers.

7 PURPOSES OF NEURO-LINKER
1. ARTISTIC AND CREATIVE EXPRESSION - Use your thoughts, feeling, and emotion to dynamically create color, music, and art.  • LIFE CHANGING APPLICATIONS FOR DISABLED PATIENTS - such as controlling an electric wheelchair, mind-keyboard, or playing a hands-free game. 3. GAMES AND VIRTUAL WORLDS - Experience the fantasy of controlling and influencing the virtual environment with your mind. Play games developed specifically for the EPOC, or use the EmoKey to connect to current PC games and experience them in a completely new way. 4.MARKET RESEARCH AND ADVERTISING - get true insight about how people respond and feel about material presented to them. Get real-time feedback on user enjoyment and engagement.  


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