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CS Introduction to Information Engineering

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1 CS135602 Introduction to Information Engineering
Data Manipulation 2/19/2018 Che-Rung Lee 2018/2/19 CS Introduction to Information Engineering

2 CS135602 Introduction to Information Engineering
What is a computer? Monitor, case, keyboard, mouse, speaker, scanner, webcam, printer, … What’s inside? 2018/2/19 CS Introduction to Information Engineering

3 CS135602 Introduction to Information Engineering
Inside the case CPU, motherboard, adaptors, hard disk, memory, CDROM, … We are going to talk about those. 2018/2/19 CS Introduction to Information Engineering

4 Central Processing Unit (CPU)
An electronic circuit that can execute computer programs Intel i7 AMD K10 IBM Cell ARM Acorn Sun SPARC To understand CPU, we need to know what computer programs are. 2018/2/19 CS Introduction to Information Engineering

5 CS135602 Introduction to Information Engineering
Outline Store program concept Machine language Program execution Peripheral devices Parallel architectures 2018/2/19 CS Introduction to Information Engineering

6 Stored Program Concept
"The final major step in the development of the general purpose electronic computer was the idea of a stored program..."  Brian Randell 2018/2/19 CS Introduction to Information Engineering

7 What’re the differences?
TV: you can watch different channels. 麵包機: you can make different food. Swiss knife: you can use different tools Computer: you can … 2018/2/19 CS Introduction to Information Engineering

8 Magic box You can add more functions to it. How?
Program is like data to be input to computers. It can perform multiple functions at a time We will talk about this in the OS lesson.

9 Stored-program concept
Program: a sequence of instructions Stored-program concept: a program can be encoded as bit patterns and stored in main memory. From there, the CPU can extract the instructions and execute them. Advantage: programmable We can use a single machine to perform different functions. 2018/2/19 CS Introduction to Information Engineering

10 CS135602 Introduction to Information Engineering
Problems How to convert instructions to operations? This is like Harry Porter’s spell. There should be a control unit. To control which function to perform. To control which data to be operated. How can the control unit understand the instructions? What function units should be included? CD players, game console, calculators, …? 2018/2/19 CS Introduction to Information Engineering

11 Outline of the magic box
Processing unit Storage unit for instructions and data Control unit Belt 2018/2/19 CS Introduction to Information Engineering

12 von Neumann architecture
general purpose electronic computer Processing tools Small but fast temporary storage Large temporary storage for data and instructions Figure 2.1 CPU and main memory connected via a bus 2018/2/19 CS Introduction to Information Engineering

13 What to do + Specified information
Machine Language What to do + Specified information 2018/2/19 CS Introduction to Information Engineering

14 CS135602 Introduction to Information Engineering
Computer programs High Level Language Program temp = v[k]; v[k] = v[k+1]; v[k+1] = temp; You are learning it in CS1355 Assembly Language Program Compiler lw $15, 0($2) lw $16, 4($2) sw $16, 0($2) sw $15, 4($2) You will learn it in CS2410 We are going to talk about those. Machine Language Program Assembler Control Signal Specification Machine Interpretation ALUOP[0:3] <= InstReg[9:11] & MASK This will be taught in CS4100 2018/2/19 CS Introduction to Information Engineering

15 CS135602 Introduction to Information Engineering
Example: a = b + c 1 1+2 3 2 2018/2/19 CS Introduction to Information Engineering

16 Represented by instructions
2018/2/19 CS Introduction to Information Engineering

17 CS135602 Introduction to Information Engineering
Instruction format Store the data in register 5 to memory cell at address A7 Op-code: Specifies which operation to execute Operand: Gives more detailed information about the operation 2018/2/19 CS Introduction to Information Engineering

18 CS135602 Introduction to Information Engineering
Another example JUMP to instruction at address 58H if the content of register 2 is the same as that of register 0 2018/2/19 CS Introduction to Information Engineering

19 The instruction repertoire
Which instructions should be included? For example, swapping v[k] and v[k+1] swp 0($2), 4($2) Create a new instruction, called swp, which swaps data in two memory addresses. lw $15, 0($2) lw $16, 4($2) sw $16, 0($2) sw $15, 4($2) Using load and store instructions Complex Instruction Set Computing (CISC) Reduced Instruction Set Computing (RISC) 2018/2/19 CS Introduction to Information Engineering

