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Exploring Backward Design

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1 Exploring Backward Design
Rethinking Approaches to Foster Understanding in the Classroom presented by Angela Ramnarine-Rieks TEACHING PROFESSOR WORKSHOP - OCTOBER

2 Activity 1: Envisioning the End Product
Imagine a student in your course, program or school What should this person be able to do on the completion of this class?

3 Activity 2: Goals of Higher Ed
What do you see as higher ed learning goals? Learning Goal How is that manifested in your class/field?

4 Goals of Higher Ed Critical Thinking – 99% First 2 years of college
Overall gain in CT skills – 7% students Critical Thinking – 99% Source: Arum, R., & Roksa, J. (2011). Academically adrift. Limited learning on college campuses.

5 Shortcomings Where do college grads come up short? Hard Skills
% of Managers (Deficit) Writing proficiency 44 Public speaking 39 Data analysis 36 Soft Skills % of Managers (Deficit) Critical thinking/problem solving 60 Attention to detail 56 Communication 46 Source: Payscale’s 2016 Workforce-Skills Preparedness Report:

6 Backward Design Planning process An Example - Web Design 101 Topics
History of the Web Design Fundamentals Information Architecture Web Project Management Server side and Client side software Create a website ? Wiggins, G. P., & McTighe, J. (2005). Understanding by design. Ascd.

7 Setting the Stage Can I plan for understanding?
What inspires students? What is really important ?

8 What should students know and be able to do?
3 stage Backward Design Stage 3 Learning Experiences What activities and material will equip students with the needed college and skills Stage 2 Acceptable Evidence How will you know if students have achieved desired results. What will be accepted as evidence of understanding and proficiency? Stage 1 Desired results What should students know and be able to do?

9 Rethinking Web Design 101 Example
Learning goal - Understanding what is web design and apply principles to their own projects Evidence - Quizzes vs Development of projects? Class experiences Opportunities to practice –technical aspects, learning to work together? Space for thinking – What is web design? External sources – professionals

10 Effectiveness of Backward Design
Envision Outcomes for Learners ALIGNMENT Planning of Activities and Resources Evidence learners produce

11 Effectiveness of Backward Design
STAGE 1 What is worthy of understanding? What are essential questions? What is important for them to know or do? STAGE 2 What is acceptable evidence? What is the learner’s role? How much evidence? STAGE 3 What activities that help make meaning ?

12 Worthy of Understanding (my focus)
Has value beyond the class – Enduring Core to the discipline Requires uncoverage Engages Inquiry

13 Activity 3: Content needed to succeed?
Essential Worth familiarity Essential Worth Knowing Essential

14 Summation Another approach to support understanding which is the heart of meaningful learning

15


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