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CSCE 441 Lecture 2: Scan Conversion of Lines
Jinxiang Chai
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OpenGL Geometric Primitives
All geometric primitives are specified by vertices GL_LINE_STRIP GL_LINE_LOOP GL_POLYGON GL_LINES GL_POINTS GL_TRIANGLE_STRIP GL_QUAD_STRIP GL_TRIANGLES GL_QUADS GL_TRIANGLE_FAN 2/110 2
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OpenGL Geometric Primitives
All geometric primitives are specified by vertices GL_LINE_STRIP GL_LINE_LOOP GL_POLYGON GL_LINES GL_POINTS GL_TRIANGLE_STRIP GL_QUAD_STRIP GL_TRIANGLES GL_QUADS GL_TRIANGLE_FAN 3/110 3
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Line-drawing using “Paint”
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How can we represent and display images?
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Displays – Liquid Crystal Displays
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Displays – Plasma
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Displays – Smart Phone 8/110 8
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Displays – Oculus 9/110 9
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Image Representation An image is a 2D rectilinear array of Pixels
- A width*height array where each entry of the array stores a single pixel - Each pixel stores color information (255,255,255)
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Displays – Pixels Pixel: the smallest element of picture
- Integer position (i,j) - Color information (r,g,b) y x (0,0)
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Image Representation A pixel stores color information Luminance pixels
- gray-scale images (intensity images) or 0-255 - 8 bits per pixel Red, green, blue pixels (RGB) - Color images - Each channel: or 0-255 - 24 bits per pixel
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Digital Scan Conversion
Convert graphics output primitives into a set of pixel values for storage in the frame buffer
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Outline How to draw a line? - Digital Differential Analyzer (DDA)
- Midpoint algorithm Required readings - HB 6.1 to 6.8
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Problem Given two points (P, Q) on the screen (with integer coordinates) determine which pixels should be drawn to display a unit width line
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Problem Given two points (P, Q) on the screen (with integer coordinates) determine which pixels should be drawn to display a unit width line
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Problem Given two points (P, Q) on the screen (with integer coordinates) determine which pixels should be drawn to display a unit width line
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Line-drawing using “Paint”
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Special Lines - Horizontal
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Special Lines - Horizontal
Increment x by 1, keep y constant
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Special Lines - Vertical
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Special Lines - Vertical
Keep x constant, increment y by 1
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Special Lines - Diagonal
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Special Lines - Diagonal
Increment x by 1, increment y by 1
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How about Arbitrary Lines?
How to draw an arbitrary line?
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Arbitrary Lines Slope-intercept equation for a line: m: slope
b: y-intercept Slope-intercept equation for a straight line. Here me is the slope of the line and b is the y intercept
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Arbitrary Lines Slope-intercept equation for a line:
How can we compute the equation from (xL,yL), (xH,yH)? m: slope b: y-intercept Slope-intercept equation for a straight line. Here me is the slope of the line and b is the y intercept
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Arbitrary Lines Slope-intercept equation for a line:
How can we compute the equation from (xL,yL), (xH,yH)? m: slope b: y-intercept Slope-intercept equation for a straight line. Here me is the slope of the line and b is the y intercept
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Arbitrary Lines Assume
Slope-intercept equation for a straight line. Here me is the slope of the line and b is the y intercept
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Arbitrary Lines Assume Other lines by swapping x, y or negating
- e.g., reverse the role of x and y if m>1 Slope-intercept equation for a straight line. Here me is the slope of the line and b is the y intercept 30/110 30
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Arbitrary Lines Assume Other lines by swapping x, y or negating
- e.g., reverse the role of x and y if m>1 - e.g., negate y if Slope-intercept equation for a straight line. Here me is the slope of the line and b is the y intercept 31/110 31
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Arbitrary Lines Assume Other lines by swapping x, y or negating
A simple idea: Take steps in x and determine where to fill y Slope-intercept equation for a straight line. Here me is the slope of the line and b is the y intercept 32/110 32
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Digital Differential Analyzer
Start from (xL, yL) and draw to (xH, yH) where xL< xH ( x0, y0 ) = ( xL, yL ) For ( i = 0; i <= xH-xL; i++ ) DrawPixel ( xi, Round ( yi ) ) xi+1 = xi + 1 yi+1 = m xi+1 + b
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Digital Differential Analyzer
Simple algorithm: - sample unit intervals in one coordinate - find the nearest pixel for each sampled point.