20 CS135602 Introduction to Information Engineering
Instruction types Data Transfer Copy data between CPU and main memory E.g., LOAD, STORE, device I/O, Control Direct the execution of the program E.g., JUMP, BRANCH, JNE (conditional jump), Arithmetic/Logic Use existing data values to compute a new value E.g., AND, OR, XOR, SHIFT, ROTATE, etc. 2018/2/19 CS Introduction to Information Engineering

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Instruction types Data transfer Data transfer Arithmetic/Logic Data transfer Control 2018/2/19 CS Introduction to Information Engineering

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Program Execution 2018/2/19 CS Introduction to Information Engineering

23 Program execution cycle
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24 How to make a program “run”?
Figure The program from Figure 2.7 stored in main memory 2018/2/19 CS Introduction to Information Engineering

25 Instruction fetch Figure Performing the fetch step of the machine cycle 2018/2/19 CS Introduction to Information Engineering

26 Processor Architecture
Memory Function unit Register 6C 1 1 2 2 6D 6E 3 Address bus 4 5 A0 15 6 6C A1 16 A2 F A3 Data bus 6D Program counter 50 A4 56 A5 A6 30 Instruction register 6E A7 C0 A8 00 A9 Controller

27 Fetch Instruction 1 6C 1 1 2 2 6D 6E 3 Address bus 4 5 A0 15 6 6C A1
Processor Memory Function unit Register Decode 6C 1 1 2 2 6D 6E 3 Address bus 4 5 A0 A0 15 6 6C A1 16 A2 F A3 Data bus 6D Program counter 50 A4 156C 56 A5 A0 A2 A6 30 Instruction register 6E A7 156C C0 A8 00 A9 Controller

28 Decode Instruction 1 6C 1 1 6D 2 2 6E 3 Address bus 4 5 A0 15 6 6C A1
Processor Memory Function unit Register 6C 1 1 6D 2 2 6E 3 Control signal Address bus 4 5 A0 15 6 6C A1 16 A2 F A3 Data bus 6D Program counter 50 A4 56 A5 Decode A2 A6 30 Instruction register 6E A7 156C C0 A8 00 A9 Controller

29 Execute Instruction 1 6C 1 1 6D 2 2 6E 3 Address bus 4 1 5 A0 15 6 6C
Processor Memory Function unit Register 6C 1 1 6D 2 2 6E 3 Address bus 4 1 5 6C A0 15 6 6C A1 16 A2 F A3 Data bus 6D Program counter 50 A4 1 56 A5 Decode A2 A6 30 Instruction register 6E A7 156C C0 A8 00 A9 Controller

30 Fetch Instruction 2 6C 1 1 6D 2 2 6E 3 Address bus 4 1 5 A0 15 6 6C A1
Processor Memory Function unit Register 6C 1 1 6D 2 2 6E 3 Address bus 4 1 5 A2 A0 15 6 6C A1 16 A2 F A3 Data bus 6D Program counter 50 A4 166D 56 A5 A2 A4 A6 30 Instruction register 6E A7 166D C0 A8 00 A9 Controller

31 Decode Instruction 2 6C 1 1 6D 2 2 6E 3 Address bus 4 1 5 A0 15 6 6C
Processor Memory Function unit Register 6C 1 1 6D 2 2 6E 3 Address bus 4 1 5 A0 15 6 6C A1 16 A2 F A3 Data bus 6D Program counter 50 A4 56 A5 Decode A4 A6 30 Instruction register 6E A7 166D C0 A8 00 A9 Controller

32 Execute Instruction 2 6C 1 1 6D 2 2 6E 3 Address bus 4 1 5 A0 2 15 6
Processor Memory Function unit Register 6C 1 1 6D 2 2 6E 3 Address bus 4 1 5 6D A0 2 15 6 6C A1 16 A2 F A3 Data bus 6D Program counter 50 A4 2 56 A5 Decode A4 A6 30 Instruction register 6E A7 166D C0 A8 00 A9 Controller

