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The Future of Volunteer Computing
David Anderson Space Sciences Lab University of California, Berkeley IDGF workshop 26 September 2012
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The consumer digital infrastructure (CDI)
~1 billion PCs GPU-equipped paid for by owner 5 billion mobile devices Commodity Internet Organizational ~10 million cluster/cloud nodes
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The capacity of the CDI in 5 years
Participation: 50M hosts? Processing CPU: 50M * 1 TFLOPS = 50 ExaFLOPS GPU: 50M * 20 TFLOPS = 1000 ExaFLOPS Storage: 50M * 10 TB = 500 ExaBytes Network bandwidth 50M * 100Mbps = 5 Petabit/sec
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Volunteer computing status
Volunteership: stagnant at 700K computers Adoption by scientists: stagnant Interest among computer scientists: zero Interest in HPC world: negative Media coverage: nearly zero
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BOINC technology directions
Support for GPUs Support for VM apps (vboxwrapper) Support for data-intensive apps volunteer data archival etc. Remote job submission (e.g. portals) Scheduling batch completion multi-user projects, quotas Computing on mobile devices
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Efforts to increase volunteership
Intel Progress Thru Processors (Facebook) Charity Engine Bundling Sony VAIO Android devices (proposed) App stores (proposed)
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Efforts to increase science usage
IDGF HubZero (dormant) Condor-based job migration technology Integration with Open Science Grid promotional possibilities
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