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Digital Differential Analyzer (DDA)
Start from (xL, yL) and draw to (xH, yH) where xL< xH ( x0, y0 ) = ( xL, yL ) For ( i = 0; i <= xH-xL; i++ ) //sample unit intervals in x coordinate DrawPixel ( xi, Round ( yi ) ) //find the nearest pixel for each sampled point. xi+1 = xi + 1 yi+1 = m ( xi + 1 ) + b
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DDA Start from (xL, yL) and draw to (xH, yH) where xL< xH
( x0, y0 ) = ( xL, yL ) For ( i = 0; i <= xH-xL; i++ ) DrawPixel ( xi, Round ( yi ) ) xi+1 = xi + 1 yi+1 = m xi + m + b
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DDA Start from (xL, yL) and draw to (xH, yH) where xL< xH
( x0, y0 ) = ( xL, yL ) For ( i = 0; i <= xH-xL; i++ ) DrawPixel ( xi, Round ( yi ) ) xi+1 = xi + 1 yi+1 = m xi + b + m
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DDA Start from (xL, yL) and draw to (xH, yH) where xL< xH
( x0, y0 ) = ( xL, yL ) For ( i = 0; i <= xH-xL; i++ ) DrawPixel ( xi, Round ( yi ) ) xi+1 = xi + 1 yi+1 = m xi + b + m
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DDA Start from (xL, yL) and draw to (xH, yH) where xL< xH
( x0, y0 ) = ( xL, yL ) For ( i = 0; i <= xH-xL; i++ ) DrawPixel ( xi, Round ( yi ) ) xi+1 = xi + 1 yi+1 = yi + m
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DDA - Example
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DDA - Example
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DDA - Example
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DDA - Example
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DDA - Example
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DDA - Example
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DDA - Example
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DDA - Example
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DDA - Example
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DDA - Example
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DDA - Example
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DDA - Example
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DDA - Example
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DDA - Example
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DDA - Example
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DDA - Problems Floating point operations Rounding Can we do better?
( x0, y0 ) = ( xL, yL ) For ( i = 0; i <= xH-xL; i++ ) DrawPixel ( xi, Round ( yi ) ) xi+1 = xi + 1 yi+1 = yi + m
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Outline How to draw a line? - Digital Differential Analyzer (DDA)
- Midpoint algorithm
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How to Improve It? Question: if we draw the current pixel, where is the next pixel? (xk,yk) (xk+1,yk+1)
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How to Improve It? Question: if we draw the current pixel, where is the next pixel? (xk,yk) (xk+1,yk+1) 58/110 58
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How to Improve It? Question: if we draw the current pixel, where is the next pixel? (xk,yk) (xk+1,yk+1) 59/110 59
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How to Improve It? xk+1 = xk+1 yk+1 = yk or yk+1 Question: if we draw the current pixel, where is the next pixel? Next column: E or NE direction; why?
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Midpoint Algorithm Given a point just drawn, determine whether we move E or NE on next step xk+1 = xk+1 yk+1 = yk or yk+1
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Midpoint Algorithm Given a point just drawn, determine whether we move E or NE on next step Is the line above or below midpoint ? Below: move E Above: move NE
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Above/Below the Line?
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Issues How to evaluate if the midpoint is above or below the line?
How to incrementally evaluate this? How to avoid floating point operations?
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Midpoint Algorithm – Implicit Forms
How do we tell if a point is above or below the line?