33 Fetch Instruction 3 6C 1 1 2 6D 2 6E 3 Address bus 4 1 5 A0 15 2 6 6C
Processor Memory Function unit Register 6C 1 1 2 6D 2 6E 3 Address bus 4 1 5 A4 A0 15 2 6 6C A1 16 A2 F A3 Data bus 6D Program counter 50 A4 5056 56 A5 A4 A6 A6 30 Instruction register 6E A7 5056 C0 A8 00 A9 Controller

34 Decode Instruction 3 6C 1 1 6D 2 2 6E 3 Address bus 4 1 5 A0 15 2 6 6C
Processor Memory Function unit Register 6C 1 1 6D 2 2 6E 3 Address bus 4 1 5 A0 15 2 6 6C A1 16 A2 F A3 Data bus 6D Program counter 50 A4 56 A5 Decode A6 A6 30 Instruction register 6E A7 5056 C0 A8 00 A9 Controller

35 Execute Instruction 3 3 6C 1 1 Adder 2 6D 2 6E 3 Address bus 4 1 5 A0
Processor Memory Function unit Register 3 6C 1 1 Adder 2 6D 2 6E 3 Address bus 4 1 5 A0 15 2 6 6C A1 16 A2 F A3 Data bus 6D Program counter 50 A4 56 A5 Decode A6 A6 30 Instruction register 6E A7 5056 C0 A8 00 A9 Controller

36 Fetch Instruction 4 3 6C 1 1 6D 2 2 6E 3 Address bus 4 1 5 A0 15 2 6
Processor Memory Function unit Register 3 6C 1 1 6D 2 2 6E 3 Address bus 4 1 5 A6 A0 15 2 6 6C A1 16 A2 F A3 Data bus 6D Program counter 50 A4 306E 56 A5 A6 A8 A6 30 Instruction register 6E A7 306E C0 A8 00 A9 Controller

37 Decode Instruction 4 3 6C 1 1 2 2 6D 6E 3 Address bus 4 1 5 A0 15 2 6
Processor Memory Function unit Register 3 6C 1 1 2 2 6D 6E 3 Address bus 4 1 5 A0 15 2 6 6C A1 16 A2 F A3 Data bus 6D Program counter 50 A4 56 A5 Decode A8 A6 30 Instruction register 6E A7 306E C0 A8 00 A9 Controller

38 Execute Instruction 4 3 6C 1 1 2 6D 2 3 6E 3 Address bus 4 1 5 A0 15 2
Processor Memory Function unit Register 3 6C 1 1 2 6D 2 3 6E 3 Address bus 4 1 5 6E A0 15 2 6 6C A1 16 A2 F A3 Data bus 6D Program counter 50 A4 3 56 A5 Decode A8 A6 30 Instruction register 6E A7 306E C0 A8 00 A9 Controller

39 CS135602 Introduction to Information Engineering
Instruction decode How to map opcodes to desired circuits on a CPU? For example: 00b: add 01b: or 10b: jump 11b: and 2018/2/19 CS Introduction to Information Engineering

40 Interpretation of operand
The interpretation of operand depends on the op-code Opcode Operand Description 1 4 A 3 Load the content at address A3 to register 4 2 Load value “A3” to register 4 4 0 A 3 Move the content of register A to register 3 2018/2/19 CS Introduction to Information Engineering

41 Instruction execution
Uses logic circuits Data transfer: load, store, … Logic circuit for registers (Ex: flip-flops) Control: jump, jump-equal, … Change the value of program counter (PC) Comparison logic circuit Arithmetic/Logic: add, and, shift, … Again, logic circuits (adder, as we have seen.) 2018/2/19 CS Introduction to Information Engineering

42 CS135602 Introduction to Information Engineering
Flip-flops A logic circuit that can store one bit. Upper input is used to set its stored value to 1 Lower input is used to set its stored value to 0 While both input lines are 0, the most recently stored value is preserved Initially, both inputs and output are 0 2018/2/19 CS Introduction to Information Engineering

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Flip-flops: set value 1 1 The input signal 2018/2/19 CS Introduction to Information Engineering

