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Interactivity – the future of the media?

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Presentation on theme: "Interactivity – the future of the media?"— Presentation transcript:

1 Interactivity – the future of the media?

2 Was this the future?

3 Is video game media? Is video game a kind of media? If it is, what is the implication on economics, politics, representation, and the audience?

4 Is video game media? Implications on economies: Microsoft + Xbox; film tie- ins; videos games on social media/mobile phones. Implications on politics (copyright issues): walkthrough. Implications on representation: GTA. Implications on the audience: identification and interactivity.

5 Is video game media? Would interactivity be a characteristic of the future media? If yes, what is the implication on identification?

6 Is video game media?

7 Interactivity Society Media

8 Is video game media? Objects Events Greg Smith Ch. 8
The players can manipulate objects; objects can do the same things.

9 Back to Day 1

10 Back to Day 1 How do media scholars study Pokemon Go? Mapping this case to the four introductory topics: Media studies are not only about cause and effect. Media are social life. Digitization. Structure and Agency.

11 Back to Day 1 “The initial wave of coverage of Pokemon Go followed a pattern familiar to emerging technology. Stories about dead bodies, intricate criminal plots, invasions of privacy and political turf wars grabbed headlines but they often obscure the long-term realities of the mobile game.” Media studies are not only about cause and effect. Media are social life. Digitization. Structure and Agency.

12 Back to Day 1 “The initial wave of coverage of Pokemon Go followed a pattern familiar to emerging technology. Stories about dead bodies, intricate criminal plots, invasions of privacy and political turf wars grabbed headlines but they often obscure the long-term realities of the mobile game.” Media studies are not only about cause and effect. Media are social life. Digitization. Structure and Agency.

13 Back to Day 1 “While some players will continue to make special trips to live within the augmented reality the game offers, the longevity of the game depends on players integrating it into their everyday routines.” Media studies are not only about cause and effect. Media are social life. Digitization. Structure and Agency.

14 Back to Day 1 “While some players will continue to make special trips to live within the augmented reality the game offers, the longevity of the game depends on players integrating it into their everyday routines.” Media studies are not only about cause and effect. Media are social life. Digitization. Structure and Agency.

15 Back to Day 1 How do media scholars study Pokemon Go? Mapping another case to the four introductory topics.

16 Back to Day 1 “On other words, the mobile app and “augmented reality” game has become a catalyst for movement, behaviors, bodies, relationships, and shifts in public and private spaces all mediated by a digital game.  Media studies are not only about cause and effect. Media are social life. Digitization. Structure and Agency.

17 Back to Day 1 “On other words, the mobile app and “augmented reality” game has become a catalyst for movement, behaviors, bodies, relationships, and shifts in public and private spaces all mediated by a digital game.  Media studies are not only about cause and effect. Media are social life. Digitization. Structure and Agency.


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