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Midpoint Algorithm – Implicit Forms
How do we tell if a point is above or below the line? Properties y=mx+b (x,y) on the line y<mx+b (x,y) below the line y>mx+b (x,y) above the line 66/110 66
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Midpoint Algorithm – Implicit Forms
How do we tell if a point is above or below the line? Properties y=mx+b (x,y) on the line y<mx+b (x,y) below the line y>mx+b (x,y) above the line But this still requires floating point operations! 67/110 67
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Midpoint Algorithm – Implicit Forms
How do we tell if a point is above or below the line? Properties f(x,y)=0 (x,y) on the line f(x,y)<0 (x,y) below the line f(x,y)>0 (x,y) above the line
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Midpoint Algorithm – Implicit Forms
How do we tell if a point is above or below the line?
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Midpoint Algorithm – Implicit Forms
How do we tell if a point is above or below the line?
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Midpoint Algorithm – Implicit Forms
How do we tell if a point is above or below the line?
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Midpoint Algorithm – Implicit Forms
How do we tell if a point is above or below the line?
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Midpoint Algorithm – Implicit Forms
How do we tell if a point is above or below the line?
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Midpoint Algorithm – Implicit Forms
How do we tell if a point is above or below the line? Properties f(x,y)=0 (x,y) on the line f(x,y)<0 (x,y) below the line f(x,y)>0 (x,y) above the line
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Midpoint Algorithm – Implicit Forms
How do we tell if a point is above or below the line? Properties f(x,y)=0 (x,y) on the line f(x,y)<0 (x,y) below the line f(x,y)>0 (x,y) above the line Note that e is an integer because 75/110 75
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Midpoint Algorithm – Implicit Forms
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Midpoint Algorithm – Implicit Forms
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Midpoint Algorithm – Implicit Forms
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Midpoint Algorithm – Implicit Forms
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Midpoint Algorithm – Implicit Forms
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Midpoint Algorithm – Implicit Forms
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Two Issues How to evaluate if the midpoint is above or below the line?
How to incrementally evaluate this?
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Above/Below the Line?
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Midpoint Algorithm What about starting value?
What is the middle point? (xL,yL)
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Midpoint Algorithm What about starting value?
What is the middle point? (xL,yL) (xL+1,yL+1/2)
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Midpoint Algorithm What about starting value?
What is the middle point? (xL,yL) (xL+1,yL+1/2)
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What about starting value?
Midpoint Algorithm What about starting value?
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What about starting value?
Midpoint Algorithm What about starting value? 88/110 88
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What about starting value?
Midpoint Algorithm What about starting value? is on the line!
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What about starting value?
Midpoint Algorithm What about starting value?
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What about starting value?
Midpoint Algorithm What about starting value? Multiplying coefficients by 2 doesn’t change sign of f
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Midpoint Algorithm Need value of to determine E or NE
Build incremental algorithm Assume we have value of Find value of if E chosen Find value of if NE chosen
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Midpoint Algorithm Need value of to determine E or NE
Build incremental algorithm Assume we have value of Find value of if E chosen Next mid point (x,y)
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Midpoint Algorithm Need value of to determine E or NE
Build incremental algorithm Assume we have value of Find value of if E chosen Find value of if NE chosen (x,y) 94/110 94
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Midpoint Algorithm If E was chosen, find
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Midpoint Algorithm If E was chosen, find
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Midpoint Algorithm If NE was chosen, find
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Midpoint Algorithm If NE was chosen, find