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Flip-flops: set value 0 Input (1,1) is undefined 2018/2/19 CS Introduction to Information Engineering

45 CS135602 Introduction to Information Engineering
Example of jump JUMP to instruction at address 58H if the content of register 2 is the same as that of register 0 2018/2/19 CS Introduction to Information Engineering

46 CS135602 Introduction to Information Engineering
Example of jump-equal B258: JUMP to instruction at address 58H if the content of register 2 is the same as that of register 0 Input XOR 1 In case you forgot what XOR is Register 0 Register 2 : XOR OR NOT Program counter set 58H= 2018/2/19 CS Introduction to Information Engineering

47 Arithmetic/Logic Operations
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48 Arithmetic/Logic operations
Arithmetic: add, subtract, multiply, divide Precise action depends on how the values are encoded (two’s complement vs. floating-point) Shift circular shift (Rotate), logical shift, arithmetic shift Logic: AND, OR, XOR, NOT Masking 2018/2/19 CS Introduction to Information Engineering

49 CS135602 Introduction to Information Engineering
One bit full adder 2018/2/19 CS Introduction to Information Engineering

50 CS135602 Introduction to Information Engineering
4 bit parallel adder 2018/2/19 CS Introduction to Information Engineering

51 CS135602 Introduction to Information Engineering
Rotate operation Figure Rotating the bit pattern 65 (hexadecimal) one bit to the right 2018/2/19 CS Introduction to Information Engineering

52 CS135602 Introduction to Information Engineering
Shift operation Circular shift (rotation) Logical shift Filling the hole with bit 0 Original: b  5d After 1 left shifting: b  10d After 2 left shifting: b  20d Arithmetic shift Shifts that leaves the sign bit unchanged 2018/2/19 CS Introduction to Information Engineering

53 CS135602 Introduction to Information Engineering
Arithmetic shift The two’s complement of b (10d) is b (-10d) Want to use right shift to perform -10/2=-5, b >> 1 = b = ? We want the first bit to be 1. ( b =-5) Arithmetic shift Copy the first bit 1 b _ b 2018/2/19 CS Introduction to Information Engineering

54 CS135602 Introduction to Information Engineering
Masking AND, OR, XOR can be used for masking Example: bit operations on b Set the 4th bit to 0 Set the 3rd bit to 1 Invert the 3rd and the 4th bit AND Mask OR XOR 2018/2/19 CS Introduction to Information Engineering

55 Examples of using masks
Ex1: the floating point described in chap 1, Design masks to retrieve sign, exponent, and mantissa. Design a mask to set sign. Ex2: The ASCII code described in chap 1, Design a mask to convert capital letters to small letters or vice versa A a B b C c D d E 2018/2/19 CS Introduction to Information Engineering

56 Put everything together
Z N register Memory PC IR Controller ALU clock Control signal Datapath 2018/2/19 CS Introduction to Information Engineering

57 Exercises Suppose PC=B0
What is in register 3 after the first instruction? What is the memory cell B8 when the program halts? Address Contents B0 13 B1 B8 B2 A3 B3 02 B4 33 B5 B6 C0 B7 00 0F

58 Exercises Design a mask to isolate the middle four bits of a byte (set others = 0). Encode each of the following commands ROTATE the contents of register 7 to the right 5 bit positions ADD the contents of registers 5 and 6 as thought they were values in floating-point notation and leave the result in register 4 AND the contents of registers 5 and 6, leaving the result in register 4.

59 CS135602 Introduction to Information Engineering
Peripheral Devices 2018/2/19 CS Introduction to Information Engineering

60 Connecting to other devices
Outside the case Port: The point at which a device connects to a computer 2018/2/19 CS Introduction to Information Engineering

61 CS135602 Introduction to Information Engineering
Inside the case 2018/2/19 CS Introduction to Information Engineering

62 CS135602 Introduction to Information Engineering
Device controller An intermediary apparatus that handles communication between the computer (CPU/memory) and a device. Two types of controllers Specialized controllers Network card, graphics card, … General purpose controllers USB, FireWire, … 2018/2/19 CS Introduction to Information Engineering