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Midpoint Algorithm – Summary
x=xL y=yL d=xH - xL c=yL - yH sum=2c+d draw(x,y) while ( x < xH) if ( sum < 0 ) sum += 2d y++ x++ sum += 2c
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Midpoint Algorithm – Summary
x=xL y=yL d=xH - xL c=yL - yH sum=2c+d //initial value draw(x,y) while ( x < xH) if ( sum < 0 ) sum += 2d y++ x++ sum += 2c
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Midpoint Algorithm – Summary
x=xL y=yL d=xH - xL c=yL - yH sum=2c+d //initial value draw(x,y) while ( x < xH) // iterate until reaching the end point if ( sum < 0 ) sum += 2d y++ x++ sum += 2c
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Midpoint Algorithm – Summary
x=xL y=yL d=xH - xL c=yL - yH sum=2c+d //initial value draw(x,y) while ( x < xH) // iterate until reaching the end point if ( sum < 0 ) // below the line and choose NE sum += 2d y++ x++ sum += 2c
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Midpoint Algorithm – Summary
x=xL y=yL d=xH - xL c=yL - yH sum=2c+d //initial value draw(x,y) while ( x < xH) // iterate until reaching the end point if ( sum < 0 ) // below the line and choose NE sum += 2d y++ x++ sum += 2c - Update the current pixel - Update the function value of midpoint 103/110 103
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Midpoint Algorithm – Summary
x=xL y=yL d=xH - xL c=yL - yH sum=2c+d //initial value draw(x,y) while ( x < xH) // iterate until reaching the end point if ( sum < 0 ) // below the line and choose NE sum += 2d y++ x++ sum += 2c - Draw the pixel based on the function value of midpoint 104/110 104
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Midpoint Algorithm – Example
x=xL y=yL d=xH - xL c=yL - yH sum=2c+d draw(x,y) while ( x < xH) if ( sum < 0 ) sum += 2d y++ x++ sum += 2c Dx =6 dy = 2 d =6 c = -2
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Midpoint Algorithm – Example
x=xL y=yL d=xH - xL c=yL - yH sum=2c+d draw(x,y) while ( x < xH) if ( sum < 0 ) sum += 2d y++ x++ sum += 2c d =6 c = -2
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Midpoint Algorithm – Example
x=xL y=yL d=xH - xL c=yL - yH sum=2c+d draw(x,y) while ( x < xH) if ( sum < 0 ) sum += 2d y++ x++ sum += 2c d =6 c = -2
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Midpoint Algorithm – Example
x=xL y=yL d=xH - xL c=yL - yH sum=2c+d draw(x,y) while ( x < xH) if ( sum < 0 ) sum += 2d y++ x++ sum += 2c d =6 c = -2
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Midpoint Algorithm – Example
x=xL y=yL d=xH - xL c=yL - yH sum=2c+d draw(x,y) while ( x < xH) if ( sum < 0 ) sum += 2d y++ x++ sum += 2c d =6 c = -2
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Midpoint Algorithm – Example
x=xL y=yL d=xH - xL c=yL - yH sum=2c+d draw(x,y) while ( x < xH) if ( sum < 0 ) sum += 2d y++ x++ sum += 2c d =6 c = -2
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Midpoint Algorithm – Example
x=xL y=yL d=xH - xL c=yL - yH sum=2c+d draw(x,y) while ( x < xH) if ( sum < 0 ) sum += 2d y++ x++ sum += 2c d =6 c = -2
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Midpoint Algorithm – Example
x=xL y=yL d=xH - xL c=yL - yH sum=2c+d draw(x,y) while ( x < xH) if ( sum < 0 ) sum += 2d y++ x++ sum += 2c d =6 c = -2
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Midpoint Algorithm Only integer operations
Exactly the same as the more commonly found Bresenham’s line drawing algorithm Extends to other types of shapes (circles)
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Midpoint Algorithm: Circle
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Midpoint Algorithm: Circle
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Midpoint Algorithm: Circle
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Midpoint Algorithm: Circle
Two issues: What are two possible solutions? What is the evaluation function?
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Midpoint Algorithm: Circle
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Midpoint Algorithm: Circle
(xk+1,yk) (xk+1,yk-1) Two issues: What are two possible solutions? What is the evaluation function?
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Midpoint Algorithm: Circle
(xk+1,yk) Midpoint: (xk+1,yk-1/2) (xk+1,yk-1) Two issues: What are two possible solutions? What is the evaluation function?
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Midpoint Algorithm: Circle
(xk+1,yk) Midpoint: (xk+1,yk-1/2) (xk+1,yk-1) Two issues: What are two possible solutions? What is the evaluation function?
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Circle, Ellipse, etc Need implicit forms - circle: - ellipse:
Equations for incremental calculations Initial positions More details in section of the textbook
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Next Lecture How to draw a polygon? - section
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