63 CS135602 Introduction to Information Engineering
Device addressing Memory-mapped I/O: CPU communicates with peripheral devices as though they were memory cells Use load and store to access device data Dedicated I/O instructions for devices 2018/2/19 CS Introduction to Information Engineering

64 Direct memory access (DMA)
DMA is a mechanism for devices to access memory without occupying CPU. At the same time, CPU can execute “other process” until the I/O is finished. Better system throughput 2018/2/19 CS Introduction to Information Engineering

65 CS135602 Introduction to Information Engineering
Communication type Parallel Communication: Several communication paths transfer bits simultaneously. Printer, computer bus Serial Communication: Bits are transferred one after the other over a single communication path. USB, FireWire 2018/2/19 CS Introduction to Information Engineering

66 Exercises Suppose the machine use memory I/O and the memory address B5 is the location within the printer port to which data to be printed. If register 7 contains the ASCII code for the letter A, what instruction can make letter A to be printed? If a printer can only print 128 characters per second, and has local buffer of 256KB, how fast the data rate (bps) can be?

67 Parallel Architectures
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68 CS135602 Introduction to Information Engineering
Pipeline Program execution is divided into three stages: fetch, decode, execute Suppose each stage takes 1 clock cycle. How many clock cycles are needed to execute 1 instruction? How many clock cycles are needed to execute 50 instructions? 2018/2/19 CS Introduction to Information Engineering

69 CS135602 Introduction to Information Engineering
Pipeline Since the hardware used in each stage is separated, CPU can overlap the stages The more stages, the better throughput ? Throughput = # executed instructions/time Pentium 4 had a 35-stage pipeline. Clk 1 Clk2 Clk 3 Clk 4 Clk 5 Clk 6 Clk 7 Clk8 Clk 9 Fetch Inst 1 Inst 2 Inst 3 Inst 4 Inst 5 Inst 6 Inst 7 Inst 8 Inst 9 Decode Execute 2018/2/19 CS Introduction to Information Engineering

70 Pamphlet assembling example
Suppose there are 100 pamphlets to be assembled, each of which has 6 pages. The printouts of each page are put into a pile. Assembling one page takes 1 second. Page 1, …page 6 need be assembled in order. Assembling one pamphlet takes 6 seconds. How fast can it be done by one person? Page 1 Page 2 Page 3 Page 4 Page 5 Page 6 2018/2/19 CS Introduction to Information Engineering

71 CS135602 Introduction to Information Engineering
How fast can it be done by two persons? How fast can it be done by three persons? Analogy Number of persons  number of stages Number of seconds number of clock cycles How fast can it be done by 7 persons? Page 1 Page 2 Page 3 Page 4 Page 5 Page 6 Page 1 Page 2 Page 3 Page 4 Page 5 Page 6 2018/2/19 CS Introduction to Information Engineering

72 Clock cycle/clock rate
The basic time unit of a CPU For example, a 2GHz CPU has clock cycle 1/2G = 5×10-10 second. 2GHz is the “clock rate” of a CPU. Every operation in CPU takes the time that is a multiple of the clock cycle. 2018/2/19 CS Introduction to Information Engineering

73 Parallel architectures
Bit-level parallelism: 1 bit adder vs. 4 bit adder Instruction-level parallelism Pipeline: overlap instruction execution stages IO/computation parallelism DMA: overlap communication/computation Multiprocessor parallelization Cluster, multi-core processors, GPU 2018/2/19 CS Introduction to Information Engineering

74 CS135602 Introduction to Information Engineering
Flynn's taxonomy Based on the number of concurrent instruction and data streams available in the architecture (Michael J. Flynn, 1966) SISD (Single-instruction, single-data stream) No parallel processing MIMD (Multiple-instruction, multiple data stream) Different programs, different data SIMD: (Single instruction, multiple data stream) Same program, different data 2018/2/19 CS Introduction to Information Engineering

75 CS135602 Introduction to Information Engineering
SIMD example SISD for-loop for(i=0;i<5;i++) A[i]=B[i]+C[i]; SIMD expansion CPU 1: A[0]=B[0]+C[0]; CPU 2: A[1]=B[1]+C[1]; CPU 3: A[2]=B[2]+C[2]; CPU 4: A[3]=B[3]+C[3]; CPU 5: A[4]=B[4]+C[4]; 2018/2/19 CS Introduction to Information Engineering

76 CS135602 Introduction to Information Engineering
By memory location Distributed memory system Multiple processors that communicate through a computer network. Shared memory system Multiple processors that communicate through a shared memory space. Hybrid system 2018/2/19 CS Introduction to Information Engineering

77 Speedup Amdahl’s law Suppose there are f% of tasks cannot be parallelized, the best speedup by n processors is

78 CS135602 Introduction to Information Engineering
Supercomputers Hundred thousands of processors interconnected via special designed network Top1: Roadrunner 2018/2/19 CS Introduction to Information Engineering

79 CS135602 Introduction to Information Engineering
Multi-core processor A processor composed of two or more independent cores (or CPUs). Advantages Performance improvement Low power consumption Disadvantages Operating system support Software support We will talk those problems later 2018/2/19 CS Introduction to Information Engineering

80 Graphics processing unit (GPU)
A specialized processor designed for 3D graphics rendering Modern GPU has over thousand cores, which can be used for general purpose computation CPU GPU 2018/2/19 CS Introduction to Information Engineering

81 Exercises Suppose instructions can be fully overlapped in a 3 stages pipeline CPU, and each stage takes 3 clock cycles, how many clock cycles are needed to execute 500 instructions? How if there are 5 stages? What is the best speedup for 10 processors if there are 20% of tasks can be parallelized? How about 60%?

82 CS135602 Introduction to Information Engineering
Related courses Store program concept, peripheral devices 計算機結構,硬體實驗,微算機系統,邏輯設計,嵌入式系統概論 Parallel Architectures References (supercomputer) Textbook chap 2 2018/2/19 CS Introduction to Information Engineering

83 Opcode Operand Description
1 RXY LOAD the register R with the bit pattern found in the memory cell whose address is XY. Example: I4A3 would cause the contents of the memory cell located at address A3 to be placed in register 4. 2 LOAD the register R with the bit pattern XY. Example: 20A3 would cause the value A3 to be placed in register 0. 3 RST STORE the bit pattern found in register R in the memory cell whose address is XY. Example: 35B1 would cause the contents of register 5 to be placed in the memory cell whose address is B1. 4 ORS MOVE the bit pattern found in register R to register S. Example: 40A4 would cause the contents of register A to be copied into register 4. 5 ADD the bit patterns in registers S and T as though they were two's complement representations and leave the result in register R. Example: 5726 would cause the binary values in registers 2 and 6 to be added and the sum placed in register 7.

84 Opcode Operand Description
6 RST ADD the bit patterns in registers S and T as though they represented values in floating point notation and leave the floating-point result in register R. Example: 634E would cause the values in registers 4 and E to be added as floating-point values and the result to be placed in register 3. 7 OR the bit patterns in registers S and T and place the result in register R. Example: 7CB4 would cause the result of ORing the contents of registers Band 4 to be placed in register C. 8 AND the bit patterns in registers S and T and place the result in register R. Example: 8045 would cause the result of ANDing the contents of registers 4 and 5 to be placed in register 0. 9 EXCLUSIVE OR the bit patterns in registers Sand T and place the result in register R. Example: 95F3 would cause the result of EXCLUSIVE ORing the contents of registers F and 3 to be placed in register 5

85 Opcode Operand Description
R0X ROTATE the bit pattern in register R one bit to the right X times. Each time place the bit that started at the low-order end at the high-order end. Example: A403 would cause the contents of register 4 to be rotated 3 bits to the right in a circular fashion. B RXY JUMP to the instruction located in the memory cell at address XY if the bit pattern in register R is equal to the bit pattern in register number 0. Otherwise, continue with the normal sequence of execution. (The jump is implemented by copying XY into the PC during the execute phase.) Example: B43C would first compare the contents of register 4 with the contents of register 0. If the two were equal, the pattern 3C would be placed in the program counter so that the next instruction executed would be the one located at that memory address. Otherwise, nothing would be done and program execution would continue in its normal sequence. C 000 HALT execution. Example: C000 would cause program execution to stop.


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